The Amazing Spider-Man 2 The Amazing Spider-Man 2 Video Game Thread - Part 1

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That's something that I hope a developer decides to do in future installments of Spider-Man. You can easily give players the ability to control the character without having to do quick time events.

That would have made some of the scenarios in the Spider-Man 3 game all the more compelling. Like when Scorpion throws the cars at you. Being able to control Spidey through the various openings would have been awesome. Also, QTE are always so forgiving.

If they do quick time events, they should do them in a similar fashion to Sony Santa Monica and have room for error. Like in God of War. It always takes away from the experience when a QTE is failed and they flash you back to the spot right before it happens.

Show the failure. Make players have to work around it. There is so much potential for Spider-Man to reclaim the throne as "The Best Super Hero Game" but that potential has yet to be utilized. I feel like Ultimate Spider-Man got it kind of right though. They should really make some of the encounters take place in the free roam city rather than a closed room/section of the city.

In Ultimate Spider-Man, I loved chasing Beetle through the streets of New York. I feel like that was one of my favorite parts of that game!
 
My wishlist for this game or any future games:
-veteran voice actors, at least for Spidey.
-if not possible, then movie actors (especially for movie tie-ins).
-a Manhattan with the same polish and attention to detail as the maps in games like Watch Dogs and Infamous: Second Son.
-a straight up Spider-Man story - no other Marvel guest stars, no giant robots, no alternate dimension stuff, just a story that I can picture happening in Spider-Man's world using only the Spider-Man mythos.
-GG and/or Doc Ock as the main villains.
-A fully detailed Times Square.
-Hearing Frank Sinatra's song while swinging through such Times Square. :up:
-seeing Spidey's scientific knowledge be put to use in the gameplay (I don't know how though).
-Black Cat (whether playable or not).
-Mysterio for a great potential boss fight.
-Electro for a great potential boss fight. This could be an example of Spidey's mind being put to use. You have to find objects within the perimeter that are made of rubber, or something like that.
-Kraven.
-Realistic web swinging.
-Different types of webs and usage of webs (i.e. impact webbing). Also another chance for portraying the whole scientist angle.
-Scorpion. He gave Spidey a hell of a beating in his first appearance, especially for the Silver Age.
-Ability to switch in-and-out of costume. Potentially going to the Bugle as Peter Parker and interacting with people there.
-Exploring the idea that Peter Parker is the true face and Spidey is the image he puts on. You can maybe have a scene with Peter at school where someone like Flash throws a basketball at his head. A button appears at the bottom (i.e. "Y for dodge and web"). If you press it, you dodge the ball but at the cost of revealing your powers and you lose the game. Then game starts over and you choose to not dodge the ball, and game continues except for you maybe losing a little bit of life. Not the best idea, but you get the point. I'm sure others can come up with better examples.
-No Activision (couldn't help myself :oldrazz:)
 
My wishlist for this game or any future games:
-veteran voice actors, at least for Spidey.
-if not possible, then movie actors (especially for movie tie-ins).
-a Manhattan with the same polish and attention to detail as the maps in games like Watch Dogs and Infamous: Second Son.
-a straight up Spider-Man story - no other Marvel guest stars, no giant robots, no alternate dimension stuff, just a story that I can picture happening in Spider-Man's world using only the Spider-Man mythos.
-GG and/or Doc Ock as the main villains.
-A fully detailed Times Square.
-Hearing Frank Sinatra's song while swinging through such Times Square. :up:
-seeing Spidey's scientific knowledge be put to use in the gameplay (I don't know how though).
-Black Cat (whether playable or not).
-Mysterio for a great potential boss fight.
-Electro for a great potential boss fight. This could be an example of Spidey's mind being put to use. You have to find objects within the perimeter that are made of rubber, or something like that.
-Kraven.
-Realistic web swinging.
-Different types of webs and usage of webs (i.e. impact webbing). Also another chance for portraying the whole scientist angle.
-Scorpion. He gave Spidey a hell of a beating in his first appearance, especially for the Silver Age.
-Ability to switch in-and-out of costume. Potentially going to the Bugle as Peter Parker and interacting with people there.
-Exploring the idea that Peter Parker is the true face and Spidey is the image he puts on. You can maybe have a scene with Peter at school where someone like Flash throws a basketball at his head. A button appears at the bottom (i.e. "Y for dodge and web"). If you press it, you dodge the ball but at the cost of revealing your powers and you lose the game. Then game starts over and you choose to not dodge the ball, and game continues except for you maybe losing a little bit of life. Not the best idea, but you get the point. I'm sure others can come up with better examples.
-No Activision (couldn't help myself :oldrazz:)

Pretty much this! :up:
 
My wishlist for this game or any future games:
-veteran voice actors, at least for Spidey.
-if not possible, then movie actors (especially for movie tie-ins).
-a Manhattan with the same polish and attention to detail as the maps in games like Watch Dogs and Infamous: Second Son.
-a straight up Spider-Man story - no other Marvel guest stars, no giant robots, no alternate dimension stuff, just a story that I can picture happening in Spider-Man's world using only the Spider-Man mythos.
-GG and/or Doc Ock as the main villains.
-A fully detailed Times Square.
-Hearing Frank Sinatra's song while swinging through such Times Square. :up:
-seeing Spidey's scientific knowledge be put to use in the gameplay (I don't know how though).
-Black Cat (whether playable or not).
-Mysterio for a great potential boss fight.
-Electro for a great potential boss fight. This could be an example of Spidey's mind being put to use. You have to find objects within the perimeter that are made of rubber, or something like that.
-Kraven.
-Realistic web swinging.
-Different types of webs and usage of webs (i.e. impact webbing). Also another chance for portraying the whole scientist angle.
-Scorpion. He gave Spidey a hell of a beating in his first appearance, especially for the Silver Age.
-Ability to switch in-and-out of costume. Potentially going to the Bugle as Peter Parker and interacting with people there.
-Exploring the idea that Peter Parker is the true face and Spidey is the image he puts on. You can maybe have a scene with Peter at school where someone like Flash throws a basketball at his head. A button appears at the bottom (i.e. "Y for dodge and web"). If you press it, you dodge the ball but at the cost of revealing your powers and you lose the game. Then game starts over and you choose to not dodge the ball, and game continues except for you maybe losing a little bit of life. Not the best idea, but you get the point. I'm sure others can come up with better examples.
-No Activision (couldn't help myself :oldrazz:)

I agree with this except for the bolded part. Hearing Sinatra's song would be annoying IMO. And, as you've said yourself, your last idea isn't the best :P Moments like that would feel like playing with dice where you have to just guess, you have no idea that you're not supposed to dodge it and thus you lose the game (!! haha!). Also, you don't need to have superpowers to dodge a ball quickly haha! And your example is a lose/lose situation, which is never good to have in a game. There has to be a feeling of reward. It would also be weird to have Peter lose health by being hit with a ball haha!

The game shouldn't force you to read the devs' minds. It's too unforgiving. I know you said your example isn't the best, but I think similar ideas would also fall into the same mistake.
 
That's an awesome list man!

Also, welcome to the Hype!

I'm about to make a SUPER ignorant statement but oh well, Rocksteady kind of has the same mentality I do in terms of designing a super hero game. Personally, I don't understand how it's so hard for Beenox to make something truly spectacular? Like Rocksteady said while developing their Batman games "They have so much cannon to draw from and inspire them, the ground work has pretty much been laid for them."

That's how I feel a Spider-Man game should be approached. There are so many stories to draw inspiration from that I'm surprised Beenox feels they need to make their own unique/original story. I feel like it would resonate better with Spider-Man fans if they just simply designed encounters around various comic book panels etc.

A gameplay mechanic that I'd love to see implemented in a Spider-Man game is the idea of choice. To me, that's a HUGE element of Spider-Man as a character. He is constantly forced to make tough decisions and I think that'd be something cool to see in a Spider-Man game.

For instance, lets say you're fighting Shocker in the populated streets of Times Square. You dodge one of his vibro-shocks and it ends up hitting a bystander. They're hurt. Shocker uses that as a distraction to slip away. What do you, Spider-Man, choose to do? Do you take care of the pedestrian or do you go after Shocker? Do you try and do Spider-Man's drive to please everyone? Do you take care of the pedestrian and websling like crazy back to the fight to try and track down Shocker?

That, I feel, would drastically increase the replay value of the title. Another thing, I'd like a Spider-Man game that isn't so linear. Where all of the encounters are not intertwined/steam lined like episodes.

The Lizard is my favorite villain in Spider-Man's rogues gallery. I think it'd be awesome if they created a free roam sewer space below New York. Instead of dropping down a single manhole and triggering an event, I'd love to BE Spider-Man. Crawling through various sewer pipes and exploring the system for The Lizard. Maybe even creating a Spider web like in ASM and trying to track him down.

Another thing that would be awesome is for fans to use their knowledge of the various villains to track them down. Lets say the Lizard escapes you. Using your fan knowledge of The Lizard, where are the likely places he'd be at?

1. Connor's Lab
2. The Reptile exhibit at the Bronx Zoo
3. The Connor's family home

It'd be fun to have various locations you, as a fan, can swing to try and track him down.

I feel that's why the Arkham games are so successful. They're designed in a way where they are kind of connected but they're different stories within a large story. With various Spider-Man games, it always feels as though a story is written to connect each and every character together and justify their purpose within the story. I think that's something that needs to be broken and treat each villain as an individual arc.

Beenox isn't the main problem. It's really mostly Activision.

I think with Arkham Origins now out, people have to rethink of what made Arkham Asylum and Arkham City so good. The general consensus with Origins is "Still a great game on its own, but lacks the polish/magic/fun/charm of the first two games". Something that I agree with.

But why is that the case? Combat, stealth, gliding, and the rest are almost the same. It's really because the game doesn't have the same polish and attention to detail of the first two, and those are arguably the best thing about those games. Heck, I'd go as far as to say that it is what made those games. Despite exploring just an asylum and just one part of the city (not even the main/downtown part), the attention to detail made the locations feel very real. The easter eggs and other references scattered across both maps only added to that. However, the attention to detail isn't present in just the maps. It is present in those games in general, with the maps possibly being the best examples. Although such ATD is present in AO at times, it isn't consistently there as it was in AA & AC.

That being said, the only way to have a Spider-Man game on the same level is for it to have that same level of polish and attention to detail. But as long as Activision is the publisher, that won't happen.

Even a game with the same quality/attention to detail as Arkham Origins would still be a huge step up over any Activision game (or at least over any Activision Marvel game).
 
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I agree with this except for the bolded part. Hearing Sinatra's song would be annoying IMO. And, as you've said yourself, your last idea isn't the best :P Moments like that would feel like playing with dice where you have to just guess, you have no idea that you're not supposed to dodge it and thus you lose the game (!! haha!). Also, you don't need to have superpowers to dodge a ball quickly haha! And your example is a lose/lose situation, which is never good to have in a game. There has to be a feeling of reward. It would also be weird to have Peter lose health by being hit with a ball haha!

The game shouldn't force you to read the devs' minds. It's too unforgiving. I know you said your example isn't the best, but I think similar ideas would also fall into the same mistake.

You don't have to always hear it. It doesn't have to constantly play. But swinging through Times Square and hearing it at least once would be good IMO. It would also add to the real feel of the game. Everytime I go to Times Square, I hear that song playing there at least once. Combine that with a more detailed realistic Times Square and you would feel as if you're actually visiting Times Square...only as Spidey.

As for my idea being a lose/lose situation, I do think there is some truth to that. However, Peter Parker's life isn't exactly the luckiest one (especially during the high school days) and I think doing something similar to that would reflect it in the gameplay. Essentially, the game will make you feel like Peter Parker because it is a lose/lose situation to both him and you.
 
Beenox isn't the main problem. It's really mostly Activision.

I think with Arkham Origins now out, people have to rethink of what made Arkham Asylum and Arkham City so good. The general consensus with Origins is "Still a great game on its own, but lacks the polish/magic/fun/charm of the first two games". Something that I agree with.

But why is that the case? Combat, stealth, gliding, and the rest are almost the same. It's really because the game doesn't have the same polish and attention to detail of the first two, and those are arguably the best thing about those games. Heck, I'd go as far as to say that it is what made those games. Despite exploring just an asylum and just one part of the city (not even the main/downtown part), the attention to detail made the locations feel very real. The easter eggs and other references scattered across both maps only added to that. However, the attention to detail isn't present in just the maps. It is present in those games in general, with the maps possibly being the best examples. Although such ATD is present in AO at times, it isn't consistently there as it was in AA & AC.

That being said, the only way to have a Spider-Man game on the same level is for it to have that same level of polish and attention to detail. But as long as Activision is the publisher, that won't happen.

Even a game with the same attention to detail as Arkham Origins would still be a huge step up over any Activision game (or at least over any Activision Marvel game).

I agree! My little brother got Arkham Origins and I've watched him play and tried it out some myself. And you're absolutely right about the difference between the Rocksteady games and Arkham Origins.

The combat is as fluid as before and it isn't as glitchy as people make it seem (though there are alot more bugs/glitches in it than Rocksteady's games). But most often times I see Batman do the exact same counter attack several times in a row (the flip over and kick one). That's one of those "small" things that immediately makes it clear it isn't as polished gameplay wise.

The overall look of the game doesn't strike me with the same level of detail as Rocksteady's games. Not only is it a step down graphics wise, but also in the way the game has a lot less interesting look.

While Bane is written better in AO, overall I don't feel love put into the game. There's always this feeling that something feels off. I mean, even though Troy did a great job as Joker, there's just something wrong to the whole thing. It's hard to put a finger on what exactly.

The music is well written when you listen to the whole piece, but the sound in the game is pretty bad so the score isn't used to its potential.

Things like that. A Spidey game can't only copy the good parts of the Arkham games straight off, neither should it when it comes to gameplay, and expect greatness. They have to bring their A-game for every single detail.
 
You don't have to always hear it. It doesn't have to constantly play. But swinging through Times Square and hearing it at least once would be good IMO. It would also add to the real feel of the game. Everytime I go to Times Square, I hear that song playing there at least once. Combine that with a more detailed realistic Times Square and you would feel as if you're actually visiting Times Square...only as Spidey.

As for my idea being a lose/lose situation, I do think there is some truth to that. However, Peter Parker's life isn't exactly the luckiest one (especially during the high school days) and I think doing something similar to that would reflect it in the gameplay. Essentially, the game will make you feel like Peter Parker because it is a lose/lose situation to both him and you.

I could do with that. I haven't been to NY so I wouldn't know. But the way you described it, I guess that would work nicely (the Sinatra song).

I think that's just bad game design. No matter what, you can't leave the player in lose/lose situations that are not directly tied to the story. For example, Kratos getting killed by Zeus no matter what you do in GoW2 works perfectly, because that's an important part of the whole story and you don't lose the game.

In this case, having a game over because you didn't guess right would be very bad. Then when you do guess right, you lose health instead. Even though I get what you mean with the Parker situation, it doesn't make much sense gameplay wise. I'd much rather have the Parker luck and tough sides of his life presented in ways that doesn't sacrifice the gameplay experience. Preferrably through scripted events in gameplay (such as a situation where Spidey can't save everyone in time, situations in his private life that occur due to his dual life etc.) or cinematics.
 
I agree! My little brother got Arkham Origins and I've watched him play and tried it out some myself. And you're absolutely right about the difference between the Rocksteady games and Arkham Origins.

The combat is as fluid as before and it isn't as glitchy as people make it seem (though there are alot more bugs/glitches in it than Rocksteady's games). But most often times I see Batman do the exact same counter attack several times in a row (the flip over and kick one). That's one of those "small" things that immediately makes it clear it isn't as polished gameplay wise.

The overall look of the game doesn't strike me with the same level of detail as Rocksteady's games. Not only is it a step down graphics wise, but also in the way the game has a lot less interesting look.

While Bane is written better in AO, overall I don't feel love put into the game. There's always this feeling that something feels off. I mean, even though Troy did a great job as Joker, there's just something wrong to the whole thing. It's hard to put a finger on what exactly.

The music is well written when you listen to the whole piece, but the sound in the game is pretty bad so the score isn't used to its potential.

Things like that. A Spidey game can't only copy the good parts of the Arkham games straight off, neither should it when it comes to gameplay, and expect greatness. They have to bring their A-game for every single detail.

Well said :up:.

However, I'd like to point out that the glitches in AO have been fixed by now (or at least most of them). I played the game right before Christmas and I didn't really have any problems.

I know the feeling you're describing. I had it too. I guess that, other than the lack of polish/attention to detail, part of that feeling also comes from how different the universe feels. AA/AC felt like they took place in the DC Universe. You felt as if there was this whole universe out there. AO is by no means more realistic, but it feels more like a separate universe (which is ironic since it's meant to be a prequel). It feels more like a movie universe that was heavily influenced by the Batman universe, as opposed to the Batman universe. Little things like the different character designs add to that.

I hope I don't sound like I'm hitting too much on it. I liked it overall. There were even places where the game impressed me (things like Bane, the story, and some of the boss fights). I think it's still good enough to be worthy of the Arkham title, even though it doesn't reach the standard set by Rocksteady.

I could do with that. I haven't been to NY so I wouldn't know. But the way you described it, I guess that would work nicely (the Sinatra song).

I think that's just bad game design. No matter what, you can't leave the player in lose/lose situations that are not directly tied to the story. For example, Kratos getting killed by Zeus no matter what you do in GoW2 works perfectly, because that's an important part of the whole story and you don't lose the game.

In this case, having a game over because you didn't guess right would be very bad. Then when you do guess right, you lose health instead. Even though I get what you mean with the Parker situation, it doesn't make much sense gameplay wise. I'd much rather have the Parker luck and tough sides of his life presented in ways that doesn't sacrifice the gameplay experience. Preferrably through scripted events in gameplay (such as a situation where Spidey can't save everyone in time, situations in his private life that occur due to his dual life etc.) or cinematics.

I don't think it would be a huge problem if it happens once, especially since 1) you wouldn't lose a lot of life and 2) your life bar would fill itself up again in a few seconds.

Arkham Asylum did something similar with the Scarecrow boss fights. It wasn't just Batman on fear gas - the player was also on fear gas and was experiencing every gamer's nightmare (the screen suddenly freezing, you suddenly losing the game for no reason, etc.). It even causes you to lose the game at one point and a "game over" screen appears.
 
Beenox isn't the main problem. It's really mostly Activision.

That being said, the only way to have a Spider-Man game on the same level is for it to have that same level of polish and attention to detail. But as long as Activision is the publisher, that won't happen.

Even a game with the same quality/attention to detail as Arkham Origins would still be a huge step up over any Activision game (or at least over any Activision Marvel game).

This is a good way to sum things up. There's a reason that a game like Arkham Asylum or City gets the critical/fan response that it does and deserves that attention. It's really a simple formula that comes down to a few simple things: money, time, support/resources, and developer investment (which is basically meaning that the developer has a great deal of care or interest in properly representing the subject matter.) There's other things of course such as the level of talent in the studio but it mostly comes down to the things I listed. In the case of AA or AC, all those things on the list received a full benefit.

Activision doesn't maximize those points therefore the games they put out will never reach that potential. Instead they shoot for just enough to make a mediocre effort. That's their gameplan and with them in the mix or running the show, Spidey doesn't have a chance.
 
This is a good way to sum things up. There's a reason that a game like Arkham Asylum or City gets the critical/fan response that it does and deserves that attention. It's really a simple formula that comes down to a few simple things: money, time, support/resources, and developer investment (which is basically meaning that the developer has a great deal of care or interest in properly representing the subject matter.) There's other things of course such as the level of talent in the studio but it mostly comes down to the things I listed. In the case of AA or AC, all those things on the list received a full benefit.

Activision doesn't maximize those points therefore the games they put out will never reach that potential. Instead they shoot for just enough to make a mediocre effort. That's their gameplan and with them in the mix or running the show, Spidey doesn't have a chance.

:up:

I think it is kinda funny to say "Spidey doesn't have a chance" in retrospect. Before there was Arkham Asylum, Spidey was the superhero dominating the gaming industry, in both quality and sales (not that they were mindblowing or anything, but were still a step up from other superhero titles). There used to be articles titled "What Batman games can learn from Spider-Man's". Batman generally had a consistent track record of generally bad games and fans would often joke about the "Batman video game curse".

Meanwhile, Spider-Man never really had a consistent history of bad games. Yeah, his games can be a lot better (which is our whole beef with Activision in the first place), but there are very few that I would consider just straight-up bad. That's just my opinion, of course.

When you take that into consideration, I think it only strengthens the level of disappointment. There is a reason why you don't have as many people asking for a higher-quality Wolverine or Superman game as you do with Spidey (other than the obvious gap in character popularities). Heck, Superman wishes he had a game on par with the average Activision Spider-Man game. lol

Basically, because Spider-Man games are generally overall not horrible and even have some fantastic ideas in them once in a while (i.e. SM2/USM webswinging), all these Activision games feel like one big long trailer for a AAA Spider-Man game. And like any trailer, it creates the "Ooh, I can't wait till it comes out!" thought. And much like trailers released too early, the excitement eventually turns into frustration because the product promoted by the trailer feels so far into the future.


Also, although I do like Beenox and think they really do love the character, I would love to see Treyarch have another shot at Spidey. For 2 reasons:

1) In my opinion (and it is just my opinion), the best Spider-Man games so far have been Spider-Man (2000), Spider-Man 2, and Ultimate Spider-Man. All three have been worked on by Treyarch.

2) Treyarch is arguably Activision's favorite studio. Although they still have Activision's trademark time constraints, they also have more creative control and higher budgets.
 
Treyarch only touched the PC version of the 2000 game, and I think the Dreamcast as well
It's the production of Neversoft studios
 
Treyarch also did the 3rd installment (Spider-Man 3 Movie Game) which IMHO was the best (apart from the heavy FPS drops and streaming issues on the PS3 version).
 
:up:

I think it is kinda funny to say "Spidey doesn't have a chance" in retrospect. Before there was Arkham Asylum, Spidey was the superhero dominating the gaming industry, in both quality and sales (not that they were mindblowing or anything, but were still a step up from other superhero titles). There used to be articles titled "What Batman games can learn from Spider-Man's". Batman generally had a consistent track record of generally bad games and fans would often joke about the "Batman video game curse".

Meanwhile, Spider-Man never really had a consistent history of bad games. Yeah, his games can be a lot better (which is our whole beef with Activision in the first place), but there are very few that I would consider just straight-up bad. That's just my opinion, of course.

When you take that into consideration, I think it only strengthens the level of disappointment. There is a reason why you don't have as many people asking for a higher-quality Wolverine or Superman game as you do with Spidey (other than the obvious gap in character popularities). Heck, Superman wishes he had a game on par with the average Activision Spider-Man game. lol

Basically, because Spider-Man games are generally overall not horrible and even have some fantastic ideas in them once in a while (i.e. SM2/USM webswinging), all these Activision games feel like one big long trailer for a AAA Spider-Man game. And like any trailer, it creates the "Ooh, I can't wait till it comes out!" thought. And much like trailers released too early, the excitement eventually turns into frustration because the product promoted by the trailer feels so far into the future.


Also, although I do like Beenox and think they really do love the character, I would love to see Treyarch have another shot at Spidey. For 2 reasons:

1) In my opinion (and it is just my opinion), the best Spider-Man games so far have been Spider-Man (2000), Spider-Man 2, and Ultimate Spider-Man. All three have been worked on by Treyarch.

2) Treyarch is arguably Activision's favorite studio. Although they still have Activision's trademark time constraints, they also have more creative control and higher budgets.

Yes, my thoughts exactly. Spider-man had such a good run with several games that he was basically on top of the industry for a while. The problem ended up being that Activision kept the same formula going and used it over and over again. They didn't really do anything to advance the genre and that's when Rocksteady stepped in and took things to a whole other level. I am a fan of Beenox though and their 'love' of the character of Spider-man is def a big reason for that, however, under Activision's thumb they'll never truly get to make the game they are most likely capable of making.

And the point you make about the games being one long trailer is spot on. Activision loves to hype the crap outta the Spidey games with lots of cinematic appeal and rarely shows any type of actual unedited gameplay until moments before the game releases. It creates a feeling of "that looks so cool" just like you stated. Even though the Spider-man games could and should be a whole lot better, they're still a decent quality that is noticeably better than say a Supes game or many of the other movie games that come out. You'd think with Spidey's popularity though, they'd attempt to make something that again advances the genre. Not Activision though. They just use his name as the selling point and release games that have a few bright spots and gimmicks because they know people are gonna eat it up just because it's Spider-man. Makes me sick.
 
Treyarch will never do another Spidey game. They're stuck in even-years COD. They'll be there until their COD are unsuccesful, and then Activision will kill the studio :)
 
Still no trailer for this thing? Unbeliavle...

I have preordered all the games I will be getting for a while, I have enough cash for one more game, if thry don't show a trailer for this till the end of this week, I'm preordering theif instead of this.


**** you beenox/activision, who ever is responsible for this ****.
 
I keep looking out since im on facebook and they havent released a thing and i keep hoping they will but i'll be patient alittle longer since just getting off the holidays but hearing this stuff about activision makes me want them to even give the movie rights game up
 
Still no trailer for this thing? Unbeliavle...

I have preordered all the games I will be getting for a while, I have enough cash for one more game, if thry don't show a trailer for this till the end of this week, I'm preordering theif instead of this.


**** you beenox/activision, who ever is responsible for this ****.
There's a bigger chance it won't deserve the pre-order cost
Call it money well saved
 
I just checked both Wikipedia and Activision.com and they only have two games announced both of them being released this year: THE AMAZING SPIDERMAN 2 and DESTINY (also this years COD wich they stated is in development and due this fall but never formaly made an announcement of). This pretty much confirms that without COD Activision is nothing. Although it seems that DESTINY will also put some money in their greedy little pockets.
 
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So this game is due out in three and a half months (at least acording to Activision.com which states that the game will come out on April 17th) and we only have a 20 second teaser, little to no info and one screenshot/art piece. Yup, so this is either going to be a complete disaster or... well i do not know frankly. If we do not get something this week or the next i am losing all my faith. (I will probably buy it anyway just because i love Spidey but still...)
 
So this game is due out in three and a half months (at least acording to Activision.com which states that the game will come out on April 17th) and we only have a 20 second teaser, little to no info and one screenshot/art piece. Yup, so this is either going to be a complete disaster or... well i do not know frankly. If we do not get something this week or the next i am losing all my faith. (I will probably buy it anyway just because i love Spidey but still...)

Trailer will be out on January 17th...
 
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