The Amazing Spider-Man 2 The Amazing Spider-Man 2 Video Game Thread - Part 4

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Anyone else get the impression that this game won't let you fire a second web before you release the previous one? Spider-man 2 was the only game to let you do this so far, and in my opinion it's the only way to accurately recreate Spider-man's swing style. I've been waiting for it to come back ever since.

It's frustrating to watch SM2 gameplay videos and see that players rarely even use the ability, which might be why the developers haven't bothered to bring it back.

I would use the ability constantly to zigzag above street level without ever free falling. You could pretty much keep your height constant and just alternate between left arm and right arm, covering large distances without ever being detached from a web. It was like the indoor swinging from ASM, except you could do it in the city so long as you had a row of buildings along each side of you. This was the best way to keep a car in sight, turn corners and would allow you to come to a stop above the ground by holding a web in each hand.

I'm not saying it'll be exactly the same as Spider-Man 2 but there is this screenshot of Spider-Man swinging with two webs in his hands:

amazing-spider-man-2-the-game-1.jpg

http://media.comicbook.com/wp-content/uploads/2014/01/amazing-spider-man-2-the-game-1.jpg
 
Looks pretty good based off the gameplay video. I'm optimistic.
 
I really loved that about Spider-Man 2 and miss it a lot. The new gameplay bits did seem to give that impressing of only being able to use one web at a time.
 
this games is actually looking pretty good, did anyone ever figure out if there was gonna be a difference in the ps3 to ps4 version? im currently stuck with my ps3 and dont want a lesser version, because i have to say i like what i seen in the video.
 
What I'd like to know now is the soundtrack
Is it going to be fun?
 
I have a theory. The ps3 version is 49.99. I think the reason why is because the ps4 version might have better content or an even better combat system. Thats the only reason why I think they decreased the price. Somethings up guys...
 
Beenox said the footage shown was from the 360 version,don't know if it was already mentioned.
 
Beenox said the footage shown was from the 360 version,don't know if it was already mentioned.
Really?

Mmm... Strange. I could swear that the gameplay video had anti-aliasing.
But also it had a horrible drawing distance, so it may be true.
 
Well, I just want that the PS4/One version of the game fixes the texture streaming.
 
But why are they showing the last gen version?

Because they have outright said it is the most stable build of the game currently.

If you're expecting vast improvements in visuals for PS4/One don't count on it. Much like other multiplatform titles it'll probably have a teeny bump in visual fidelity and that's about it.

I have a theory. The ps3 version is 49.99. I think the reason why is because the ps4 version might have better content or an even better combat system. Thats the only reason why I think they decreased the price. Somethings up guys...

...Or pure marketing 101 that people are willing to pay more for something to play on their shiny new toy because they value newer tech and inherently perceive it to be far superior immediately upon release? You're absolutely dreaming about missing features. The PS4/One are the "in" products. Companies have to make their products look more valuable on them to drive sheepish consumers into purchasing new consoles. This is the same reason Nintendo products very rarely decrease in price at any retailer: to establish a perceived stamp of quality. Much in the same way you buy the same bottle of $30 wine for $80 because they put a fancy label on it. Companies do this to snag both penny pinchers and those who assume they are buying the latest and greatest because it costs more.
 
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Because they have outright said it is the most stable build of the game currently.

If you're expecting vast improvements in visuals for PS4/One don't count on it. Much like other multiplatform titles it'll probably have a teeny bump in visual fidelity and that's about it.



...Or pure marketing 101 that people are willing to pay more for something to play on their shiny new toy because they value newer tech and inherently perceive it to be far superior immediately upon release? You're absolutely dreaming about missing features. The PS4/One are the "in" products. Companies have to make their products look more valuable on them to drive sheepish consumers into purchasing new consoles. This is the same reason Nintendo products very rarely decrease in price at any retailer: to establish a perceived stamp of quality. Much in the same way you buy the same bottle of $30 wine for $80 because they put a fancy label on it. Companies do this to snag both penny pinchers and those who assume they are buying the latest and greatest because it costs more.

Thank you, I've been trying to tell the guys here about this but they seem to ignore me or deny it. If Beenox had a superior game they would be showing that instead of the last gen one. It just doesn't make sense to wait to show the superior game so close to release, (which is what I've seen some people say Beenox will do, not here on this site though) I've never heard Beenox say that the PS4/Xbox One version will be better.
 
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Yeah I already figured that but at the time there might be something missing.
 
Still, you would want to market your game at its best.

Which is why Beenox has said they are showing off the more stable build. Bear in mind that more power does not translate to a more stable product. The Wii U has a margin of power over the PS3 and 360. That didn't stop a lot of multiplat games like Arkham City from being horrid ports due to a misunderstanding of the architecture. Heck, Darksiders 2 was missing entire objects and textures.

Then there was the PS3 being more powerful than the 360 but again, due to not being acquainted with developing for it devs produced sloggy ports with butchered frame rates.

The same went for the original Xbox to PS2. So let us not assume that more power inherently means the game will utilize it if the dev is not familiar with the work.
 
Which is why Beenox has said they are showing off the more stable build. Bear in mind that more power does not translate to a more stable product. The Wii U has a margin of power over the PS3 and 360. That didn't stop a lot of multiplat games like Arkham City from being horrid ports due to a misunderstanding of the architecture. Heck, Darksiders 2 was missing entire objects and textures.

Then there was the PS3 being more powerful than the 360 but again, due to not being acquainted with developing for it devs produced sloggy ports with butchered frame rates.

The same went for the original Xbox to PS2. So let us not assume that more power inherently means the game will utilize it if the dev is not familiar with the work.

It's different this time around. Next gen consoles being more powerful + x86 architecture which should speed up development + easier to develop for (atleast on the PS4 due to hUMA, GDDR5 etc.).
They probably didn't have access to the dev kits for a while, some devs only got them with the console launch.
 
It's different this time around. Next gen consoles being more powerful + x86 architecture which should speed up development + easier to develop for (atleast on the PS4 due to hUMA, GDDR5 etc.).
They probably didn't have access to the dev kits for a while, some devs only got them with the console launch.

Hahaha, it changes nothing man. If more PC-centric architecture actually steamlined anything for individual devs then there wouldn't be so many shoddy PC ports littered about. Making something more PC doesn't make it easier to develop for.

Look, put it this way: Some painters are really effing wonderful with watercolors. Some might want to get into it but just don't have that much experience within a different landscape of their given field. They can do it, sure, it's just rougher around the edges. Such will always be the case with developing for any new technology. For example, Nintendo got a lot of slack for saying they weren't ready for HD development. "OH BUT IT'S BEEN AROUND FOR 7 YEARS YOU LAZY FOOLS" yeah, but these painters were still oil painting. They weren't ready for that crap. They were perfecting dated tech to squeeze out Mario Galaxy, they had no idea what they stepped into. Does Pikmin 3 look great? Sure. But then half a year later Mario 3D World is running at 60FPS without a single hiccup and looking jaw-dropping. In 4 years it'll look like dog dookie compared to whatever they crank out. More experience + more shared assets in-house = better produced products.

This isn't even exclusive to third-parties or first parties with different design philosophies seeing as second parties aren't able to push PS4's mid-level PC architecture much farther than the PS3 at this point. Does Second Son look bangin'? Awe yeah. But it is groundbreaking? Lol, no. It reminds me of Majora's Mask getting a booster pak on the N64. Better, but marginal and hardly pushing the capability of the hardware. Will InFamous 4 (if they make one) look better as these artists get more familiar? Yes.

Most PC games don't even scratch the level of what those rigs are capable of. It's all subjective. You can't just say "it's different, this is easier". No. It's not. It might be more friendly or conducive to promote advances faster than before but it's not a light switch that guarantees your $400 console purchase is justified because now everything will be mega-shiny. It hasn't been a total revolution graphically with the entire line up so far, with most games only excelling in improved framerates, lighting and resolutions. Maybe if you're lucky superficial enhancements like added foliage or detailed sand ala MGSV. I am not sure why ASM2, let me repeat this again, a movie game that inherently has a rushed development cycle, would change anything.

Thank you, I've been trying to tell the guys here about this but they seem to ignore me or deny it. If Beenox had a superior game they would be showing that instead of the last gen one. It just doesn't make sense to wait to show the superior game so close to release, (which is what I've seen some people say Beenox will do, not here on this site though) I've never heard Beenox say that the PS4/Xbox One version will be better.

People really want their $400/500 new toy to matter. Trust me, I did when I bought the Xbox One twice returning it both times. Gamers have become antiquated with the notion of ever changing hardware bringing about revolutionary possibilities. Not only did stuff used to look far better but it also used to change the landscape of how exactly you could play a game. Things that could be done in the 8-bit era could not be done on Atari, things that were being done in the 16-bit era could not be done in the 8-bit era. 3D Graphics and worlds were introduced which let us explore worlds and the PS2/GC/Xbox era improved upon them with added horse power. But the last 8 years have done little but refine that. Yet still gamers, including myself, seek to find that excitement of discovery through their technology once again. Thing is, the way tech works is largely superficial and advancements will come slower than ever as proven by the 8 year development cycle being topped off by only mid-tier PC technology in the wake of the new "giants". It's at a standstill, and people are looking for the products to prove their purchase is the next big thing... and there won't be many for quite awhile.
 
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Hahaha, it changes nothing man. If more PC-centric architecture actually steamlined anything for individual devs then there wouldn't be so many shoddy PC ports littered about. Making something more PC doesn't make it easier to develop for.

Look, put it this way: Some painters are really effing wonderful with watercolors. Some might want to get into it but just don't have that much experience within a different landscape of their given field. They can do it, sure, it's just rougher around the edges. Such will always be the case with developing for any new technology. For example, Nintendo got a lot of slack for saying they weren't ready for HD development. "OH BUT IT'S BEEN AROUND FOR 7 YEARS YOU LAZY FOOLS" yeah, but these painters were still oil painting. They weren't ready for that crap. They were perfecting dated tech to squeeze out Mario Galaxy, they had no idea what they stepped into. Does Pikmin 3 look great? Sure. But then half a year later Mario 3D World is running at 60FPS without a single hiccup and looking jaw-dropping. More experience + more shared assets in-house = better produced products.

This isn't even exclusive to third-parties or first parties with different design philosophies seeing as second parties aren't able to push PS4's mid-level PC architecture much farther than the PS3 at this point. Does Second Son look bangin'? Awe yeah. But it is groundbreaking? Lol, no. It reminds me of Majora's Mask getting a booster pak on the N64. Better, but marginal and hardly pushing the capability of the hardware. Will InFamous 4 (if they make one) look better as these artists get more familiar? Yes.

Most PC games don't even scratch the level of what those rigs are capable of. It's all subjective. You can't just say "it's different, this is easier". No. It's not. It might be more friendly or conducive to promote advances faster than before but it's not a light switch that guarantees your $400 console purchase is justified because now everything will be mega-shiny. It hasn't been a total revolution graphically with the entire line up so far, with most games only excelling in improved framerates and resolutions. I am not sure why ASM2 would change anything.

I stopped reading after your PC comment, sorry but you are absolutely wrong. Yes it will be easier in comparison to all other console gens. The difference between console games (with PC architecture) and actual PC games is optimization. A PC game is played by PCs running 50000000000000 different hardware combinations. A console is one hardware combination which you can optimize for (one device used by everyone, unlike PCs where every user has a different setup with different components by different manufractures offering different specs).

That's even stuff that Sony was concerned with. The x86 architecture would allow devs to effectively reach the full potential of the PS4 day one. That's why they added small bits that devs have to get used to to get even more out of the console (GPU computing, hUMA etc.). There will be a difference between begin of this gen and the end, but it probably wont be that big of a jump you saw in earlier gens. Like most Sony first party devs said, they are effectively running their games at the PS4s full potential but there is room to grow via optimization and usage of new technologies later on in this gen.
 
I stopped reading after your PC comment,

Then you missed a lot of valuable insight and perspective; I won't extend the courtesy of reading the rest of yours and having a civil discussion. I suppose our debate ends here.
 
Then you missed a lot of valuable insight and perspective; I won't extend the courtesy of reading the rest of yours and having a civil discussion. I suppose our debate ends here.

I'm fine with that, lets wait for new footage/information then.
 
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