UltimateWebhead
Black's the new Red&Blue
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As for your last comment, I'd guess that's because Spider-Man isn't a very developer-friendly character to create games for, due to his powers and way of traveling. Take his web swinging for example. I think many of us agree that Spider-Man 2 had the best version of that. However, with that web swinging, you risk having Spidey look messy and awkward when trying to make a U-turn or land on a specific point on the ground etc. Also, it goes so fast that it'd be hard for the city skins to load in time. At the same time, if you lose the SM2 web swing, it becomes unrealistic and boring like in ASM. The combat needs to implement alot of stuff. The camera becomes hard to get right etc.
Well said Oz. Spidey imo must be a developer's nightmare lol. So much you can do with the character and so many ways to approach it makes choices very difficult.
His mobility, agility and speed make it difficult to render good graphics in an open world...the processors are working overtime for sure but hopefully we'll see some major jumps in quality with this next gen. I kinda think this is why NYC in ASM is smaller than what we're used to in Spidey games. It allows them to make for better graphics and smoother gameplay. Look at how huge the city is in SM3 for example but the streets are also devoid of any life. WoS was a bit better but the framerates were choppy as hell. Still though, as I've explained at other times, Spidey games will always be a step or two behind the top tier graphics because of his mobility.
I think Beenox did some cool stuff with the web swinging in ASM. The camera pulled in tight and how the camera 'dips and dives' with Spidey works really well. Plus you can control the camera at any time. Unfortunately, as you say, the swinging was mostly boring after a while cause there's only a few diff animations and there's absolutely no skill needed whatsoever. As much as I would love to have the webs attach to buildings it would almost not work with how they have the camera set up and can you imagine how frustrating those Hunter fights would be with SM2 swinging style? It's almost like there needs to be several diff swing styles incoroporated in the game to make everything work well. One for indoors (I thought ASM indoor swinging was the best so far), one SM2 style for free roam and then use ASM's outdoor swinging for air battles and whatnot. Talk about developer nightmare lol. But the web rush def needs to stay imo. It's such a great tool for Spidey but it could use some tweaking so that there's also a skill factor needed and maybe some more animations.
The combat in ASM was def the highlight for me. But again, there's no skill needed. When they said they were making it a free flow design I thought it would be more like Arkham...a system that's easy to use but requires skill to master. Of course this wasn't the case. I ended up liking the system a lot but there really isn't much to it...and def no real skill needed to pull off the various attacks. Some of the attacks that Spidey uses in ASM are easily some of the best we've seen and I love the web takedowns, but I wish you had more control over which takedown to use, etc. It's def difficult for a developer to make this happen, again, because of Spidey's unique mobility. It can be done but I'm sure it's difficult. I hope they really improve upon the 'deepness' for lack of a better word in regards to the combat.
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