The Amazing Spider-Man 2

Marvel Spider

An Insomniac.
Joined
Jan 15, 2006
Messages
10,119
Reaction score
108
Points
73
We all know it's coming. We make a thread like this every year. In this thread, we'll gather news, speculation, and what we want in Beenox's next Spidey game, most likely coming sometime next year.

I, for one, hope Beenox takes their time with this one. I thought Shattered Dimensions was great. Never played Edge Of Time. I enjoyed the ASM game at first, but it never really utilized its full potential. They give us a free roam city to swing around in, but almost ALL the levels take place inside and have a pattern that's repeated over and over again. What Beenox needs is a more steady focus on avoiding being repetitive and embracing variety among levels. Swinging still needs to be worked on (though I did like the ASM swinging free-fall mechanic), a larger NYC would be appreciated, multiple save files would be ideal, and combat could be made more fluid. Hopefully these are some of the things that are fixed for the next game.
 
I'd like to know that they're working on a free-roam 2099 game. That'd be cool.
 
I've been hearing rumors of an Ultimate Spider-Man 2. If done right, it could knock sm2 right off its throne
 
I want free roam to stay, and a sequel to the next movie
Please oh please no Spidey game next year
I've been hearing rumors of an Ultimate Spider-Man 2. If done right, it could knock sm2 right off its throne
Wasn't TASM supposed to do that? In almost everything other than swinging?
 
I remember that a Beenox representative said that there were three Spidey games in development during press for Edge of Time. So I'm pretty sure a game will be coming next year.
 
Hope then they change the formula and don't keep the SD/EoT style of combat
So they formed another secondary team? Is NPH a possible choice to voice Spidey again? Will Rino Romano do it?
 
If another Spidey game is announced for next year, which is probably a given, I hope that it does the following things:

Keeps the same combat system seen in ASM but improves upon it. Making some more animations and having more than one enemy attack at once giving you the ability to counter mutliple foes.

Make the game linear. Yeah, I know, everyone wants free roam but we know the next movie game will be free roam so maybe this next game can be a linear format so the free roam doesn't become stale.

Include more suits from the comics.

Use several A-list villains. I understand that because ASM was a licensed game, Beenox was limited on the villains that they were able to use so hopefully with a comic based game we'll get some good A-listers again.

Up the replayability factor. It seems like there is just never enough stuff to make you want to keep coming back and play the game. Maybe have a New Game+ feature or possibly add some combat challenge maps.
 
Keeps the same combat system seen in ASM but improves upon it. Making some more animations and having more than one enemy attack at once giving you the ability to counter mutliple foes.

Make the game linear. Yeah, I know, everyone wants free roam but we know the next movie game will be free roam so maybe this next game can be a linear format so the free roam doesn't become stale.
Agreed on those point to the MAX
 
If another Spidey game is announced for next year, which is probably a given, I hope that it does the following things:

Keeps the same combat system seen in ASM but improves upon it. Making some more animations and having more than one enemy attack at once giving you the ability to counter mutliple foes.

Make the game linear. Yeah, I know, everyone wants free roam but we know the next movie game will be free roam so maybe this next game can be a linear format so the free roam doesn't become stale.

Include more suits from the comics.

Use several A-list villains. I understand that because ASM was a licensed game, Beenox was limited on the villains that they were able to use so hopefully with a comic based game we'll get some good A-listers again.

Up the replayability factor. It seems like there is just never enough stuff to make you want to keep coming back and play the game. Maybe have a New Game+ feature or possibly add some combat challenge maps.


I agree minus the linear levels. I never want to see that in a Spidey game again. You make a free roam title not feel stale by making an immersive world for the player to inhabit. Doesnt matter how many you get. If the world is rich, it won't feel stale.


As long as the next Spidey game is like ASM, ill buy it. I loved that game.
 
I can live with another linear game, so long as it's not another beat 'em up with hardly anything else to do
 
I agree minus the linear levels. I never want to see that in a Spidey game again. You make a free roam title not feel stale by making an immersive world for the player to inhabit. Doesnt matter how many you get. If the world is rich, it won't feel stale.


As long as the next Spidey game is like ASM, ill buy it. I loved that game.

I forgot that one. A more immersive city with organic occurring events is a must!

Believe me when I say that I would much rather have an open world Spidey game as opposed to a linear one but this next game that will come out next year...I just don't know how many people in the Beenox studio are working on it and how much time they've had to do so. If it's the same group that did EoT, then maybe they've had close to two years by the time the game comes out and adopting the gameplay mechanics from ASM should help with the design time frame I would think. I guess my concern would be that there isn't enough time to develop that immersive open world experience and they would be better off making an exciting linear game. That doesn't mean it has to be all indoors like EoT though. There could be some open areas that would allow for some free roaming bits...maybe they could make a closed off area much like AC.
 
Many things from ASM still need to be improved. For example, the NYC in ASM didn't feel in any way like "The largest NYC in any Spider-Man game". You couldn't pass the bridge, You couldn't go to the Statue of Liberty, and most of the buildings tended to look the same (the Empire State Building didn't even look like the Empire State Building at the top. They just took the same antenna from all the other buildings and put that there instead). New York for the next game needs to be more alive and bigger.

I wonder if anyone from Beenox thought about putting in street performers or something just to make NYC seem more interesting. A guy playing the sax in Times Square or a dude juggling objects elsewhere would be tiny details that would make NY pop a bit more. And in this day and age, we deserve a NYC that's as big as Liberty City in GTA IV. Activision should just allow Beenox to TAKE THEIR TIME.
 
Many things from ASM still need to be improved. For example, the NYC in ASM didn't feel in any way like "The largest NYC in any Spider-Man game". You couldn't pass the bridge, You couldn't go to the Statue of Liberty, and most of the buildings tended to look the same (the Empire State Building didn't even look like the Empire State Building at the top. They just took the same antenna from all the other buildings and put that there instead). New York for the next game needs to be more alive and bigger.

I wonder if anyone from Beenox thought about putting in street performers or something just to make NYC seem more interesting. A guy playing the sax in Times Square or a dude juggling objects elsewhere would be tiny details that would make NY pop a bit more. And in this day and age, we deserve a NYC that's as big as Liberty City in GTA IV. Activision should just allow Beenox to TAKE THEIR TIME.

Definitely some things missing from NYC...like having homeless people sleeping on the steps of the churches at night and peeing on the walls of buildings in alleyways. There also needs to be way more horn honking by drivers and we still haven't seen any middle finger salutes yet. :cwink: That's the real NY, badda bing! lol

The problem with creating a Spider-man game is that his mobility creates such a huge draw from the power of the graphics/gaming engine that it takes away from what the rest of the engine can do. I've talked about this before but with a game like GTA you have a main character that is human and therefore only moves as fast as a human can. You spend pretty much the entire game on the ground and moving at a relatively slow pace. Sure, there are sections of the game where you can be driving a car upwards of 150 mph but for the most part that is only a very small portion of how the game is spent. Therefore, more of the power of the engine can be used to create a very large, well detailed environment and also add in tons of extras including lots of rendered people, cars, dogs, street vendors, smoke coming from pipes on bldgs, papers blowing in the wind, dialogue coming from peds, greater variance in bldg types, etc, etc etc.

Look at ASM. You can be on the ground, or up in the air at 100 stories, swinging at incredible speeds. With the web rush feature Spidey can move in every direction at any time with the simple click of a button. That's got to make a large strain on the engine running the game. You have to make a good balance here. There's obvious limitations on the system so you take Spidey's mobility and create it and then it's about how smoothly should that run and the more extras you add in will take away from that smooth gameplay. I'm sure Beenox made the city smaller because with that done, they could make the city more detailed and add in more cars and peds and such. Even with a smaller city it still isn't as detailed as GTA's Liberty city. I do agree that Activision should give Beenox more time but I don't necessarily think that more time is the main issue but rather the limitations of the current consoles. With the next generation coming out probably some time next year we'll definitely see more improvement with the details included in future Spidey free roam titles but because of his mobility even then other games such as GTA will still have the ability to use more of the system's capabilities to create a more detailed, larger and more immersive world. Spidey games will always be a step behind in those regards I think.
 
Last edited:
I'm not opposed to a linear game by any means. My favorite Spidey game after SM2 is the PS1 game, which is linear, but so much fun.

I remember I grew tired of free-roam games by the time Web of Shadows came out, so I was thankfull for the kind of game SD was. With TASM, I was ready for free-roam again, but that was because they took a break from that.

They just need to make it larger, with a lot of stuff to do, a lot of diversity in the enviroment, lots of cool villains and a fun story.
 
If they do make it open world and don't want to make it stale, they should take cues from Ultimate Spider-Man, that's the only open world game in Manhattan I played with tunnels and going to Queens, make real differences
 
Here's my checklist:

* Keep it free roam

* Better side missions. Not only more varied ones, but also alot more challenging. Those in ASM were way too easy. Also, they should pop up at random like in SM2.

* Stick to the classics. 616 Spidey style, not Ultimate, 2099 or Noir.

* More well known villains. Mysterio, Kraven, Shocker, Electro, Doc Ock etc. Don't **** up them by making them hybrids, animals or whatever. Don't make them silly ala Mysterio in SM2. Make them all very serious threats with depth that shows in the game.

* Much better boss fights with more imagination from the devs. The boss fights in ASM were way too automatic and simple. I like when there are fist fights, but there should be more to it as well. They should let you use both your brains and brawls. Not just dodge-dodge-hit-mash B or O-repeat. Also, have much better camera during the boss fights. Alot of times I thought I, as a player, felt too far away from the battle which made it look less interesting. Be more imaginative with it like the Anti-Venom fight in EoT, to make it more cinematic.

* Make the villains stand out more in visual style and sound. Don't make them look silly, but at the same time, don't think everything has to look as realistic as possible. This made the villains in ASM look and feel a bit boring to me. Scorpion didn't look cool at all, neither did the other animal themed villains. Make them look fantastic and make a spectacle of their presence. Doc Ock's arms for example should make your jaw drop and really be intimidating in the way Doc Ock uses them. Think of how they move in SM2 when he "walks" a building wall. They hit the wall really hard and fast in a very cool way. I want that same kind of feeling from villains in this game as well. Make Shocker's blasts really feel devastating and hard hitting. Same for Scorpion's tail. Same for Venom's hits etc. Make Spidey and the villain have alot of dialogue throughout their battles. I really missed that in ASM.

When it comes to visual style, the Arkham games really nailed it (with the exception of Bane). I want a Spider-Man game to look as imaginative. Make villains look strong and dangerous with a dark tone to them. I've come to realise that realistic sometimes = boring. The character designs and graphics in ASM were overall pretty bad if you ask me and need heavy improvement.

* This is connected to my other points as well but I feel I have to split it up a little. The animations overall were great in ASM when it comes to Spidey himself and the civilians were acceptable. But the super villains moved really weird. Alot of times, Vermin for example jumps across the whole place faster than lightning with pretty much no animation at all. He just gets there. Same happened for me with Iguana, Scorpion etc. Things like that totally take you out of the moment. Spidey's villains shouldn't be that quick. Maybe Electro should be able to do that, but not many others. Be more imaginative Beenox! Bosses don't have to be fast like that to be good. If they would dodge Spidey's hits, they would dodge more like a boxer or parry or use their powers or weapons, not toss themselves to the other side of the area. I would absolutely hate to see Doc Ock do that instead of blocking/parrying with his mechanical arms. Not only that, but the villains should have much more thought overall to their movement animations and attacks. They just look downright sloppy in ASM. It looks weird and takes you out of the moment. The attacks need more variation as well, not the same three hits repeated all the time.

* Make a story as intriguing as the one in ASM. That was one of the best things about that game. Great story with a great written main villain. It also had some very epic moments, like the powerless Spidey walking through a torn New York, or fighting on a moving Spider Slayer. I want great moments like that in the next game as well.

* The combat was great in ASM but still could use some improvement. Make him able to hit 2-3 enemies at once ala Arkham City. Make the spider sense stick out more and add effects to it. Let Spidey be able to disarm bad guys etc. Make the animations much more fluid and add more moves so Spidey doesn't repeat himself too much in the same fight. Improve greatly on the stealth takedowns. We need more stealth takedown variations (like for example taking one down with a swing and toss him to a web net in the corner of the roof or something). I want to see something like that in a fistfight as well. Have him be able to make a web net where he tosses his foes so they are trapped there classic style. Maybe have a slow motion effect sometimes in battle to show Spidey's speed and reflexes.

* Not as important as other points, but it would be cool to have rain and thunder. Maybe windy as well.

* Touch up the Web Rush. Make it so that when you press on another location in the middle of another web rush, Spidey doesn't just switch direction imediately mid-air. Looked pretty weird many times. Also, don't make it first person IMO. Would look much cooler with the slow motion effect in third person.

* Faster web swing with webs attached to actual things like in SM2.

* Reload animation where Spidey actually reloads his webshooters, which also affects the gameplay. Have infinite webbing, but have a meter so that when it's empty you get this reload animation during which you can't dodge or attack. If in middle of a web swing, reload mid-air in a cool slow motion moment.

* I don't know why, but sometimes I got tired of the extremely close up camera. I know I really wanted it for ASM and found it to be a fresh thing. But it made it annoying sometimes when web swinging. Maybe use the over-the-shoulders camera when walking/running and make it move back a bit when swinging. Sure, we'd lose much of the vertigo feeling but I would sacrifice that TBH.

* I would want areas to look more dirty. As with the rain effect, not that important, but would definitely make the game look cooler.

* Use Sam Riegel, Josh Keaton or Christopher Daniel Barnes.

* Keep the same music composer.

* Don't be afraid to use Lizard again. I would love to have him in the game and be much more beastly, with the classic labcoat on.

* Have some enemies use rocket launchers as well, I missed those a little.

* Some airial battles like the Vulture fight in WoS.

* More Peter Parker moments. Maybe even have a boss fight unmasked?

* Daily Bugle side missions. Also, the ability to web up a camera before a fight and let it take pictures.

* Another great Stan Lee cameo.

* Like the Arkham games, show the mythology of Spider-Man. Hints at other villains and characters with bios and stuff.

* Have collectible comics again, that was great in ASM.

* Have more save slots and a new game + feature.

* Have an option to view cutscenes in the menues.
 
* Stick to the classics. 616 Spidey style, not Ultimate, 2099 or Noir.
Speaking of which, I hope they don't make it either stealth or bust, that thing about SD annoys the $#%^ out of me, thugs if discover NOIR Spidey go ballistic and have too hard unbreakable blocks

* More well known villains. Mysterio, Kraven, Shocker, Electro, Doc Ock etc. Don't **** up them by making them hybrids, animals or whatever. Don't make them silly ala Mysterio in SM2
To be fair on behalf of SM2, Mysterio was adapted properly considering how he was in comics for years after ASM 200, his work gives Spidey hard work, but if he gets one punch he falls

* Not as important as other points, but it would be cool to have rain and thunder. Maybe windy as well.
Fully agreed, wanted that for a long time

* Reload animation where Spidey actually reloads his webshooters, which also affects the gameplay. Have infinite webbing, but have a meter so that when it's empty you get this reload animation during which you can't dodge or attack. If in middle of a web swing, reload mid-air in a cool slow motion moment.
No, just no, especially not if the reload is automatic and not in your control

* I don't know why, but sometimes I got tired of the extremely close up camera. I know I really wanted it for ASM and found it to be a fresh thing. But it made it annoying sometimes when web swinging. Maybe use the over-the-shoulders camera when walking/running and make it move back a bit when swinging. Sure, we'd lose much of the vertigo feeling but I would sacrifice that TBH.
Yeah that, at least move it away when he's swinging

* I would want areas to look more dirty. As with the rain effect, not that important, but would definitely make the game look cooler.
This is Activision, mastermind behind the most rushed games, don't ask for too much

* Use Sam Riegel, Josh Keaton or Christopher Daniel Barnes.
Not so much on Sam Riegel, his performance as Spidey isn't as polished as the other two

* More Peter Parker moments. Maybe even have a boss fight unmasked?
I'm glad I played Ultimate Spider-Man a few days ago, that game has two boss battles with his face show

* Have more save slots and a new game + feature.
Level select is neater
Lets go back to wanting more recurring street missions

* Have an option to view cutscenes in the menues.
:up:
 
Oscorp hits some pretty good points (though I like Bane's look in the Arkham games :p). One thing I would like to add on to the combat is that NO HUMAN ENEMY should be able to block Spider-Man. Spider-Man is a SUPER HERO. In real life, if Spidey punched a guy who tried to block him, his arms would probably break instantaneously. I could understand if Doc Ock blocks Spidey with his mechanical arms, but besides that, no human being should be able to block Spider-Man. That's just my opinion.
 
Ok here's my checklist, although I find ASM to be one of the better if not best Spider-Man game for this generation of consoles, it had a few shortcomings, but none hindered the overall game to a point where I didn't want to pick it up and play again. So here goes...

Combat: I would like for the combat to remain the same as it was in ASM. More animations would definitely be a lot better aside from the standard roundhouse kick and awkward looking straight punch. Also, I would like for Spidey to have grapples and moves that take out multiple opponents, similar to Batman being able to counter multiple enemies.

Graphics: Honestly, I thought the graphics in ASM were pretty damn good, finally...A Spidey game that actually got pretty close to the cinematic look of the character when he's swinging around the city. A lot of the pedestrians could use extra detail, I would like for more pedestrians to be present onscreen. If Prototype 2 can have peds running around and doing whatever, no reason why Spidey can't, and TBH Prototype 2 had more chaos occurring as well.

Gameplay: The gameplay can remain the same, I'm pretty much up for another free roam game. IMO, I think linear Spidey games limit the character, especially when looking at other forms of media where Spidey is depicted freely swinging. We wouldn't get so tired of freeroam Spidey games if they would space them out. Activision should really take notes from Rockstar as far as keeping games spaced out. Each GTA is a freeroam game, yet each game brings new things to the table and keeps the games fresh.

Story: This next Spider-Man game doesn't need to involve mass chaos that leave pedestrians and the other citizens open to some biological or symbiote threat. I would really like the Green Goblin to be the main villain, hell...why not have the Sinister Six? IMO the Sinister Six would be great, 6 villains who everyone is familiar with and all pose a threat to Spidey, not too mention how boss fights could play since each villain has their own line of attributes which should prompt Spidey to take them down by other means instead of spamming the punch button and randomly hitting the counter button to avoid the same flurry of attacks that the enemy A.I. just never seems to realize will never hit Spidey.

Enemy A.I.: This is the biggest pet peeve that I have with Spidey games, enemies that should not be a hassle are a hassle, and bosses that you would think you would have a tough time with are taken out with just a few well place punches. Normal thugs shouldn't be able to withstand Spidey's punches, point blank.

One more small thing that I would like to see is more things done with Spidey's webs, those should have physics of their own. A while back I was playing Just Cause 2 on PS3 and thought to myself that it would be cool if Spidey could web unsuspecting enemies and also web environmental obstructions and use them against people.
 
Oscorp hits some pretty good points (though I like Bane's look in the Arkham games :p). One thing I would like to add on to the combat is that NO HUMAN ENEMY should be able to block Spider-Man. Spider-Man is a SUPER HERO. In real life, if Spidey punched a guy who tried to block him, his arms would probably break instantaneously. I could understand if Doc Ock blocks Spidey with his mechanical arms, but besides that, no human being should be able to block Spider-Man. That's just my opinion.

Yeah I definitely agree with that but at least in ASM the 'blocking' enemies were nowhere near as horrible as they had been in past games. The ninjas from SM3 and SD, the giant hammer swinging girls from SM3, the giant baseball bat wielding dudes from WoS, etc. Gosh, those were so annoying.

In ASM though I thought it definitely wasn't as bad because you could still do other things to get around them. You could web rush punch them (even the big guys carrying the gatling gun) and then signature move them when they're knocked out on the ground, with upgraded webbing you could still web them up, web grab and throw worked also, jump over them and attack from behind, and the combat fury perk once unlocked, they couldn't block that. Yeah, it was a little annoying butat least there were other ways to get around it and didn't take too much effort.
 
Oscorp hits some pretty good points (though I like Bane's look in the Arkham games :p). One thing I would like to add on to the combat is that NO HUMAN ENEMY should be able to block Spider-Man. Spider-Man is a SUPER HERO. In real life, if Spidey punched a guy who tried to block him, his arms would probably break instantaneously. I could understand if Doc Ock blocks Spidey with his mechanical arms, but besides that, no human being should be able to block Spider-Man. That's just my opinion.

I agree! But villains like Shocker, Kraven or Mysterio should dodge in some other way. Beenox just have to use their imagination. Maybe some shouldn't dodge/block at all but the challenge should be in getting to the villain to launch the hit. Not every boss fight have to be just fist fights. I can see Shocker either use his vibro blasts in some way to "block" Spidey's attacks like how his suit vibrates in TSSM, or being challenging to reach. With Mysterio, you can be extremely imaginative. With Kraven, you could have him poison you with some gas or something if you try to hit him. The possibilities are endless and therefore, the boss battles should be varied and thought out.

About normal goons, I agree that they should definitely not be able to dodge or block Spidey's attacks. The challenge should be in guns and numbers.

Ok here's my checklist, although I find ASM to be one of the better if not best Spider-Man game for this generation of consoles, it had a few shortcomings, but none hindered the overall game to a point where I didn't want to pick it up and play again. So here goes...

Combat: I would like for the combat to remain the same as it was in ASM. More animations would definitely be a lot better aside from the standard roundhouse kick and awkward looking straight punch. Also, I would like for Spidey to have grapples and moves that take out multiple opponents, similar to Batman being able to counter multiple enemies.

Graphics: Honestly, I thought the graphics in ASM were pretty damn good, finally...A Spidey game that actually got pretty close to the cinematic look of the character when he's swinging around the city. A lot of the pedestrians could use extra detail, I would like for more pedestrians to be present onscreen. If Prototype 2 can have peds running around and doing whatever, no reason why Spidey can't, and TBH Prototype 2 had more chaos occurring as well.

Gameplay: The gameplay can remain the same, I'm pretty much up for another free roam game. IMO, I think linear Spidey games limit the character, especially when looking at other forms of media where Spidey is depicted freely swinging. We wouldn't get so tired of freeroam Spidey games if they would space them out. Activision should really take notes from Rockstar as far as keeping games spaced out. Each GTA is a freeroam game, yet each game brings new things to the table and keeps the games fresh.

Story: This next Spider-Man game doesn't need to involve mass chaos that leave pedestrians and the other citizens open to some biological or symbiote threat. I would really like the Green Goblin to be the main villain, hell...why not have the Sinister Six? IMO the Sinister Six would be great, 6 villains who everyone is familiar with and all pose a threat to Spidey, not too mention how boss fights could play since each villain has their own line of attributes which should prompt Spidey to take them down by other means instead of spamming the punch button and randomly hitting the counter button to avoid the same flurry of attacks that the enemy A.I. just never seems to realize will never hit Spidey.

Enemy A.I.: This is the biggest pet peeve that I have with Spidey games, enemies that should not be a hassle are a hassle, and bosses that you would think you would have a tough time with are taken out with just a few well place punches. Normal thugs shouldn't be able to withstand Spidey's punches, point blank.

One more small thing that I would like to see is more things done with Spidey's webs, those should have physics of their own. A while back I was playing Just Cause 2 on PS3 and thought to myself that it would be cool if Spidey could web unsuspecting enemies and also web environmental obstructions and use them against people.

I'd like to see Spidey have some cool grapples as well.

I thought ASM had a pretty good amount of pedestrians and cars etc. Remember that Prototype has much worse graphics.

I totally agree about free roam and giving it more time.

Yeah, no more symbiote invasions or mutating virus or whatever. That kinda thing is so overused in games these days. There should be other ways to threaten the city. Gang wars, Green Goblin trying to take over the criminal underworld in some grand way etc. Have smart twists and schemes that make you go "Holy **** that villain is smart!" like you do when you watch Nolan's Batman films.

Sinister Six could be very cool. I'd not however want Beenox to think "OK we need Sinister Six in this game, let's build a story around that", but rather "OK now that we have a great story, which villains would fit?". Story first, villain choices later.

I agree about the enemy A.I.

I totally agree about the webs. I'd love to be able to make web traps.

I really hope Beenox read these things and take some ideas to heart. They've proven to do so before so I definitely think they do that now as well. So don't be shy with ideas guys! Keep 'em coming!
 
I remember that a Beenox representative said that there were three Spidey games in development during press for Edge of Time. So I'm pretty sure a game will be coming next year.

If that's true then, wow, Beenox is sure pretty damn busy. I mean, they had one small team working on EoT while the team that did SD was working on ASM...so, who was working on the third game??
 
I'm just gonna throw this out there...I love the combat in ASM and even if they didn't change a thing about it, I'd be ok with it. It's very fluid and immediately upon playing ASM I was quickly reminded of that bank truck robbery scene from Raimi's SM1 when Spidey dispatches those thugs. It's acrobatic, quick, and bad ass. It's the type of combat I've been wanting in a Spidey game for so long that I'm overjoyed to finally have it. Yeah, they'll probably improve it for the next game which I'm all for but I'm just sayin'.

One thing is for sure though...if they go back to the 'webs as weapons' system seen in EoT, I will not buy the game. Rent it, probably, but I simply won't waste my money on a purchase if they bring back that system, period.

Also, I really hope the next comic based game is either a true 616 game or Ultimate Spidey.
 

Users who are viewing this thread

Back
Top