The Amazing Spider-Man: The Game - Part 1

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I'm not being a jerk. If my posts seem impatient, it may be partially because I'm tired since it's very late here, but for the most part I'm just sick of the fickleness of fans in general. The general mood in this thread over the last 3 pages is so ridiculously schizophrenic. It goes from people being excited over free-roam to underwhelmed with Beenox to excited about concept art to underwhelmed by a trailer featuring robots.

I remember when a still image of a game in a magazine was enough to have me dreaming and fantasising of what it will be like to play. I always loved that passion and excitement, I think it's why I'm still a fan and a gamer. If I see someone enthusiastically looking forward to something or discussing something, I'll always respond warmly.

What DOES get on my nerves though, is this modern attitude where every bit of info on every game, movie, tv series or comic, every picture, trailer, press release, is held accountable for some lofty fanboy standard that is most always completely oppositional to the standards of the fanboy next to them.

Not everything created is made to please fans and with Activision, these games are created to make money. They make bad Spider-Man games, and as fans we DO deserve better, but we simply won't get it and we are partially to blame because so many of us get sucked into every new game all the same. The fact of the matter is, good, bad, either way we are still all here online talking about the game... That's all they needed to do. The brand and the publicity for the movie itself will do the rest.

Now I'm all grumpy. I'm going to sleep :P
 
I'm not being a jerk. If my posts seem impatient, it may be partially because I'm tired since it's very late here, but for the most part I'm just sick of the fickleness of fans in general. The general mood in this thread over the last 3 pages is so ridiculously schizophrenic. It goes from people being excited over free-roam to underwhelmed with Beenox to excited about concept art to underwhelmed by a trailer featuring robots.

I remember when a still image of a game in a magazine was enough to have me dreaming and fantasising of what it will be like to play. I always loved that passion and excitement, I think it's why I'm still a fan and a gamer. If I see someone enthusiastically looking forward to something or discussing something, I'll always respond warmly.

What DOES get on my nerves though, is this modern attitude where every bit of info on every game, movie, tv series or comic, every picture, trailer, press release, is held accountable for some lofty fanboy standard that is most always completely oppositional to the standards of the fanboy next to them.

Not everything created is made to please fans and with Activision, these games are created to make money. They make bad Spider-Man games, and as fans we DO deserve better, but we simply won't get it and we are partially to blame because so many of us get sucked into every new game all the same. The fact of the matter is, good, bad, either way we are still all here online talking about the game... That's all they needed to do. The brand and the publicity for the movie itself will do the rest.

Now I'm all grumpy. I'm going to sleep :P

Dude, it's the SHH boards for frick sake. That's just the way it is. And really, it's MUCH better than a lot of other boards I've seen and been a part of. People come in here and post just how they feel and it might have nothing to do with previous posts. No amount of coming to conclusions about a specific point will stop someone from starting the argument over a page or so later because it's how they feel and they haven't read the previous posts. You aren't going to be able to change that, it's just the nature of things. So, like I said, chill out.

On your other point, the more fans backlash and the more they release less quality games, the less people will buy and the less money they will make from that franchise and they'll be force to reboot and actually produce something quality. There are several examples of this but here's my own: I'm a huge Spidey fan and the first time I was massively disappointed since the SM2 game was my blind purchase of SM3. From there i've been paying close attention to the quality of the game before and as it becomes released. I never even played EoT as its pretty much already been done in SD and i'll be waiting for the reviews for this game to see if it's worth it. But from the previous trailers before this robot one, they've been headed in a good direction IMO. So we'll just have to see how things go. But I believe you are being too pessimistic, even though i completely understand your frustration.

Also, you're whole "modern attitude" thing isn't modern at all. The more information people have access to, and the more picky of fans they get, the more over analysis there will be. What's modern is how much more access we generally have to said information. But whenever and abundance of info has come out about something popular, there's always been and will always be this "schizophrenic"ness.

I'm thinking your sleep time is a good idea :) It'll most likely grant you more patience tomorrow.
 
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Man... Spider-Man could have some pretty awesome games... Free Roam Spider-Man was mastered YEARS ago with SM2, improving on that, adding more acrobatics and such isn't exactly the hardest task on earth...

I think Ultimate Spider-Man actually built on this the best, as it had boss fights in the open world. I can only imagine a Spider-Man game where instead of facing gangs of thugs at random, you have random supervillain battles in the streets, property damage, saving citizens.

Of course, Ultimate Spider-Man took the fun out of the swinging system, they made it marginally easier, but a lot less cool, that and the art style and the relatively inaccessible comic made it a non-starter. Even playable Venom (so fun) couldn't save it.

But the basics for expanding what turned Spider-Man, even movie spider-man games, in a record-breaking franchise were all there. Oddly, the robots in an open area is building on that, and perhaps Spider-Slayers are all that they're allowed to bring in since its a liscenced game. It may be that, as it has continually been, every advancement they've made has been coupled with dropping what made the previous games good or great. A game that took the best features from all the Spidey games would win game of the year... I mean... can you imagine:

Ps1 Spider-Man Unlockable Costumes
Spider-Man 2 Free Roam and Web Swinging and Random Missions
Ultimate Spider-Man Open World Boss Battles, playable Venom
Spider-Man 3's City Size
Spider-Man Friend or Foe's Co-Op
Spider-Man Web of Shadows' Player/ending Choice
Spider-Man Shattered Dimensions First Player Battle Events, Platforming/Puzzle challenges

They got it all right... they just never got it all right *at once*
 
By city size you only mean what's on the surface or what's below included?
 
Spider-Man Web of Shadows' Player/ending Choice

Ugh, not this. The whole "giving player a good/evil" choice was a bad idea from the start. Spider-Man is NOT someone that could turn into a cartoony villain like the game suggested. Even the symbiote in most interpretations never portrayed him as outright evil, just reckless and selfish. It worked with Cole in InFamous because he's a morally ambiguous character himself, as well as an unknown, and it works pushing him in either side. An established hero like Spidey? Not so much.

What we should add to the list, however, is Edge of Time's approach to story. I still stand that it has the best story and writing of a Spidey game yet. There were several, intense cinematic moments, the cut-scenes flowed flawlessly with the game itself, and the game actually delved deeply into the character and motivations of Peter Parker.
 
Ugh, not this. The whole "giving player a good/evil" choice was a bad idea from the start. Spider-Man is NOT someone that could turn into a cartoony villain like the game suggested. Even the symbiote in most interpretations never portrayed him as outright evil, just reckless and selfish. It worked with Cole in InFamous because he's a morally ambiguous character himself, as well as an unknown, and it works pushing him in either side. An established hero like Spidey? Not so much.
That story had symbiotes changing everyone's personality extremely, zombies and pure evil
It might be good for a few laughs now and then

What we should add to the list, however, is Edge of Time's approach to story. I still stand that it has the best story and writing of a Spidey game yet. There were several, intense cinematic moments, the cut-scenes flowed flawlessly with the game itself, and the game actually delved deeply into the character and motivations of Peter Parker.
Would I go far if I say his motivation was better than Joker's generic cliched power seeker motivation in Arkham Asylum? Cause he was to me
 
Spider-Man Web of Shadows' Player/ending Choice

I'd argue the only thing WoS did the best was the combat. I'd have to say that game has close to, if not, the best combat system of any spidey game. The webslinging was 2nd only to SM2 as well, IMO.

Asides from that, you've got a pretty good list of strengths there.
 
What we should add to the list, however, is Edge of Time's approach to story. I still stand that it has the best story and writing of a Spidey game yet. There were several, intense cinematic moments, the cut-scenes flowed flawlessly with the game itself, and the game actually delved deeply into the character and motivations of Peter Parker.

Interesting...would you say Edge of Time is worth a rent based on the story then?
 
^^ I guess, but it's nothing great. It would have worked as a mini-series comic book.
 
Interesting...would you say Edge of Time is worth a rent based on the story then?
If you look forward to the story alone, watch a walkthrough on youtube
If you care to play it, rent it
 
Interesting...would you say Edge of Time is worth a rent based on the story then?

I honestly say no dude. That game is actually painful to play through. Easily one of the more boring games released in 2011. I dont know what it costs to rent games these days, but if renting EoT is more than 3 bux, id pass.
 
I honestly say no dude. That game is actually painful to play through. Easily one of the more boring games released in 2011. I dont know what it costs to rent games these days, but if renting EoT is more than 3 bux, id pass.
Your stand toward that game is a tad bit leaner than Jameson's thought of that Spider-Menace
 
Interesting...would you say Edge of Time is worth a rent based on the story then?

A rental, at least. The gameplay does get old at certain parts, but the game is short enough for it to never become a major problem.

Then again, I don't equate boring=painful. If it's boring, I usually just go through with it until the end, with no strong feeling one way or the other. "Painful" would imply broken, glitchy, and unplayable, like the Iron Man tie-in games or Superman 64 and Batman: Dark Tomorrow.
 
Thanks for all the advice guys. I think I'll stay away from Edge of Time until I become really board and desperate for a new Spidey game and it's super cheap (talkin $10ish).
 
Thanks for all the advice guys. I think I'll stay away from Edge of Time until I become really board and desperate for a new Spidey game and it's super cheap (talkin $10ish).
That's cool, maybe you'd wait a little more than a year?
 
Do you expect to have some of the movie soundtracks in the game? Or would expect Beenox to do what Treyarch did with the previous trilogy games and only use original tracks?
 
Based on your posts in this section, I doubt you have too many more gems to offer, so I'll stick to my original comment. Spade a spade.
 
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