I'll put it like this, I was stoked when the first trailer displayed his combat and the use of wrestling moves, it had me amped because I felt they finally nailed the combat and gave him moves that fit him better instead of the standard "punch and kick", every subsequent trailer would also show moves that looked downright spectacular. We watch this Dee Brown interview and see the combat, totally in left field from what we previously saw. I want his combat to be fluid, I would like to see little to no breaks in his animations, it can't seriously be that hard, and I hold Captain America: Supersoldier accountable for that, the combat wasn't the most fluid, but for the budget and dev time, they made it work. Hell, I would be happy if TASM's combat was like that of Captain America.
I also don't like the fact that games like True Crime have had pretty similar runs when compared to Spidey and even fewer games, but the developers have no problem whatsoever showing gameplay footage, you pretty much know what you're getting into with Sleeping Dogs and even that game borrowed the same combat mechanics, those guys weren't afraid to show it off. To be quite honest, from all that I've seen with TASM and with the exception of the Web Rush, the rest seems like an amalgam of previous gameplay elements from the other games, not exactly a bad thing, but when you go on preaching that you've been working on a game for 2 years, I in a sense expect to be alot different from what some have gotten used to.