MagnarTheGreat
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PlayStation Blog - Memories of life working on Final Fantasy IX, available with PlayStation Now
Hopefully they wouldn't break it up into multiple games and DLCs.
Deadlines and data limits
Perhaps the biggest problems we ran into when making Final Fantasy IX were due to data limits. Working on the original PlayStation, we were limited by how much information we could fit on a CD-ROM, and even with four disks we were right at the limit of that storage.
Towards the end of the development, we were calculating the data on each of the disks every single day. If we ended up exceeding the storage amount, we’d agonise over how to change the way the story was split over the disks.
It meant we had to make some cuts. For example, at one point in the story, the party splits up to take on four shrines. Initially we planned to make the player use each group of characters to fight, but due to the data limits we ended up only including the Zidane and Quina battle.
Adding to the problem was the fact that we had three months less than originally planned to make the master of the game. The final polishing was incredibly tough!
Along with the upcoming FFIX anime, there was a recent leak from NVIDIA that said a remake of FFIX was in their database for their GeForce Now service.Our work on the development of Final Fantasy IX finished a long time ago, but I believe its continued popularity is all thanks to the fans. In fact, I think of them as the 'creators' now.
Anyone who answers Final Fantasy IX when asked to recommend a game, anyone who feels happy when they hear people saying they enjoyed certain parts of the game… these fans, like us, continue to build the game.
If you're playing Final Fantasy IX for the first time on PlayStation Now, and find it fun, then I'd be delighted if you'd join us and continue to create Final Fantasy IX into the future.
Hopefully they wouldn't break it up into multiple games and DLCs.
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