The Official GHOSTBUSTERS Thread

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what I dont get about this is how is the ghostbuster standing on the side of the building looking straight down at Mr. Stay Puft?


Hes rappelling, you can see the line strapped around his back. I didnt see it at first either.
 
Anyone remember the Ghostbusters game for the Genesis. All i can remeber about that game is like the end of the first level where you actually had to use the proton pack to wrap a stream around the ghost. Damn i loved that part. I think that was as far as i ever got tho.
 
Pick up the new issue of Game Informer when you have the chance.

Even I was a bit skeptical, and it's looking like this could be a "game-of-the-year" contender. Dead serious. They're already so far along, it's incredible. Aside from aliasing in some spots, the graphics are fantastic. And the engine and every detail sounds out-of-this-world awesome.

I can't even believe it.
 
Come on. I will not buy into any amount of hype for this game until I see it in action.
 
Official Site

I got this info from the gamefaqs boards
- Ecto 1 is back, it looks like the one from GB2, with the yellow/black warning stripes, but with less crap on top and it's using the original logo, not the GB2 logo.
- Release is for October 2008.
- You play as the 5th member of the team
- It takes place in 1991 and the city has agreed to fund you but they hire Peck to watch over you to make sure you're not just pulling their strings.
- After you are hired, a new evil hits New York and ghosts start appearing everywhere
- The first mission is to hunt down Slimer in the hotel from the 1st movie, it trains you how to use the proton pack and trap.
- While you play, you hear chatter from the other 4 members over your radio or in person when they're around you.
- The environments are destructible, but don't worry about bill as now that you're funded by the city, they cover the damage.
- You press the d-pad to deploy the trap
- There are different proton beams you can use and some of them act like a fishing mechanic, a pull and tug lasso effect.
- Terminal Reality has developed their own engine to handle the physics, they showed off a demo where they dropped hundreds of ragdoll bodies, boxes, and cars and they all reacted perfectly with no framerate hits.
- They will be able to simulate up to 1,000 objects at once with no framerate hit.
- The entire demo was done on the PS3 to show that they're not having trouble developing for it.
- There is a Slime Gun that shoots out a trail of green slime and you can anchor things to each end of the strand, you can tether ghosts to walls using this for easier trapping.
- One of the levels takes you back to the library from GB1 to re-visit that librarian ghost, or as Ray refers to it as, "the one that got away".
- The Elmer Bernstein score is in tact and while no other songs were confirmed, they have to imagine Ray Parker Jr's song will be included.
- Your AI teammates will perform all sorts of actions without you having to tell them and they can save you by shooting ghosts and deploying traps.
- They said they wanted to keep you as a 5th member of the team so you can hear all the interaction between the other 4 guys with the dialog that Akyroyd and Ramis are writing.
- They want the game to be, "fun, funny, or scary" at all times. In an average hallway, for example, ghosts could smash through a window, pop out from behind a vending machine, or come down from the ceiling.
- Your main hub is of course the Firehouse and you're free to walk around and talk to Janine, play with Egon's new gadgets, perform scientific experiments, etc. And YES you can slide down the firepole!!!!
- The Stay Puft battle is actually EARLY in the game as there's a big reveal bigger evil at play.

Scans of GameInformer from the ghostbusters.net forums:
http://www.brent-thomas.com/other/gb/gb_1.jpg
http://www.brent-thomas.com/other/gb/gb_2.jpg
http://www.brent-thomas.com/other/gb/gb_3.jpg
http://www.brent-thomas.com/other/gb/gb_4.jpg
http://www.brent-thomas.com/other/gb/gb_5.jpg
http://www.brent-thomas.com/other/gb/gb_6.jpg
http://www.brent-thomas.com/other/gb/gb_7.jpg
http://www.brent-thomas.com/other/gb/gb_8.jpg
http://www.brent-thomas.com/other/gb/gb_9.jpg
http://www.brent-thomas.com/other/gb/gb_10.jpg
 
Interesting... sounds like it'll at least be worthy playing... I think there's a lot that needs to be done with the proton beam gameplay... I had imagined as more of a challenge keeping the beam on the baddie while not getting taken out by surrounding issues... I think standing still and fishing could get old if that's the only protoning mechanic, even though it is quite clever...

The 5th member thing does actually strike a good chord in me... but I think the thing that would make me truly happy would be driving Ecto1... perhaps a Trucker-game-type traffic simulator with a timer could be a nice challenge and change of pace from the shoot-n-trap gameplay...
 
That looks pretty fun. They must get this on the Wii, the way the mechanics are.
 
Thanks a lot BenReilly19!!!!!!

Looks awesome!!!This is like a dream come true...cant wait!
 
That looks pretty fun. They must get this on the Wii, the way the mechanics are.

Check the last image from the scans I posted in my last post. It mentions that the Wii and the PS2 will get a cartoon-styled Ghostbusters game that will follow the same storyline but will also have co-op. 4 player co-op for the Wii and 2 player co-op for the PS2.
 
This game looks great! I bought the movies a couple of weeks ago and was thinking how cool would it be to have a GB game for my 360.

If this is a success, hopefully they'll make another movie.
 
This game looks great! I bought the movies a couple of weeks ago and was thinking how cool would it be to have a GB game for my 360.

If this is a success, hopefully they'll make another movie.


Eh i doubt it. This kinda is the other movie.
 
Check the last image from the scans I posted in my last post. It mentions that the Wii and the PS2 will get a cartoon-styled Ghostbusters game that will follow the same storyline but will also have co-op. 4 player co-op for the Wii and 2 player co-op for the PS2.

I'm really not digging the character model of Ray for the Wii.:csad:
 
You gotta love the amount of hype this game has gained, even with the number of people who think it will suck. This game will rock!
 
You gotta love the amount of hype this game has gained, even with the number of people who think it will suck. This game will rock!


Uh its Ghostbusters, hello!!! Hell yea this game will get hype, those 2 movies are timeless classics. Lets hope the game doesnt dissapoint :up:
 
I'm really not digging the character model of Ray for the Wii.:csad:


Well when ya have a system that just doesnt have the power to produce what will show up on its next gen rivals, i guess thats what ya get.
 
Well when ya have a system that just doesnt have the power to produce what will show up on its next gen rivals, i guess thats what ya get.

Even still, they could try to be a bit more movie-accurate in the equipment design.
 
I'm a little saddened that the Wii version isnt getting the version shown in that gameplay footage. But I'm excited none the less. I'll still be checking it out.
 
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