GL1
It's pronounced "glee"
- Joined
- Jan 29, 2004
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as for complaints about AI, I honestly didn't find it bad at all. time and again I got my ass saved by my squad (specially on lower levels, and really, it's supposed to be an ACTION RPG.
by its very nature, it's not supposed to be micromanageable. otherwise you'd be pausing and giving orders more than you'd actually shoot, cause there are some pretty big firefights. IMO, that works in favor of the action.
So you think that the AI complaints are generally from those are expecting more turn-based combat? RPGers are frustrated because the computer teammates don't respond as they would like them to, not necessarily a lack of response to combat stimuli? Interesting.
From the gameplay I've seen, you can pause to give orders at any given second, and even though the fights are VERY fast paced, a staunch RPGer could pause every half second or so to give a new order, and, as far as I understand, be very frustrated when those orders don't go to the top of the queue. Interesting.



