That's the thing about getting licenses for rights-managed material. You typically have to get permission and pay for one particular use at a time. It's not a "I payed once and can know use it for ten different projects" situation unless that is specified in the agreement. Kojima's rights-manager has some 'slanin to do, lol.Yet they did a cover for it in MGS4????
That's in the public domain, isn't it?
Raging Raven is by far my least favorite boss fight in the series. Ugh.
MGS4's boss fights are pretty weak in general though.
Laughing Octopus is a cool idea though it's ruined by the scripted events that stop it from being a real boss fight.
The stand out is the Metal Gear duel by far.
Haha oh yea. Wasn't that first made in like the 1800's?
That's in the public domain, isn't it?
Totally agree. Aside from just not being very much fun, my biggest problem with the boss fights in MGS4, and even Snake Eater is that they feel like they're in the game just for the sake of being there or to fill some kind of boss fight quota.
With MGS4, that game lacked a really good villain so I can sort of understand if they felt like they needed to pad out the game with some henchmen.
I don't get it with MGS3 though. Between The Boss, Volgin, Shagohod, and the various Ocelot encounters, that game had a decent number of boss fights without the Cobra Unit. All of whom were just kind of "there". The Fury being the best example of a boss whose only function is to be killed.
To me the boss fights in both of those games feel every big as tacked on as the bosses in Deus Ex: Human Revolution. I give MGS3 a pass though because for the most part they were interesting and fun to play.
As a matter of fact, it isn't .Hmmm, I think that's off the table if your doing a Big Boss Emblem run.