The Resident Evil Thread - Part 3

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So if they reboot, it's doubtful to add her?
Resident-Evil-Afterlife-Milla-Jovovich-as-Alice-24-5-10-kc.jpg


And a fist fight with Nemesis?

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I don't see the need to reboot if they are going to do the same thing with different characters.

I'll believe this ''return to the roots'' when I see it.


Same here.
 
I don't see the need to reboot if they are going to do the same thing with different characters.

I'll believe this ''return to the roots'' when I see it.

Agreed. I feel that Capcom's mistake is thinking that Sequel Escalation was needed for this series. Escalation worked amazingly with RE2, but then they tried to go even further with Nemesis (letting you explore the whole of Raccoon City) and it was a bit underwhelming. Code Veronica was the infinitely superior game and it was far smaller in scale than Nemesis. Yet Capcom kept escalating and now were at the point where the world is overrun by zombies (more or less).

Thing about sequel escalation is that it doesn't really apply to horror. The more that horror escalates, the less scary it becomes. So much of horror is what you don't see. Knowing that a city full of zombies were outside of the police station in RE2 is far more scary and satisfying than being outside the station and realizing that the "city of zombies," is little more than killing two or three per room. Yet they continued to escalate to the point of absurdity (whoever said giving zombies guns was a good idea needs to be smacked).

Capcom needs to take a step back and realize that less is more.
 
Agreed. I feel that Capcom's mistake is thinking that Sequel Escalation was needed for this series. Escalation worked amazingly with RE2, but then they tried to go even further with Nemesis (letting you explore the whole of Raccoon City) and it was a bit underwhelming. Code Veronica was the infinitely superior game and it was far smaller in scale than Nemesis. Yet Capcom kept escalating and now were at the point where the world is overrun by zombies (more or less).

Thing about sequel escalation is that it doesn't really apply to horror. The more that horror escalates, the less scary it becomes. So much of horror is what you don't see. Knowing that a city full of zombies were outside of the police station in RE2 is far more scary and satisfying than being outside the station and realizing that the "city of zombies," is little more than killing two or three per room. Yet they continued to escalate to the point of absurdity (whoever said giving zombies guns was a good idea needs to be smacked).

Capcom needs to take a step back and realize that less is more.

Couldnt agree more.

The only reason id like a REboot, is im hoping they would REboot it back to the mansion. Iv explored that thing a billion times on the Gamecube and id explore it a billion more on an upscaled platform.

Agree tho that the "world infestation" has just taken this series to place it never should of gone. That scene in RE6 where all of China is being infected is where i just cut the game off and said 'enough was enough'. Deff need to bring the scale back down.
 
Couldnt agree more.

The only reason id like a REboot, is im hoping they would REboot it back to the mansion. Iv explored that thing a billion times on the Gamecube and id explore it a billion more on an upscaled platform.

Agree tho that the "world infestation" has just taken this series to place it never should of gone. That scene in RE6 where all of China is being infected is where i just cut the game off and said 'enough was enough'. Deff need to bring the scale back down.

The worst part is, they never even explored the China infestation. It happened. Then 2 of the 3 remaining chapters take place in an oil rig, completely removed of the infected city and the other one is basically just a prolonged boss fight. What the hell was the point? :funny:
 
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RE6 is now $10 at BB. Its worth it at that price?
 
I always find this over compassing 'this doesn't work for so-and-so genre' to be a be too restricting. Really, I found the idea of the infestation growing to such a scale is not an idea that doesn't inherently work with horror. It may go against personal opinions of what horror is supposed to be, but there's nothing saying you can't do the genre under these ideas. It all comes to the style of the gameplay that they've chosen to go with, not the story of the global bio-terrorism that taken it away from those survival horror roots.

RE6 is now $10 at BB. Its worth it at that price?

I'd buy it for $10. I actually liked Leon's campaign a good deal. Chris' wasn't awful, just got kind of boring. Never played the other two.
 
I always find this over compassing 'this doesn't work for so-and-so genre' to be a be too restricting. Really, I found the idea of the infestation growing to such a scale is not an idea that doesn't inherently work with horror. It may go against personal opinions of what horror is supposed to be, but there's nothing saying you can't do the genre under these ideas. It all comes to the style of the gameplay that they've chosen to go with, not the story of the global bio-terrorism that taken it away from those survival horror roots.

IDK, i felt RE was best when it was just this idea of these eerie happenings around a mansion on the outskirts of Raccoon City. Investigating that one location rather than a globe hopping adventure, i feel, just works better for a horror title, or at least RE.

Even in RE2, like Matt stated, the outbreak had spread across the city, but you as a player were still fairly contained. I mean i have no issues going through an open environment thats infested the likes of RE2, but i think the core of the game needs to be downscaled compared to what it has been.
 
I think you could still have that, though, with a more global outbreak. You just have to keep the focus on one location at a time. Have a small team going into a hot zone, get separated, and focus on one person.

And it sort of goes both ways, too. The global bio-terrorism stuff really feels like a natural progression of what happened in the original game. An international company experimenting with this kind of stuff is eventually going to either be stopped completely or have it's research stolen/copied. You keep having all of these little things just popping up, eventually it'll get to a point where it just becomes redundant and kind of dumb.
 
well it's more like former international company experimenting that's been fragmented and it's some what at civil war with what ever's left of their own personal projects. if you saw that movie leads into 6.
 
Ok, I finally got this game (RE6) for nearly free. Now I get to see first hand how good it is. Before I get started, I have to know: Does this game focus on ammo conservation? I have a feeling judging from Chris' section that's not the case, but what about the slower paced sections? Also, I bit pissed off that this game did not come with a manual...
 
Ok, I finally got this game (RE6) for nearly free. Now I get to see first hand how good it is. Before I get started, I have to know: Does this game focus on ammo conservation? I have a feeling judging from Chris' section that's not the case, but what about the slower paced sections? Also, I bit pissed off that this game did not come with a manual...

Not really. I think i had a few instances where i ran out of ammo during Leons campaign, but ammo conservation is WAY down the list of priorities for this game.
 
For $10 I'd pick up RE6 again, for collections sake

thats really the only reason i havent ditched mine. I kinda like having all my RE titles on display. Iv got Zero, the REmake, then have faux boxes for RE2, RE3, RECV and RE4(as i have those games digitally) then iv got RE5 and RE6 along with RE: ORC.
 
So I don't have to worry too much about aiming? Also, punching and kicking seem to be more effective than bullets...so far. Another thing I can't use herbs in my game. Is this a glitch or am I doing somethin wrong? I know I'm supposed to tun them into pill and stuff, but I don't see them in my inventory. :huh:
 
So I don't have to worry too much about aiming? Also, punching and kicking seem to be more effective than bullets...so far. Another thing I can't use herbs in my game. Is this a glitch or am I doing somethin wrong? I know I'm supposed to tun them into pill and stuff, but I don't see them in my inventory. :huh:

I think healing stuff goes into a separate inventory.
 
Thanks I just found that out...Also just finished Leon's escape from the gunshop, man this camera stinks...Another thing, is there any consequence in turning off QTEs I'm thinking about doing that.
 
Thanks I just found that out...Also just finished Leon's escape from the gunshop, man this camera stinks...Another thing, is there any consequence in turning off QTEs I'm thinking about doing that.

Im assuming it'll just play out like any other cutscene.
 
You can turn off QTEs?
 
yeah, I saw an option that said "turn off reaction events" or something to that affect. Thought it might lower my score or something. After all, it's an aspect that makes the game easier. Normaly, I loath any gamplay mechanic that makes for an easier game, but I HATE QTEs.
 
Will have to look into that.

If they've included the option they obviously have at least some idea that there is a big negative associated with the QTEs. I actually like non assessed QTEs like holding a button to squeeze through a gap..that kind of small touch can improve immersion. But QTEs shouldn't be seriously difficult and shouldn't lead to replaying or getting frustrated. People don't mind replaying difficult parts of games with regular gameplay involving game skills like moving the character quickly, accurate shooting or dodging enemy attacks as doing that well is part of the fun but a QTE is just an independent button game. Who wants to waste time becoming an expert at a button game?!
 
Will have to look into that.

If they've included the option they obviously have at least some idea that there is a big negative associated with the QTEs. I actually like non assessed QTEs like holding a button to squeeze through a gap..that kind of small touch can improve immersion. But QTEs shouldn't be seriously difficult and shouldn't lead to replaying or getting frustrated. People don't mind replaying difficult parts of games with regular gameplay involving game skills like moving the character quickly, accurate shooting or dodging enemy attacks as doing that well is part of the fun but a QTE is just an independent button game. Who wants to waste time becoming an expert at a button game?!

Yea i think its just the way devs use em. I mean i dont hear anyone b****ing about QTE's in God of War. They can deff enhance the user experience, because they force you to remain engaged during sections you might not normally be, but lord they can be frustrating if implemented poorly.
 
Agreed. I feel that Capcom's mistake is thinking that Sequel Escalation was needed for this series. Escalation worked amazingly with RE2, but then they tried to go even further with Nemesis (letting you explore the whole of Raccoon City) and it was a bit underwhelming. Code Veronica was the infinitely superior game and it was far smaller in scale than Nemesis. Yet Capcom kept escalating and now were at the point where the world is overrun by zombies (more or less).

Thing about sequel escalation is that it doesn't really apply to horror. The more that horror escalates, the less scary it becomes. So much of horror is what you don't see. Knowing that a city full of zombies were outside of the police station in RE2 is far more scary and satisfying than being outside the station and realizing that the "city of zombies," is little more than killing two or three per room. Yet they continued to escalate to the point of absurdity (whoever said giving zombies guns was a good idea needs to be smacked).

Capcom needs to take a step back and realize that less is more.
I agree very much with this. Survival horror is definitely best done in a contained slightly claustrophobic environment. A massive part of the appeal of the 1st one was this element & that doesn't benefit from escalation at all.

The Umbrella corporate story and what they are doing with the virus globally is something I also enjoy though and some gameplay issues aside, I also love the zombie action of RE5. I think there's 2 gametypes here that I can very much enjoy with a RE backdrop and they either need to make 2 series out of it or keep it like different style sections within each main titled game, just make the relevant section be a faithful version of either survival horror or action/global conspiracy full-on-escalation.
 
Yea i think its just the way devs use em. I mean i dont hear anyone b****ing about QTE's in God of War. They can deff enhance the user experience, because they force you to remain engaged during sections you might not normally be, but lord they can be frustrating if implemented poorly.
Yeah, also The Walking Dead & Heavy Rain. QTEs on these games are accepted as they let you get involved a bit without being horrendously difficult. I don't want to be replaying the same section 200 times on this kind of game. I want to experience the story and atmosphere (which as for other games can be jarred by having too long a break from it, especially if doing something very annoying!) and just press a few buttons to get immersed.

The only games where I'm interested in dying repeatedly are the best & most fun games with the tightest controls when you are performing actions that are core gameplay elements. Instead what I find is that I usually get stuck on sections (on hard difficulty) that are completely different...eg crap driving sections on shooters. Ultra difficult QTEs are the worst offender of all as they give no gameplay pleasure in themselves.
 
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