TheGrayGhost
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Shame on this forum for not having any mention of our beloved plumber's first foray onto Wii. When I first saw this game in action on several YouTube videos (found here and here), I was captivated, mesmorized. Even now, it's difficult to put into words how I feel about this game. I just can't explain it.
Who remembers where they were and how they felt when they first glimpsed Mario 64? The realease of Mario 64 was a turning point of the industry, demonstrating how games can be brought into 3D glory with masterful controls and a cutting edge camera system, both of which still remain top notch, even today. The same attention to control, camera, and level design that has made Nintendo the best developer in the world is apparent in Super Mario Galaxy. There's just something about Super Mario being on Wii that feels right. And like its predecessor, I think Super Mario Galaxy will create another turning point in the gaming industry...
Videos
Excerpts
There's no doubt in my mind that Super Mario Galaxy will be GOTY 2007 and will join Mario 64, Ocarina of Time, Twilight Princess, Metroid Prime, etc. as one of the best games of all time. I can't wait for this game.
The music, the sense of freedom, the vibrant colors, soaring through space, intriguing level designs, comfortable and intuitive control... I want this game, and I want it now.
NEW VIDEO (3/8/07)
http://media.wii.ign.com/media/748/748588/vids_1.html
Matt Casamassina (IGN Wii) on the GDC trailer:
NEW IMAGES (3/8/07)
http://media.wii.ign.com/media/748/748588/imgs_1.html
Who remembers where they were and how they felt when they first glimpsed Mario 64? The realease of Mario 64 was a turning point of the industry, demonstrating how games can be brought into 3D glory with masterful controls and a cutting edge camera system, both of which still remain top notch, even today. The same attention to control, camera, and level design that has made Nintendo the best developer in the world is apparent in Super Mario Galaxy. There's just something about Super Mario being on Wii that feels right. And like its predecessor, I think Super Mario Galaxy will create another turning point in the gaming industry...
Videos
- http://youtube.com/watch?v=Rgd7OkT8x8k
- http://www.gametrailers.com/umwatcher.php?id=19095
- Matt Casamassina, IGN Editor, profiles Super Mario Galaxy as his game of E3.
Excerpts
We've written this more times than can probably be counted on two hands, but it is nevertheless the truth: for the hardcore player, Super Mario Galaxy is Wii's flagship experience. This is the case because the game successfully brings the Nintendo new style without abandoning the Nintendo old style. Whereas games like Wii Sports succeed on brand new criteria, Galaxy is a success because it neither loses the cherished tried-and-true platformer mechanics of old nor beats players over the head with the new fundamentals of the Wii pointer. There is a balance and it's a perfect one.
Playing Galaxy, in contrast, is much more like riding a bike. Once you've done it, it's almost impossible to undo it. After we pushed whatever undeserving person may have been attempting to gawk over the game out of our way, we immediately found ourselves taking Mario for a free and easy ride using both the nunchuck attachment and Wii-mote. Galaxy is a lot like Mario 64 in that it is fun simply to run around the game's universe, even if you're accomplishing nothing of note.
When we played Galaxy on Thursday, though, we knew that we had attained a new level of gameplay competence and in turn confidence because all we really wanted to do was use the Wii-mote to mess with enemies. One of the great uses of the peripheral is that in Galaxy it's also used to stop foes in their tracks, literally. If, for instance, we were to aim the reticule at an oncoming Bullet Bill and then press and hold the B trigger, we would suspend the enemy in mid-air. And if we had the skill to keep the reticule glued to Bill with the Wii-mote while we controlled Mario's movements with the nunchuck, we could actually walk circles around the baddie and it would be practically helpless to do anything but look at us. There is a sick satisfaction to this new mechanic and we can't help but love it.
Although over way too soon for my liking - frankly, I could play a game like this forever and never grow bored - the Galaxy demo offered up a few interesting departures from the standard moon and star exploration. At one point, Mario is launched from a star onto a floating pirate ship - yes, we're still in space. Don't even try to make sense of this stuff or your brain will explode. Just go with it.
Having played through it all and multiple times, I have no doubt that Super Mario Galaxy is going to be an amazing platformer when it finally hits. I'm keeping my fingers crossed that Nintendo's famous plumber will ship with Wii later this year. You. Want. This. Game
There's no doubt in my mind that Super Mario Galaxy will be GOTY 2007 and will join Mario 64, Ocarina of Time, Twilight Princess, Metroid Prime, etc. as one of the best games of all time. I can't wait for this game.
The music, the sense of freedom, the vibrant colors, soaring through space, intriguing level designs, comfortable and intuitive control... I want this game, and I want it now.
NEW VIDEO (3/8/07)
http://media.wii.ign.com/media/748/748588/vids_1.html
Matt Casamassina (IGN Wii) on the GDC trailer:
March 8, 2007 - Nearing the end of his anticipated Game Developers Conference 2007 keynote, Nintendo's Shigeru Miyamoto played a short, but incredibly sweet new video of Super Mario Galaxy in motion. The movie showcased less than two minutes of new gameplay footage, but it was enough to ignite a wave of applause from excited Nintendo fans.
In the video, Mario again collects stars and soars through space, landing atop giant spherical bodies complete with enemies and platformer obstacles. In addition, though, the footage debuts a variety of different, never-before-seen planetoids, baddies, and challenges, all of which look incredible. In older demos, Mario could be seen traveling across more traditional asteroids and planets, but in the new trailer he is shown bounding across enormous eggs, glass cylinders, exploding volcanoes, through stars, onto grassy knolls, on wooden planks, and even onto gargantuan apples, among other objects. It's clear that Nintendo has absolutely abandoned any attempt at keeping a galactic logic of laws with the game, which is, we're sure, just fine by everybody.
Although regular-sized worlds make up the backgrounds in many of the galaxies Mario explores, the mascot seems to traverse much smaller bodies, going from spheres to apples, from volcanoes to glass cylinders, and so forth. Gamers expecting giant land masses are - at least so far - out of luck. That noted, Nintendo has done quite a lot with the objects and obstacles in place as many of them seem to change dynamically or are altogether interactive.
When Mario reaches the end of a grassy peak, a beanstalk sprouts from its edge, rises into space and eventually connects to another body, enabling Nintendo's iconic mascot to jump to it. Later in the footage, Mario stomps a protruding cork into an oversized apple and a greenish walkway extends from the giant fruit. Mario is sent flying over flowing volcanic landscapes and crashes through pillars in the process. All of the planets share one trait in common, which is that they ignore gravity, which means that Mario can run up and over or down and under anything he sees. As readers can imagine, the physics go hand-in-hand with a series of impressive environmental puzzles. In one sequence, gamers must use the Wii remote to first point at and then drag Mario through a hazardous obstacle course made of fiery planets, but the satellites spew flames as he nears them.
Mario is seen swimming and battling what appears to be a fish boss of some kind in one snippet of the footage. In another, a spiral galaxy twists in the depths of space as he flies to a nearby ship. It's evident from the footage that gamers have only seen a very limited selection of the game's variety.
Galaxy is probably the prettiest title yet for Nintendo's new console. Not only does the art design shine with stunning characters, worlds and enemies, but the mascot and environments come to life with a host of graphical effects. The title's crispy-clean textures look to be bump-mapped in some cases, and we can't recall spotting better particle effects in a Nintendo title. Plus, everything runs in progressive-scan and 16:9 with a silky smooth framerate.
You don't have to keep reading about it, though, because we've got the video in our media section. Simply click below and get watching.
NEW IMAGES (3/8/07)
http://media.wii.ign.com/media/748/748588/imgs_1.html