The Xbox One - Part 6

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What I don't get is why video games don't work fully like computer games. Buy a disc with an activation code that is only valid for that copy, and install your games.

Would be a perfect compromise.

You guys get to be lazy, I get to have my physical copy, everyone wins.
 
What I don't get is why video games don't work fully like computer games. Buy a disc with an activation code that is only valid for that copy, and install your games.

Would be a perfect compromise.

You guys get to be lazy, I get to have my physical copy, everyone wins.

but you can't trade in or sell computer games, can you?
 
but you can't trade in or sell computer games, can you?
Solution could be that you sell the registration to someone. So you can pick them in your friends list, go "sell game", then enter the price. Then, they get a message in their inbox and they can either agree or decline. If they agree, the game is no longer registered to you (you would need to buy a new code to play it), and the other person can either download the install file, or take the disc from you the next time they see you.

You could also do things like have GameStop set up an auto service where you go "sell game" and GameStop has a set price to buy it off of you, and they would also have a marketplace or something for other codes they had bought.
 
but you can't trade in or sell computer games, can you?

...having never sold a computer game, I must confess I don't actually know.

Though I do recall installing the same game on at least two different computers (Age of Empires III) without any problem.

Maybe have some way to activate and deactivate the code?

But since we're now actually installing the game, and not using the disc while playing it, it seems rather unnecessary to have to keep the disc in the machine to play the game. There has to be some kind of way around that.
 
Solution could be that you sell the registration to someone. So you can pick them in your friends list, go "sell game", then enter the price. Then, they get a message in their inbox and they can either agree or decline. If they agree, the game is no longer registered to you (you would need to buy a new code to play it), and the other person can either download the install file, or take the disc from you the next time they see you.

You could also do things like have GameStop set up an auto service where you go "sell game" and GameStop has a set price to buy it off of you, and they would also have a marketplace or something for other codes they had bought.

or, when you're ready to sell/trade in the game, you deregister it from your gamer account or console, which "frees up" the activation code for the next user.

so, iow, as long as the game is registered to a gamer account or console, you can't trade it or sell.

of course, there would have to be a system ( perhaps on the retailer's end ) that would check the activation code to make sure it's working.
 
...having never sold a computer game, I must confess I don't actually know.

Though I do recall installing the same game on at least two different computers (Age of Empires III) without any problem.

Maybe have some way to activate and deactivate the code?

I've asked a few retailers if they would take a computer game as a trade in, and they said no.

and, yeah, I just posted that. there'd have to be some kind of system in place to activate and deactivate the code, and also check the code to make sure that it isn't registered to an account when you sell or trade it in.
 
What I don't get is why video games don't work fully like computer games. Buy a disc with an activation code that is only valid for that copy, and install your games.

Would be a perfect compromise.

You guys get to be lazy, I get to have my physical copy, everyone wins.

Thats exactly what MS was going to do, but people whined and b****ed so they reversed course. When it came to selling the game, they were going to implement a system at the retail level that would remove that activation code from your console allowing someone else to use it. They also planned to allow you to share your game with anyone in your house. So, theoretically you could have 4 Xbox Ones in your house and all of them would have access to that one game through the "share" feature.
 
That does seem like it would lead to an Xbox One unveiling DRM nightmare though.

From what I understand, the compromise with computer games is that you only get one code, but they are generally much cheaper. I wouldn't mind getting a single copy of a game for 20 bucks, personally.
 
Thats exactly what MS was going to do, but people whined and b****ed so they reversed course. When it came to selling the game, they were going to implement a system at the retail level that would remove that activation code from your console allowing someone else to use it. They also planned to allow you to share your game with anyone in your house. So, theoretically you could have 4 Xbox Ones in your house and all of them would have access to that one game through the "share" feature.

If the price was reasonable, I might have been amenable to that. Emphasis on might.

But I am not paying 59.99 for a game with that many restrictions. The whole constant online, and daily check ins were integral to that concept, which is why it fell apart.
 
If the price was reasonable, I might have been amenable to that. Emphasis on might.

But I am not paying 59.99 for a game with that many restrictions. The whole constant online, and daily check ins were integral to that concept, which is why it fell apart.

Price has nothing to do with that. You pay the 60 bux for the game itself. Its not going to be discounted because of a system level procedure to prevent fraud.

Also, those 'check ins' are still present, for both consoles. Try and play a game before the system has a chance to cycle through its internet settings. Heres a hint, you won't be able to.
 
And that's why it failed miserably. You can't put that many restrictions on a product, and demand the same price.

Really the laziest compromise would be what Microsoft does with Office. One disc, a specific number of activation keys.

I would be open to that.
 
Also, those 'check ins' are still present, for both consoles. Try and play a game before the system has a chance to cycle through its internet settings. Heres a hint, you won't be able to.

Wait, what?

So no internet, and you have bricked consoles?
 
And that's why it failed miserably. You can't put that many restrictions on a product, and demand the same price. .


Yes you can. That has nothing to do with its price. The game isn't any less fully developed because there are DRM systems in place. Thats ridiculous.

It failed because it was annoying to have to rely on a constant internet connection to play a game that needed no internet connection.
 
Wait, what?

So no internet, and you have bricked consoles?

For digital titles yes, and for the X1, i believe physical as well. Dont quote me on that, I don't know for sure as the majority of my games are digital.
 
Me and a bunch of pissed off people disagree about the price.

Yea well clearly people like you aren't doing enough about it other than b****ing or either theres just more people who don't care. Thats why games are the price they are. Gamers have told the market, 60 bux is a fair price to pay. If we all stop buying these games at these prices, publishers would be forced to lower them.
 
Yea well clearly people like you aren't doing enough about it other than b****ing or either theres just more people who don't care. Thats why games are the price they are. Gamers have told the market, 60 bux is a fair price to pay. If we all stop buying these games at these prices, publishers would be forced to lower them.

You do realize that Microsoft aborted the whole "60 dollar game with a **** load of limitations" due to people like me *****ing about it and threatening to buy PS4's right?

Now we pay 60 bucks for a game without limitations (beyond having to keep it in the system).
 
You're either wrong, or Microsoft is a god damn liar.

Both systems do it. If you try and start up a digital title before the system can check for a connection, it won't start. I know as it happens to me almost every time i try and play a game.
 
You do realize that Microsoft aborted the whole "60 dollar game with a **** load of limitations" due to people like me *****ing about it and threatening to buy PS4's right?

Now we pay 60 bucks for a game without limitations (beyond having to keep it in the system).

Again, price had nothing to do with that. People weren't using your argument of 'i won't buy a 60 dollar game with DRM', people didnt want DRM period, regardless of price. NO one was saying, hey MS, we are fine with DRM, but make the games a bit cheaper. It was more of 'hey MS, f**k you, we don't want a constant online connection required to play a SP game'
 
Both systems do it. If you try and start up a digital title before the system can check for a connection, it won't start. I know as it happens to me almost every time i try and play a game.
They were going to implement this and then didn't. If you're getting this, there's something wrong with your console.

If you ARE connected/trying to connect it will have to check the net for updates etc, which is annoying if you're connected to the modem but not the net. You can just disconnect from Xbox live and forget the server and you should be good to go.
 
Interesting video showing what you can and can't do:

http://www.youtube.com/watch?v=IXBKhb1yHbE#t=393

You have to access them manually.

Physical copies have no problem.

Ah cool. Yea iv never tried to play a game offline, I just have noticed that sometime when I first boot up my consoles, it won't let me enter a digital title immediately, some message pops up about verifying my account. I figured that was some sort of DRM.
 
They were going to implement this and then didn't. If you're getting this, there's something wrong with your console.

If you ARE connected/trying to connect it will have to check the net for updates etc, which is annoying if you're connected to the modem but not the net. You can just disconnect from Xbox live and forget the server and you should be good to go.

Yea its never a persistent thing, it just happens when I first boot up my system and I try to go into a game immediately. For the One i get some message and for the PS4 there is just a small Lock icon on the games cover. I was under the impression that was some sort of digital DRM thing.
 
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