Xbox 360 version of 'Madden NFL 08' sticks it to PS3
August 14, 2007
It took a couple of next-gen tries, but
Madden has finally punched one across the pylons.
Electronic Arts' cash cow,
Madden NFL 08, returns with a fresh arsenal of weapons and gameplay as silky smooth as a LaDainian Tomlinson scamper into the end zone.
The release of
Madden 08 marks the first time owners of Xbox 360 have a truly complete version of the NFL franchise. The
06 iteration, released with the console's launch, was horribly thin on all fronts. Last year's release, while markedly improved, still felt liked a neutered version of older-generation versions because of little options.
On the surface, the releases on 360 and PlayStation 3 look identical. However, when you stack them head-to-head, it's clear which is better.
Madden on 360 is fast and fluid, thanks to a sharp jump in frame rate that allows the game to move twice as fast.
PS3 owners, unfortunately, are greeted with a
Madden that is sluggish in comparison. Action stutters far too often, particularly on injuries, penalties and turnovers. There's also a half-second delay between pressing the hike button and receiving the ball in your hands. Even close-ups between play look dull when lined up against the 360's sleeker cut scenes.
Overall presentation hasn't changed much since last year. Textures in uniforms look sharper, although they don't flap and flutter as fabric should. Facial details on some players is improved, although very few pixellated pros look like their real-life counterpart. And could EA please sit John Madden and play-by-play sidekick Al Michaels back in the booth? The radio announcer just doesn't feel authentic enough.
Madden 08's latest features brush aside notions that the franchise has turned into an NFL roster update for the first time in a couple years. The Hit Stick has been tweaked so defenders can aim high and low to deliver crushing hits. And the improved animations make those shots well worth it. You never get tired sending a receiver into a 360-degree flip after a low hit with your safety.
Madden's read and react system further pushes the ability to fine-tune your offensive and defensive gameplan on the fly. Pull the left trigger and view on-field mismatches to determine your best point of attack. You can also spotlight specific offensive opponents for tighter coverage. The audible system has migrated onto the right analog to really mix up defensive schemes.
Perhaps the game's most notable addition is the player weapon system, a gauge of player strengths separating the stars from average Joes. Each strength is represented by a player icon. For example, a giant hammer represents big hitters, while a lightning bolt represents elusive running backs. Players can also have multiple icons depending on their skills.
Eager to throw the deep ball? Aim for Randy Moss or another Spectacular Receiver who can lunge into the air making one-handed grabs. Need to move the chains an extra yard for that first down? Plug in your Power Back who steamrolls defenders in his path.
Game modes have broadened as well. Franchise mode adds a little more depth, and a much-needed fantasy draft option. Superstar mode allows you to not only create your own stud, but control one of this season's top rookies. EA imports the Supersim option from
NCAA Football 08 onto
Madden, letting you simulate portions of a game. The online offering remains solid, although a season mode involving multiple online players would have made it mode more robust.
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