Vampire: The Masquerade - Bloodlines 2

Thinblood | VtM: Bloodlines 2

CHIROPTERAN
This Thinblood discipline calls on the vampire’s strong affinity to bats, allowing her to move through the air and summon swarms.

• Glide (Blood Cost: 1) is Chiropteran’s first active power, and can be enhanced by investing inthe • • slot. Glide greatly lowers the weight of the vampire’s skeleton and muscle mass to allow them to float on updrafts, reaching otherwise inaccessible areas. In the air, the vampire can swoop into NPC to knock them down, pounce on enemies far below, or use the height advantage to rain down Disciplines from afar.
• • • Bat Swarm (Blood Cost: 2), the second active power, allows the vampire to summon a small swarm of bats to attack a target NPC, temporarily disabling them and dealing low damage. The • • • • and • • • • • slots grow this power, until a true Maelstrom of leathery wings surrounds the vampire, harrying and damaging any enemy who dares come too close.

MENTALISM
This Thinblood discipline allows the vampire to manipulate objects through telekinesis - allowing them to even pull weapons from enemies’ hands.

• Pull (Blood Cost: 0/1, target dependent) is Mentalism’s first active. It allows the vampire to manipulate inanimate objects from afar - whether that’s an inconvenient obstacle, or the knife in the hands of the NPC bearing down on them. The • • slot upgrades Pull even further.
• • • Levitate (Blood Cost: 2), the second active power, suspends a living NPC in the air. Its strength can be enhanced with the • • • • and • • • • • slots, until the vampire can levitate everyone and everything in an area, and throw suspended enemies around like ragdolls.

NEBULATION
This Thinblood discipline allow the vampire to call on her affinity to mist, allowing her to summon and command it.

• Mist Shroud (Blood Cost: 2), Nebulation’s first active power, envelops the vampire with mist for a short time, muffling footsteps and making them slightly harder to notice. In addition, the vampire can partially transform into mist for one invocation to either perform a choking attack on an NPC, or travel through tight spaces. The • • slot enhances these powers even further.
• • • Envelop (Blood Cost: 3), the second active, creates a stationary, swirling cloud of mist that surrounds, blinds and forcefully enters the lungs of NPC that touch it. It and Mist Shroud both can be further improved with the • • • • and • • • • • slots.
 


Extended Gameplay. Looks good considering it’s pre-alpha. Only thing I didn’t like so much was the facial animations, which will be fixed.
 
Didn't play the original, but this game looks awesome.
 
Wow, this franchise is cursed.

 
I believe it's for the better. Hardsuit Labs aren't good enough. Doesn't mean Paradox will give it to a better studio, but I'm interested who will continue/restart the development.
 
I really want to hear the behind the scenes story. Between this complete studio change and the earlier firing of the chief writer and creative lead, things almost have to be interestingly disastrous on the inside. Like, what the hell has gone wrong? Random guesses:

Good: The whole project is ambitious, too ambitious for anybody involved, and it suffered for it.

Bad: Everyone is totally incompetent, and the project should probably have never been greenlit.

Ugly: Only years in did Paradox realize that somebody involved in the production was not only awful ( think "NAMBLA/Red Pill" ), but that they were literally writing such awfulness into the game.
 

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