Zenien
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Player's clothes now flowed realistically with their movements and the clipping errors we witnessed a few months ago are nowhere to be found. Sega also placed the PS3 version directly next to the Xbox 360 build allowing us to see the slight differences between the two.
This was made more interesting by the fact that the two games are being developed by separate companies with AM2 working on the PS3 title and Sumo Digital developing the 360 version. Plainly put, the PS3 looked a little better with sharper textures and incredibly detailed player models. It was almost eerie when we noticed the veins sticking out in our character's forehead.
News Source: IGN
We've been developing primarily on PC, but 360 is probably the next closest, and then PS3. That's mainly just because of the order that they've come out. You know, we've just had 360s longer, and [on the] PS3, we're just getting up to speed now. As far as performance and stuff, they're all relatively close to each other. There's different ways, different approaches on the PS3 versus the Xbox to get the performance out of it. But so far, they seem pretty close to [each other].
http://www.playsyde.com/news_3443_en.html
720P shots are the 360 version, 1080P shots are the PS3 version
Very Impressive that they've had access to the PS3 devkits the least amount of time, yet are achieving the best performance on them over their 360 and PC versions. Granted expect both version to look near identical at the end, with the PS3 running in a much higher resolution.