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Warhammer 40,000: Space Marine

Well, that's no surprise. The Universe of W40K inspired many games. The most well known are Space Craft and of course Gears of Wars. But I hope you still give it a chance, since for the first time we finally get a great 3rd person game, using the W40K lore itself.
 
Thunder Hammer
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Demo's rad. Execute-to-restore-health is neat, although I admit I'm pretty bad at not button mashing. Good movement, good flow, horrible lip syncing. :D

Jump packs are ****ing ace. :up:
 
Warhammer 40,000: Space Marine Hands-On Preview - Cooperative Play
By Maxwell McGee, GameSpot Posted Sep 1, 2011 4:00 pm PT

How many Orks does it take to defeat a four-person team of Space Marines? We find out in the game's Exterminatus mode.

It is always time for war in the dark future of the 41st millennium. As mankind stands alone on the brink of annihilation, we take up our chainsword and join the ranks of the Adeptus Astartes--better known as the Space Marines. This session was spent running through Space Marine's four-player online cooperative mode, Exterminatus. While not initially included in the upcoming retail release, this mode will be available as a free download for all players 30 days after Space Marine launches. We ran this gauntlet a few times, and here’s what we found out.

Each Exterminatus mission was broken into different arenas. Within those arenas we battled wave after wave of WAAAGH-hungry Orks. If we survived all the waves we got to advance to the next arena. As you may have heard, there are no healing items in the single-player game--you can only recover from damage by using a finishing move to wipe out an incapacitated enemy. So in this new mode, one of the first things we noticed was that our character could no longer perform all the face-smashing, curb-stomping execution kills we had come to love in single-player. Instead, his health was managed by recharging shield and health bars that would refill when he was out of combat.

The developers explained that, in both the Exterminatus and the Versus multiplayer modes, having a character stop to perform an extensive execution kill just made him a fat target for all the other enemies. By the time you'd finished ripping one enemy apart, 10 more would have swarmed and overwhelmed you.

In addition to weathering the green tide, we were given bonus objectives to complete throughout each arena. These included capturing a particular point on the map or racking up a certain number of kills. Most were designed to simply break up the action; however, a few offered significant rewards. In one area, if we captured a particularly difficult point, it would activate a massive laser cannon that we could use to liquefy our opponents.

Whether we were killing enemies or capturing locations, we were always accruing points. These points fed into a meter that would award our team extra lives at certain intervals. All team members drew from the same life pool, so when the going got tough (which didn't take long), we found ourselves running out of lives in a hurry. Once defeated, we had to wait roughly 10 seconds before being given the chance to respawn. And if we all went down, it was game over.

We favored the jump-pack-equipped assault class for its quick mobility and access to the devastating thunder hammer melee weapon. Clad in the striking reds and yellows of the stalwart Imperial Fists chapter and its Primarch, Rogal Dorn, our role was protecting the slow-moving devastator marine. The tactical and second assault marines would fan out and target high-priority enemies that had a nasty habit of hiding in the back. Together, we were a well-oiled killing machine, working as one and burning through greenskins. Then one of us would go down, and the entire plan would go sideways. C'est la vie.

In the aftermath, our team's score was totaled, and we were awarded experience points based on our contributions to the fight. Scores will be uploaded to a leaderboard so you can compare yourself against your battle brothers worldwide. Experience points level up your character and grant you new weapons and perks to use in combat. And the progress you make for your character in Exterminatus will carry over to the Versus multiplayer mode, and vice versa. For more details on Space Marine's multiplayer, including its extensive suite of cosmetic options, check our previous coverage. Warhammer 40,000: Space Marine will be released on September 6 for the Xbox 360 and PlayStation 3.

Source







 
Fooie. Amazon botched their release day delivery.
 
You know, the game was already available in Germany since the 3rd. But I ordered the UK version and I'm getting that delivered on the 9th. :cmad:
 
My Dead Island pre-order got "lost" at Gamestop so I walked out with just 40K. Blessing in disguise maybe, DI looks like it might flop.
 
Still waiting on some reviews before I decide. Demo was entertaining enough, this would probably make a good bargain bin pickup some day. Gotta save for the BIG games, in Skyrim and Arkham City!
 
To each their own. I typically hate games like this, but Space Marine is a blast thus far.

Skyrim, though? Bargain bin game.
 
I was hoping for 8.5-9 range :(
Still, this is a must have. Gory, awesome looking and WH40k-ish.
 
The IGN review is kind of stupid. The guy was probably playing it going "LOL EXECUTIONZ! wut! why are all 30 other orkz still attacking me? :((("

The Gamespot reviewer recognizes the execution addition as what it is - a gameplay addition of strategic value - and then actually gives the game a worse score than the IGN who used it as a detractor.

Destructoid offers a more thorough review than either the above two, and comes out with a score I agree with. 7.5 and 7.0 are too low, with some strange condemnations. 8.0, all things considered, seems about right.
 
Of the reviews I listed, everyone seems to give it at least an 8. Except for Gamespot and IGN. Looking forward to the Gametrailers review.

Still waiting for my delivery. :argh:
 
I tend to listen to Total biscuit more so than major sites, especially when it comes to pc games.
It seems to be region locked on steam.
 
Any of you thread-goers got it for the 360 and play multi?
 
I began playing it today, and so far is a blast. I love 40k's lore and I have played the Dawn of War games, but the tabletop itself never seemed appealing to me...

Anyway, Space Marine is cool. I found it similar to Batman: Arkham Asylum in that that from the very beginning you feel like some uber-powerful demigod and the enemies are just worthless cannon fodder. Figures it'd be that way, since here you play as a genetically engineered super soldier. You get nice weapons like the chainsword or the jumpack kinda early on, so I'm curious about what awesome gear might await when you begin nearing the endgame.
The game is gory, but the violence it's so over the top that you just can't take it seriously.

Personally, I like the graphics. Even if here and there there might be something not so perfect, you usually don't stay on one place long enough to notice. The sound and the music are what you'd expect.
The story (so far as I've gone) is more or less nonexistant and not incredibly sophisticated - an Ork horde attacks an Imperial Forge World and desimates its defences; the planet is deemed too important to be simply destroyed or left to the Orks, because it contains Titans - robotic superweapons. Hence, a team of Space Marines from the Ultramarines chapter are deployed to retake the Forge World. They're like... three guys and the Orks are... I dunno, but I feel like I've killed couple of hundreds of them already, and I'm at the beginning. And that's about it, so far. Knowing Relic's 40k tropes, I'd guess that the Orks are manipulated by something more sinister and dangerous - like Eldars or Chaos guys - in order to get to the Titans. That's just a guess, but so far in all of Relic's 40k games that have featured an Ork invasion, it turns out someone is using them as a distraction or a tool against the Imperium, and I don't think this will be an exception.

Overall, I like it, but I'm a 40k fanboy. And I'm just starting - it might get dull over time. But so far, it's cool. You're a supersoldier (in SPACE!) killing hordes of bloodthirsty alien brutes in a fast-paced, in-your-face action amidst a world smashed to rubbles. What's not to love?
 
I'm downloading the demo as we speak, once again IGN gave another meh review to a game that IMO has potential. I swear, you can't spell ignorant with IGN
 
Still didn't get my delivery, caved and bought the PC version. And I already finished it. Very solid first game. When the inevitable sequel comes out, I hope Relic makes everything a lot more epic. I'd love to have more boss fights and an army of Space Marines needs to be present from the start. I just love seeing them on the battlefield.
 
Yeah, I just finished it myself. That's a hell of a single player campaign that everyone should experience. So now I'll farm all the rest of the single player achievements but for the Hard difficulty ones, and then...

I don't know. I love the multiplayer, but I burn out on multi very easily when I don't have a constant group of people to play with.

My buddy at a store offered to swap my copy of Space Marine for a copy of Dead Island, and I think I might do that.
 
So, what were some of your favorite moments? I just loved it when the other Space Marine and different chapters arrived to back you up. And the simple moment when I restored the energy to have the turrets running again, totally had me geek out. I think that was the moment when I decided that I want Dawn of War as a 3rd person game.

I love using Steam, made tons of screens. Here some of my favorite ones.















 

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