Open world, survival, crafting, early access. The four horseman of bad games.![]()
We haven't seen the open-world Wonder Woman game for 3 years as it was reportedly "literally nothing" when WB Games announced it
Star Wars: Eclipse is guilty, toowww.gamesradar.com
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We haven't seen the open-world Wonder Woman game for 3 years as it was reportedly "literally nothing" when WB Games announced it
Star Wars: Eclipse is guilty, toowww.gamesradar.com
Are these big announcement trailers part of getting funding or investors on board for the game? Because I don't understand announcing something and then nothing for years and years after. Is that really good marketing?
I miss the days when we would have Rocksteady announce an Arkham game with a CGI trailer and then it would be out the following year.
Are these big announcement trailers part of getting funding or investors on board for the game? Because I don't understand announcing something and then nothing for years and years after. Is that really good marketing?
I miss the days when we would have Rocksteady announce an Arkham game with a CGI trailer and then it would be out the following year.
It'll probably never get finished or released.
One of the company’s biggest bets in development, a video game based on Wonder Woman, has struggled to coalesce, according to people familiar with the project. Early last year, it was rebooted and switched directors. The game has already cost more than $100 million, said the people who asked not to be identified discussing nonpublic information, and is still years away from release, if it ever makes it to market.
According to interviews with two dozen current and former Warner Bros. employees, a lack of a strong, cohesive vision during Haddad’s reign — a tumultuous period in which Warner Bros. struggled through multiple reorganizations — led to years of ineffectual trend-chasing and wasted development time. Along the way, once-revered studios under the Warner Bros. umbrella have taken reputational hits, lost key staff members and burned through hundreds of millions of dollars.
Haddad, a Harvard Business School graduate who spent the early part of his career at toy and entertainment companies, joined Warner Bros. Games in 2013 and became head of the division two years later. Colleagues describe him as a polished executive who does not appear to spend much time playing video games himself — something subordinates occasionally found challenging as they tried to talk through the nuances of product decisions. Staff also griped that it could take months to receive answers to their questions on matters big and small, ranging from a studio’s next game to whether they would participate in the annual E3 trade conference. Haddad declined to comment.
At subsidiaries such as WB Games Montreal and Monolith Productions, staff members felt stuck in limbo as they waited for decisions from Haddad and his team. The executives in Burbank may have felt pressure to avoid making big calls at the time because the entire organization was beset with uncertainty. Shortly after Haddad started, the division’s parent company was purchased by the telecom giant AT&T Inc., triggering a lengthy antitrust trial, and then before long spun out to merge with Discovery Inc. The corporate shakeups left heads spinning and generated constant buzz that the video-game division might be for sale.
“There was a lot going on politically within the organization,” said Martin Carrier, the former head of WB Games Montreal. “The focus on games was perhaps lost a little bit.”
Even so, based on the hard-earned lessons from the previous development cycle and equipped with new, proven technology, the Montreal studio leaders wanted to make another iteration of Gotham Knights — a “1.5” version that would fix some of its predecessor’s flaws. But their bosses nixed the idea, according to people familiar with the plans, and instead assigned the bulk of Montreal’s staff to help out with other projects across Warner Bros.
In the months that followed, the Montreal studio continued trying to get a new project off the ground. First they pitched a game based on the comic book antihero John Constantine, who was played by Keanu Reeves in a 2005 feature film. Haddad’s team, led by vice president of production Ben Bell, initially said they were excited about the idea. But when asked for budget and timeline approvals, they remained noncommittal, according to the people familiar with the plans.
Ah that’s disappointing. Wonder Woman is a cursed fandom
She shall join her brothers:They've already burned a 100 million on it. (Dear ****ing god) Sunk cost is there.
My worry is, they are going to "correct" things, and it is not going to be a good Wonder Woman. The shift to a more traditional action game has me worried.