Xenoblade Chronicles Locked For April 6th In North America

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Xenoblade Chronicles


Review - After petitions and protests, Xenoblade finally comes to the states with Chronicles....
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Posted 4 hours ago
and before I forget
Let’s Open Up The Xenoblade Chronicles Art Book

. March 28, 2012 . 3:31pmXenoblade Chronicles comes out in North America next week and if you reserve the game at GameStop you’ll get an art book as a bonus.



Source :gt & siliconera
yeah so I couldn't find this thin cause no one put it up. any way It's coming to north Amrica so enjoy this review.
 
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I don't have a Wii, but I preordered this anyway.
 
I got this pre-ordered yesterday, I'm so stoked for it. Finally a solid JRPG.
 
Can we only use The Classic Controller with this ? I am interested in it
 
Nope. You can use the Wiimote + numchuck. Although there's a special version of Xenoblade I ordered that comes with the classic controller.
 
For those who haven't grabbed this yet, it is by far the best JRPG to hit this generation. It is huge and there is so much to explore and do. Fantastic game so far. Story is pretty awesome too.
 
I'm about 4 hours in and, yeah, it's rather brilliant. The combat system is the most refreshing, fast-paced thing that the genre has seen in years.
 
Yes, the combat system is fantastic and like you said, probably one of the most refreshing things created for the JRPG in years.

I'm about 16 hours in and I'm having a blast with it. The story is awesome too.
 
I did some searching & we can use The Wii Classic Controllers with this game. Might pick this game up with a Classic Controller as my next game
 
Yea, it works with the classic controller...it's how I play it.

At the sixteen hour mark I'm still at refugee camp. The side quests have me addicted I just haven't moved on yet.
 
You might want to stay away from the sidequests your first time through. I've heard from numerous sources that doing the sidequests makes it super easy to get way overleveled and make the game stupid easy.
 
I know, but I'm not worried about it. They are fun, and that's what is important. :D
 
Anyone beaten this yet?

I'm on the last boss but I think I'm going to go back and grind/clear up for a bit yet. This game is really fantastic though, best game on the Wii, apart from maybe MP3.
 
Just finished it. Yeah, this game is fantastic. I hope Shulk and Metal Face make it into the next SSB.
 
My copy is still sitting on my game shelf unopened.
 
Same for me with Pandora's Tower, though I can actually start that now.
 
I'm hoping to pick this up sometime soon. Looks extremely cool.
 
My copy is still sitting on my game shelf unopened.

Same. I figured the game would become hella rare so I made sure I bought it early but never got around to playing it. Reviews have been overwhelmingly high for this game. Now the "sequel" has been unveiled and I am going to finally pop this game's cherry. It will be my 1st Wii game played on my Wii U.

This new Xeno game where getting has done the impossible...it made me not care about the next SSBs...
 
The trailer for "X" really made me want to finally play it, but I've got Ni no Kuni coming in the mail and I can only handle one JRPG at a time.
 
X, Monolith Soft’s Wii U Game, To Feature Large Open World With Seamless Exploration. June 11, 2013 . 7:44am

X, the Wii U game from Xenoblade developer Monolith Soft, will be an open-world game, Nintendo president Satoru Iwata announced this morning.




Watch Monolith Soft’s Brand New Open World Wii U Game In Action. June 11, 2013 . 8:09am

[YT]APWTJMyM4qg[/YT]


Nintendo and Monolith Soft have shared a new trailer for X, their upcoming open world game for Wii U. The game is an open-world title that focuses on seamless exploration, and is slated for release in 2014.



source:Siliconera
 
Monolith Soft’s New Kyoto Studio Sounds Like A Great Place To Work. July 5, 2013 . 5:20pm

Monolith Soft’s Kyoto studio work hours start at 9 am and end at 6 pm. Any overtime work is not accepted without permission from the superiors, and all overtime is paid.








It’s been about two years since Xenoblade developers Monolith Soft have opened a new studio in Kyoto to be closer to the Nintendo headquarters. During a recent creator’s interview, Monolith Soft shared how the new Kyoto studio has been working out thus far.

The Kyoto studio is located near the famous local junction of Shijoukarasuma, where the staff members can look outside their windows to enjoy the summer festivities from the comfort of their office. Most of the employees in the Kyoto branch consist of artists with their average age being in the late twenties, and a high ratio of female staff members.

In addition to the company’s own projects, the Kyoto studio has helped out with other Nintendo games, too, such as some of the graphics in The Legend of Zelda: Skyward Sword and more recently in Animal Crossing: New Leaf.


That may seem like a lot of work for a small studio consisting of about 30 members, but the office atmosphere is reportedly very laid-back. The Kyoto studio’s work hours start at 9 am and end at 6 pm. Any overtime work is not accepted without permission from superiors, but when employees do work overtime, they are paid for it, which is a rare occurrence in Japan.

Additionally, employees aren’t allowed to take any work home either, but they are allowed to use office tools and material for personal training purposes within the company until 9pm.


“One of the big opportunities that put the appointed weekly hours into action came from the 2006 occupational safety and health act revision, which demanded a more thorough employee time management,” says director Yasuyuki Honne. He further shares his beliefs that development styles which anticipate overtime work have already reached their limit. With that in mind, Monolift Soft’s company motto, “Zero overtime and creative work allowed” is what they now go by.

As we previously reported late last year, Monolith Soft are still recruiting new members to their Kyoto studio.

“We’re currently looking for people with the required skills of a CG artist, essential illustrative abilities and sense, along with great communicational skills,” mentions Honne, as they stress that game development isn’t all about fun, but that they would still like to have someone with a forward-looking attitude that can work in a lighthearted and fun manner.

In the creator’s interview, newer members of the Monolith Soft Kyoto studio are asked about their thoughts on working there, along with how their schedule has benefitted them thus far.

Background designer, Subaru Genbe, who had previously worked with Square Enix is one of the new members who joined Monolith Soft’s Kyoto office, last year. Genbe who has lived in Tokyo for a long while, has always been a fan of Monolith Soft and decided to change his job in order to be able to work with them and Nintendo.

“Playing and having fun is the most important part. It’s the key to bringing out the fun in graphics,” says Genbe, as he explains that those are the deep feelings they share at Nintendo, which he has learned since joining. According to the designer, he has also learned to put his time to better use, thanks to the results of the appointed weekly hours.

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“When the work starts to overflow, the leader immediately reviews the schedule accordingly. I spend my weekends on hobbies and polishing my skills using ZBrush at home,” Genbe explains, addressing how the lenient schedule has been a great benefit, by providing him with free time to relax and brush up on his abilities as a designer.

Object designer Rika Aoki, who recently worked with Nintendo on Animal Crossing: New Leaf also spoke about the benefits of her work schedule with Monolith Soft.

“Not only have my skills grown as an artist, but I feel as if I’ve matured more as a person, as well. The appointed weekly hours allow me to work with a mental sense of stability,” explains Aoki, also mentioning that she loves being able to visit crowded areas that are nearby, and enjoys walks in Kyoto’s shopping districts on weekends.

More than half of the studio’s members are from different areas outside the Kansai region, but in the short amount of time they’ve spent at Monolith Soft’s Kyoto studio, they’ve become tight-knit group who look forward to continue developing more titles for Nintendo while building the studio’s history, together, in their comfortable and productive environment.



source:Siliconera


After this X is ettin it's own thread.
 

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