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Did you watch the Direct by any chance? I thought it was amazing (and I wouldn't call myself a Bethesda-specific fan, beyond just being interested in significant games and loving fantasy and sci-fi settings). That said, writing and quest design I can imagine not being up there with the best if that's your main priority, and also if big open worlds aren't as interesting for you then it also loses a big selling point.While Bethesda games always tend to run best on PC, I hate to be a buzzkill, but the gameplay trailer didn't really inspire any interest in me. It looks like BGS is using the same old technology they have been clinging to for 20 years. I am also very wary of the writing and quest design. Big games and a big open world don't do it for me like they did 15 or 20 years ago unless the content therein is awesome. I feel like BGS' quest design and writing has been getting increasing boring and generic since Oblivion.
Outside of that thought it seems like something very different to most other games out there to me and ambitious in a number of areas that other games don't aim to be good at. For eg emergent gameplay and persistent placing of objects/dead bodies/events throughout a playthrough allowing for a lot more flexibility in what you can do and interact with meaningfully, and knockon events from random occurrences. I prefer smaller worlds like Mass Effect with better quest design and characters and tighter set story, but this has me intrigued after the Direct impressed me a lot more than I expected.