XtremelyBaneful
xoxxxoooxo
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yeah i'm not blown away by it either. I think we've seen the least of what's to come with this game though.Interesting but i think i'll pass
na, now that you mention it I for some reason am now thinking bioshock too, and I never played it.Am I the only one who thought Bioshock from the title?Looks interesting but since I don't have a PS4...
so i've heard. it is considered to be one of the greatest games of all time. if they remaster them, i'll pick em up.You should give at least the first one a try. It's a great story.
Am I the only one who thought Bioshock from the title?Looks interesting but since I don't have a PS4...
so i've heard. it is considered to be one of the greatest games of all time. if they remaster them, i'll pick em up.
ah man, that's unfortunate. i didn't know that. who owns the IP? they can always outsource a potential remaster to another in-house or 3rd party dev.Considering that Irrational Games, who made Bioshock 1 and Bioshock Infinite, was shut down last year and Ken Levine has moved on we aren't likely to get a remaster of Bioshock 1 or Bioshock Infinite. If you want to play them your gonna have to play the ps3 or 360 versions.
ah man, that's unfortunate. i didn't know that. who owns the IP? they can always outsource a potential remaster to another in-house or 3rd party dev.
With Irrational Games closing, many wonder how this could happen to the company that made the BioShock series. The owners at Take-Two may have been disappointed with the sales of Infinite especially after expecting 200 million as projected by creator Ken Levine. With BioShock Infinite being stuck in development hell for around five years, the financiers at Take-Two were getting concerned. Some were questioning how they could possibly make their money back from this investment. It was only the reassuring words of BioShock Infinite director and Irrational Games co-founder Ken Levine that calmed Take-Two down. We spoke with a Take-Two employee who wishes to remain anonymous on where it all went wrong.
“In retrospect, we probably should have seen the 200 million projected sales of BioShock Infinite to be unrealistic,” said the employee, “But Ken just sold us so well on the game. Sure it was taking far too many years to complete, but we thought it just needed more time to become a mega-seller. He described the sales of Infinite to have the mainstream appeal of Wii Sports, the classic charm of Tetris and the inspiring violence of Grand Theft Auto. That sounded perfect to accountants who have never played video games.”
“On top of all that, he said that BioShock Infinite would push the boundaries of gaming so far that it would get people who would never even touch a video game to buy it,” continued the employee, “People who don’t own video game consoles would still buy the game because of how powerful the message is. Homeless people would ask for a copy of the game instead of change. Ken even said at one point that Gandhi would not have died if he had just played BioShock Infinite and retired before his assassination when he realized that his work was already done.”
This may explain why people who were more versed in the video game industry were quitting Irrational Games before the end of BioShock Infinite‘s development. As to why Levine still has a job at Take-Two, the employee said that Levine promised that his next game will definitely change the world and sell a more realistic 100 million copies.
http://www.p4rgaming.com/take-two-in-retrospect-ken-levines-200m-projected-bioshock-infinite-sales-was-fairly-unrealistic/
what the f... 200 million? the ps3 and 360 combined didn't have a 200 million install base. that is beyond unrealistic. and 6 million copies sold is phenomenal.
yes it is. just because it's not selling tens of millions doesn't mean it's not an impressive feat. i'm pretty sure dark souls 2 didn't even reach million, yet bloodborne was #1 on some gamers' most anticipated of 2015 lists.No it's really not.
aaaaand more to the point, cod from 2009 to 2012 was the best selling video game franchise and not a single one of those games sold 100 million copies. hell, NO game has ever sold 100 million copies except tetris.Call of Duty Modern Warfare 3 sold 26 million units in 2011.
Black ops 2 sold 24 million in 2011.
These are the sort of sales that are now required for a AAA game to be considered successful. Which is why so many developers and publishers are one bomb away from having to lay off employees and or shutdown. This is the nature of the modern gaming business.
yeah, at first it was units at first. selling 200 million is unthinkable and quite frankly impossible, considering the install bases.I think they mean 200 million dollars. That or they're crazier than Square Enix.
Edit: Nope. They're crazier than Square Enix.
That takes some balls though to wake up and say you're going to outsell all Grand Theft Auto games combined with a single game.
Reach for the stars, Take-Two.
yes it is. just because it's not selling tens of millions doesn't mean it's not an impressive feat. i'm pretty sure dark souls 2 didn't even reach million, yet bloodborne was #1 on some gamers' most anticipated of 2015 lists.
aaaaand more to the point, cod from 2009 to 2012 was the best selling video game franchise and not a single one of those games sold 100 million copies. hell, NO game has ever sold 100 million copies except tetris.
They could also just not take five years to design a game.
The game's development has its own page on Wikipedia. Seriously.