FORZA2 Screens.

I think its a good thing they delayed it, the screens were kinda dissapointing.
 
THWIP* said:
YES........IF YOU COMPARE THIS, TO 'FORZA'.......WHICH PUSHED THE 'XBOX' PRETTY HARD.......THERE'S NO F***ING WAY THIS COULD RUN ON IT. THEY'RE DOING FULL DAMAGE MODELING AND PHYSICS, THIS TIME.....NOT THAT SIMULATED BULLS**T THEY DID WITH THE FIRST ONE. COMBINE THAT WITH MUCH HIGHER POLYS, BETTER TEXTURES, ETC......WELL YOU GET THE IDEA. :o

The Full damage model effects everything with the car... Thats going to be awesome.

The PS3 Gran Turismo wont even have a simulated damage model :down
 
Mentok said:
The Full damage model effects everything with the car... Thats going to be awesome.

The PS3 Gran Turismo wont even have a simulated damage model :down


YEAH, IT'S JUST AN HD PORT OF GT4........LAME X INFINITY. :down:o


BTW..........WHAT THE F*** HAPPENED TO YOU TONIGHT? :mad: :confused: :(
 
THWIP* said:
BTW..........WHAT THE F*** HAPPENED TO YOU TONIGHT? :mad: :confused: :(

EVERYTHING happened to me :( :down :erotic:

I will 100% totally be on tomorrow.
 
5d63d47474f57ea87d420c179fb4088a.jpg
 
Looks great...

Remember it will be running at 720p and 60fps. Add the HDR lighting that is lacking from these screens and you have a game that will looks absolutley stunning.
 
Q: We’ve announced that FM2 will be 60fps at 720p. Can you talk a bit about some of the other techniques we’ll be employing to make FM2 look next-gen?

JW: "We’re really taking full advantage of the immense graphics horsepower of the Xbox 360 to do some incredible things visually. Of course we’re 60fps at 720p, as you mention, but we’re also adding effects and features such as 4X anti-aliasing (no jaggies!), motion blur, high dynamic range lighting, global illumination and per-pixel car reflections updated at full frame rate. I could go on and on. Really a ton of stuff. Too much to list here."

Q: Actually, we should probably stop here or else we'll get caught by the fuzz. So are all the cars and tracks getting a boost in polygon counts in the models?

JW: "For sure. Nothing is making it into FM2 without significant work to make it truly "next-gen." This includes not only considerably more polygons but also a lot more texture resolution. This meant that we had to go back and recreate a lot of our textures from scratch, no simple “up-scaling” here. I can’t stand it when games combine new content that is of a noticeably higher visual quality and detail with older content that shipped in the last version."

Plenty of detail.
 
Well, if the graphics took a cut for 60 fps, that's a noble justification. I think they could be a lot better though. I mean, just look at Forza 1. :(

They actually look the same. :(
 
forza-motorsport-20050506040413132.jpg


forza-motorsport-20050503063616051.jpg


Now no more 'It looks like FORZA1' talk :cmad:
 
You guys are insane if you think that looks like Forza 1. That last "Forza 2" shot Mentok posted was insane. I hate racing games, so I'm not going to bother with this, but the game is certainly graphically impressive.
 

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"