Q: We’ve announced that FM2 will be 60fps at 720p. Can you talk a bit about some of the other techniques we’ll be employing to make FM2 look next-gen?
JW: "We’re really taking full advantage of the immense graphics horsepower of the Xbox 360 to do some incredible things visually. Of course we’re 60fps at 720p, as you mention, but we’re also adding effects and features such as 4X anti-aliasing (no jaggies!), motion blur, high dynamic range lighting, global illumination and per-pixel car reflections updated at full frame rate. I could go on and on. Really a ton of stuff. Too much to list here."
Q: Actually, we should probably stop here or else we'll get caught by the fuzz. So are all the cars and tracks getting a boost in polygon counts in the models?
JW: "For sure. Nothing is making it into FM2 without significant work to make it truly "next-gen." This includes not only considerably more polygons but also a lot more texture resolution. This meant that we had to go back and recreate a lot of our textures from scratch, no simple “up-scaling” here. I can’t stand it when games combine new content that is of a noticeably higher visual quality and detail with older content that shipped in the last version."