New Mass Effect X06 Demo Footage!

I'm really looking forward to this game. I'm hoping it's like Oblvion... in space!! I think it will be very cool to be the captain of a spaceship, exploring the galaxy and stuff.
 
Replace RPG with NOFX and there ya go :up:
 
farmerfran said:
Replace RPG with NOFX and there ya go :up:
Hey I notice you took me off your friend list on XBL! I didnt even get a chance to own you on GOW or COD3!:(
 
BatFitz said:
But this is only RPG in cutscene/dialogue sense...otherwise it's a third person shooter
so its like Bioshock?? That game looks pretty sweet even though its RPG. but serously I really despise ALL RPG'S!!! Especially my first RPG FF7! The only game that I could tolerate thats kind of like RPG is Shemenue(sp) on the Dreamcast.
 
L.A. said:
Hey I notice you took me off your friend list on XBL! I didnt even get a chance to own you on GOW or COD3!:(

CoD3, possibly.

But GoW, no. I'd kick your ass.
 
farmerfran said:
CoD3, possibly.

But GoW, no. I'd kick your ass.
When I use the azn guy in GOW I own! :cool: When I dont I get owned:o
 
In a sea of titles that invade retail each year, how many of them become the glittering white foam on that perfect wave? (Experiment with substances much? -Ed) Even to this day, we can find but a handful of titles that managed to stretch beyond some of the restrictions of our favorite pastime (mostly its immaturity and catering to the mainstream audience - as the demographics "wizards" see it). As it so happens, a lot of these games were developed by Bioware.


She is worried sick I think. She looks that way.
Alien harrasment case?
The Canadian boys (who have since invaded Texas - and you said it would never happen) are currently swamped with multiple projects for various platforms. Bioware, once again, has something up its sleeve and is, amongst other things, involved with a sci-fi RPG, entitled Mass Effect, which is slated to appear on the Xbox 360. A few days ago, we were able to get hold of Mass Effect Project Director, Casey Hudson, to find out how the game is coming along. In the process, we were able to get additional information on characters, races and other cool details related to the gameplay. Enjoy!

ActionTrip: It takes a lot of time for a unique concept to take shape. How long did it take you guys to come up with the storyline, characters and the backdrop for Mass Effect?

Casey Hudson: We developed the high-level story and setting for Mass Effect in pretty fine detail within the first 6 months. But what we're building is truly enormous - a galaxy of subplots, species, and locations that are wrapped in a huge storyline. So even today, we're still refining the story and characters to further reinforce the experience we want to create. One interesting challenge is that because of the speed at which technology advances, when we start a three-year project we're aiming for a level of gameplay and graphical quality that's actually never even been seen before. So as our vision becomes reality, we learn a lot more about what we need to do to complete that vision.

ActionTrip: Does the presence of friendly NPCs influence the progress of the main storyline?

Casey Hudson: Yes. Your choice in bringing along different squad members will affect how well you can defeat certain enemies in combat, solve problems in certain ways, and will even open up new subplots.

ActionTrip: As revealed, Mass Effect takes place in a huge universe, one that is distinctly larger than the world we've explored in Star Wars: Knights of the Old Republic. Just how large is the universe anyway? How many planets are there?

Casey Hudson: There are literally hundreds of locations you can travel to in your ship, and what you'll find there can be anything from a barren asteroid to a large explorable location involving its own subplots, new characters, and extremely valuable rewards.

ActionTrip: The dialogue system we've seen in Knights of the Old Republic creates a unique atmosphere and adds a more personal feel to the whole experience. Has the development team altered this particular pattern, in terms of storytelling, changing the character's alignment via talking with NPCs, etc?

Casey Hudson: It's an evolution of that experience into something that keeps it more interactive. It really does add a personal aspect to the story when you experience it through the perspective of the characters around you. But we've made those conversations happen more ambiently, so that you're not pulled into a conversation when you don't want to be. And if one of your squad members tells you about something you're interested in, you'll be able to interact with them through an interface that's a lot more fun and interactive than ever before. Conversations are no longer about dealing with piles of text that you have to read - in each conversation in Mass Effect you can react so instinctively that you become immersed in how you feel about what's going on around you.

ActionTrip: In what way does Mass Effect allow gamers to customize their characters? Are there any pre-determined character profiles available before the game starts?

Casey Hudson: The character customization in Mass Effect allows you to really decide who you want to be, what you want to look like, and how you want to fight through this tremendous story experience. For those who want to jump straight into the action, you'll be able to choose our pre-made Commander Shepard character. And even if you choose this pre-made character, you'll still have countless opportunities to customize and develop this character over the course of the game. And for those who really want to specify every detail of their character, you'll be able to do so through a very deep character creation system. Starting with an interface where you create your own appearance, you'll be able to create your own male or female Commander Shepard to look however you want. You can then decide what kind of gameplay experience you want by choosing the class of your character's expertise, such as combat, tech abilities, or superhuman abilities that use dark energy. And by spending your available experience points, you can develop specific skills throughout the game - even leading to completely new abilities that open up as you become an expert in certain areas.

ActionTrip: Give us a brief description of The Normandy.

Casey Hudson: The Normandy is a prototype stealth ship of the Human Alliance. It is capable of faster-than-light travel, and has the ability to make itself invisible to sensors so that it can enter a star system and land undetected. The Normandy is about the size of a 747, but is extremely sleek and on the inside it resembles something more like a large Navy submarine - with a substantial crew and even a large bay to store ground-based vehicles. You can explore the entire ship any time you're on board, and you can talk to any of the crewmembers - you're their Commander!

ActionTrip: Could you possibly describe any specific races or creatures we'll be able to encounter in the game?

Casey Hudson: You'll encounter a wide variety of alien races in the game, but some of the major races are the Asari, Turians and Salarians. These are the three races that make up the Citadel Council. You may have seen in our demo videos that there was a Turian officer as part of your squad. He's the one that looks pretty aggressive, with bird-like facial features. There's also the Geth, a race of violent synthetic creatures that are extremely deadly in large numbers. You can read about them and see more images of other alien races on the Mass Effect website.

ActionTrip: We'd like to know more about character development and the way players will get to improve the skills and attributes of their avatars. Can you reveal any specific abilities or special powers we'll be able to enhance as we proceed through the game?

Casey Hudson: As you complete portions of the story or survive new combat engagements, you'll gain experience that can be put towards developing your character. Improving your character's ability in a certain area is as easy as spending some points on it. When you reach a maximum in certain abilities, that may unlock new areas of expertise that you can start developing. In demos we've shown how you can use these things in combination during combat to pull off some amazing combinations. For example, at X06 we showed how one character in your squad can use an electromagnetic pulse attack to destroy an enemy's shields. Then we ran up and fired a "carnage" shotgun attack which involves overloading your shotgun for an extremely powerful close-range attack. The result of that combination tore a huge mechanical enemy to shreds! You'll also be able to develop abilities such as creating temporary dark energy force fields to take cover behind, attacks that use gravity-like effects to squeeze enemies to death, and tons of other combat, technical, and dark energy abilities.

ActionTrip: Friendly NPCs are clearly an important addition to the gameplay. What are their main skills that can be utilized in battle?

Casey Hudson: You'll be leading a squad of three characters, including yourself. You'll be able to choose your three squad members from a larger group, and each one will have different specialties - and very different personalities.


I'm having "Halo" flashbacks.
Where are they taking you, C3PO?! OOPS, wrong universe.
ActionTrip: Revealed gameplay footage from Mass Effect also introduced us to the cool-looking all-terrain vehicle, used for moving around planet surfaces. However, it also presented a choice of rather destructive weaponry. Will players have access to more "subtle" weapons for a stealth approach?

Casey Hudson: The Mako is customizable, so you'll be able to adjust its features to suit your style of gameplay. Generally though, you'll be using the vehicle to cross huge tracts of rough terrain, and to fend off attacks from giant creatures and flying machines. So in other words, the Mako gives you a huge variety of control over how you'll handle situations, but when you're driving a six-wheeled armored monster truck, the idea of "stealth" only goes so far!

ActionTrip: The real-time tactical team-based combat system in Mass Effect certainly varies from games like Knights of the Old Republic. Explain more about how players can distribute orders to their team throughout combat.

Casey Hudson: The great thing about combat in Mass Effect is that it gives you the same kind of amazing combat experiences as in KOTOR but in a 3rd-person shooter interface that's so much easier and more fun to control. So while anyone can pick up the game and start having fun in combat because of the point-and-shoot controls, you end up having the same kind of fun that KOTOR had - such as strategically placing squad members, directing them to focus on certain enemies, cooperating with you on combinations of attacks. Having 3 squad members also means one or two of them can go down in battle without you being "killed", so sometimes in really tough battles you'll be the last standing member of your squad, fighting it out against a really tough enemy.

Your squad is actually really smart and tough during combat, so you don't need to give them specific orders to survive combat. But if you want to, you can tell them to run to a location or attack a specific target with a single press of the D-Pad. You can also issue exact paths to run and specific attacks to make, through an interface called Squad Command.

ActionTrip: Since a great portion of the combat is real-time, the development team obviously had to invest additional effort into tweaking AI behavior patterns. With respect to enemy intelligence, are you pleased with how things are shaping up?

Casey Hudson: We're actually at a point where the enemy AI is already really smart, and our work now is focused on polishing the AI to give them enemies really interesting behaviors beyond just fighting intelligently.

ActionTrip: What sort of content can gamers expect to get via Xbox Live for Mass Effect?

Casey Hudson: We actually have a very ambitious downloadable content plan that will allow players to continue exploring the Mass Effect galaxy long after they finish the main story. More details on that to come...

ActionTrip: Bioware unveiled on many occasions that the core team is busy with various projects at the moment, most of which, understandably, remain under wraps. We know for a fact that one of these projects is a MMO game. Are you able to offer any additional info on that?

Casey Hudson: Our new Austin Studio is indeed working on an MMO but we haven't announced any details on it yet, so you'll have to stay tuned. We're also developing a dark heroic fantasy RPG called Dragon Age which takes the experience players enjoyed in the Baldur's Gate series to incredible new heights of stunningly immersive graphics and truly next-gen gameplay. We also just formed a new handheld game group that is working on a new Nintendo DS title, and we do have another unannounced next generation game in the works, but again, these are all surprises that we're saving for later.

ActionTrip: Is there a precise launch date planned for Mass Effect? Are there any plans for a PC version of the game?

Casey Hudson: We're still locking down details of our launch date, but you can expect it sometime in early 2007. Mass Effect is an Xbox 360 exclusive, and we can't wait for you to play it!
 
I know for a fact that Mass Effect will be an amazing game, one of the best of the 360.
How do i know?
Because Bioware can´t do no wrong, they are the best dev out there, IMO.

I also can´t wait for Dragon Age.
So, the question is, which will be better?
 
Isildur´s Heir said:
I know for a fact that Mass Effect will be an amazing game, one of the best of the 360.
How do i know?
Because Bioware can´t do no wrong, they are the best dev out there, IMO.

I also can´t wait for Dragon Age.
So, the question is, which will be better?


Mass Effect looks incredible. And it promises to deliver something I've always wanted in an RPG but have never had - to be able to use your own created character in future installments. Awesome. Mass Effect is pretty much the reason I'm getting a 360.

I mean, Mass Effect... you get to command a spaceship!! The space map looks great - it just keeps zooming in and zooming in. The area you can travel must be huge, and you know they'll add more with Xbox Live. It looks like a truely epic sci fi RPG.
 
Mass Effect will not be the reason for me to buy a 360, because it will be going to the PC too.
But i´m buying it for Lost Planet.
 
Isildur´s Heir said:
Mass Effect will not be the reason for me to buy a 360, because it will be going to the PC too.
But i´m buying it for Lost Planet.


Sorry, but Mass Effect is exclusive to the 360.
 
kainedamo said:
Sorry, but Mass Effect is exclusive to the 360.
That just shows what you know....:p

Mass Effect will be in the PC, just like Gears of War will be too.
That´s a known fact by now.
Besides, it´s Bioware, and Bioware is mainly a PC developer (they said it, not me), so, their games either are PC exclusive (Dragon Age) or end on the PC (Mass Effect and Jade Empire), or start to be made for the PC, but due to contracts, end on the Xbox a bit earlier (KOTOR).

When a game is 360 exclusive, don´t put the PC on there, that´s refering to the console market.
 
Isildur´s Heir said:
That just shows what you know....:p

Mass Effect will be in the PC, just like Gears of War will be too.
That´s a known fact by now.
Besides, it´s Bioware, and Bioware is mainly a PC developer (they said it, not me), so, their games either are PC exclusive (Dragon Age) or end on the PC (Mass Effect and Jade Empire), or start to be made for the PC, but due to contracts, end on the Xbox a bit earlier (KOTOR).

When a game is 360 exclusive, don´t put the PC on there, that´s refering to the console market.


I guess you and I have different ideas of what is "known fact".

Chris Priestly:
As we've said before, Mass Effect is planned as an Xbox 360 exclusive title. This means we are not working on a PC version and have no plans to start making one.
It is possible that one could be made in teh future, but it would certainly be a wait of a number of years before we even start to make one, let alone actually release such a thing.

I'm not saying that waiting is 100% a bad idea. I never thought we would make a PC version of Jade Empire, but now we are. But if you want to wait multiple years just to find out that we are not making one, then it's up to you.

Personally, I don't own a 360 either. But I take a look at Mass Effect which is already 3 games that I want to own (the original, plus our announced 2 sequels), I look at the content that'll be available for ME through Xbox Live, and I look at the other titles on the 360 that I'd liek to play (even though I'm a PC RPG geek, I do play a few sports games which I find work better on platforms), and I'm going to buy one.

Whether you get one or not, it should be a careful decision for you, or for anyone. We have a number of staff here at the office with old "next big thing" consoles they bought for only 1 or 2 games gathering dust. Look at the titles available, look at your finances and see what the right choice is for you.
 
kainedamo said:
I guess you and I have different ideas of what is "known fact".

Chris Priestly:
As we've said before, Mass Effect is planned as an Xbox 360 exclusive title. This means we are not working on a PC version and have no plans to start making one.
It is possible that one could be made in teh future, but it would certainly be a wait of a number of years before we even start to make one, let alone actually release such a thing.

I'm not saying that waiting is 100% a bad idea. I never thought we would make a PC version of Jade Empire, but now we are. But if you want to wait multiple years just to find out that we are not making one, then it's up to you.

Personally, I don't own a 360 either. But I take a look at Mass Effect which is already 3 games that I want to own (the original, plus our announced 2 sequels), I look at the content that'll be available for ME through Xbox Live, and I look at the other titles on the 360 that I'd liek to play (even though I'm a PC RPG geek, I do play a few sports games which I find work better on platforms), and I'm going to buy one.

Whether you get one or not, it should be a careful decision for you, or for anyone. We have a number of staff here at the office with old "next big thing" consoles they bought for only 1 or 2 games gathering dust. Look at the titles available, look at your finances and see what the right choice is for you.
Don´t get me wrong, i´m going to get me a 360, and buying Mass Effect for it, but i´m still 100% sure that it will end on the PC.
First we have this:

Mass Effect will come to PC (it’s currently only announced for Xbox 360): it’s not been officially confirmed but we have it on good authority. It’s been three years since a BioWare developed game hit the PC: Mass Effect is a forceful reminder of why that’s too damn long.
dsc00306-small.JPG


Secondly, in an interview (last year, i think), Ray Muzyka (or Greg Zeschuk, one of the two), said that Bioware is, above all, a PC developer (it was in that interview that he said they were going to bring Jade Empire to the PC).
Third, if you go to the Bioware boards, you´ll notice that, even if it´s not announced yet, Mass Effect on the PC is a extremely huge possibility.

But, the real deal is, i can´t care less if it´s going to the PC or not, all i care is to have it.
 

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