Over the last few years, a group of developers have been taking a journey of a different kind to the Game Developers Conference. It's called Train Jam, where a whole bunch of developers pay a minimum of $US280 for a 52 hour trip from Chicago to San Francisco.
It's become a hugely famous event within the developer community and, naturally, people wanted to recreate those efforts here. So for 2019, around 50 developers made their way from Brisbane, through Sydney's Central and all the way down to Southern Cross Station for
Melbourne International Games Week.
There was just one unique problem: Australian country trains don't have power points.
Travelling from Brisbane to Melbourne with no in-built power is no small feat. The whole journey is just over 1600 kilometres and runs over two days, since the Countrylink timetable doesn't guarantee that you'll be able to hook up with the Melbourne train once you arrive in Sydney. The leg from Sydney to Melbourne alone, which I joined on a brisk Sunday morning from Central Station's country terminal, takes just under 11 hours.
And not only is there no power, but for the vast majority of the trip — especially if you're on Optus or Vodafone, as most of the attendees discovered — there's no mobile reception either.
When you're in the middle of a jam, and you can't work out why objects on screen have suddenly vanished into space, or the camera in your Unity game is about fourty miles back from where it should be, that's a bit of a problem.
But, as Locomojam organiser and long-time director of the Melbourne IGDA chapter Giselle Rosman explained, it's also part of the jam's charm. The Locomojam is the smallest she's ever run — this year's Global Game Jam had just over 250 developers
participating in Melbourne alone — but it's also, curiously, one of the more social.