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Hype Survivor Hype Survivor 29: Spy vs Spy - Day 18: The Art Of Spying

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Hunter Rider

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So here we are the final challenge before the jury gets to pick apart the two finalists, we just need to sort out who will be the finalists, who will get to the main event, the Ali vs Foreman of the Hype!..Ahem, firstly commiserations to Ahura, whatever it is that has kept you offline hopefully has nice legs. ;) Anyway first the formalities.

Rules:

Twenty four spies. Two tribes. One Survivor.

Each 'day' is marked by a new challenge. Days in this game can last anywhere from ten minutes to one week. Each tribe will receive team challenges (instructions for challenges will be explained for each challenge). Challenges can be anything from basic trivia, to various games, to photo editing competitions. Judgment and scoring of challenges will vary depending on the challenge and will be explained in the challenge PM. The tribe who wins the challenge will receive immunity. The tribe who loses the challenge will go to tribal council.

Tribal council is simple. Each player receives on vote, you vote out the person you want to remove from the game. Majority vote wins. Once you are voted out, you no longer play the game and for all intents and purposes lose. Ties at tribal council will be broken by special challenges.

At some point the tribes will be merged into one tribe. Only the hosts will know about this day until the time it actually comes. Once tribes merge, challenges will be played for individual immunity at tribal council. In other words, you’re on your own.

Hype! Survivor is a game of both strategy and deception. Alliances are both permitted, and encouraged. Masterminding and forethought are the keys to success. On a side note: alliances can be with any of the 26 players... doesn't matter who they are... doesn't matter what tribes they're on... just make sure it's someone you trust... or not. As the old saying goes: keep your friends close, and your enemies closer.

The final Jury will be composed of 7 people: everyone voted off from the remaining nine players who didn't make the finals. The Jury and only the Jury will vote FOR WHO THEY THINK SHOULD WIN of the final two remaining players to find the winner of the Hype! Survivor.

A note on cheating: It's very easy to cheat in this game. Very, very easy. Some of the rounds will be much more difficult to cheat at than others (some will be downright impossible to cheat on). Regardless, hosts have ways of catching you, and sometimes will even set up traps for you. If you feel you have to cheat in an internet game, by all means, go ahead... but if you're caught, you WILL be penalized. Again, specific rules of what's legal or not will be in each challenge PM.

This game will bring a couple new elements into the game. Firstly are reward challenges. Most challenges will include a built on side challenge that is entirely optional but winning it will give you or your tribe a reward of various types and sizes. These are separate from immunity challenges and are not required, but could be very useful.

This game will also feature the return of the hidden immunity idol. There is an immunity idol is hidden somewhere on the Hype. If you find it, it can be used in any tribal council prior to the revelation of votes. If you use it, you are safe from being voted out at that tribal council and all votes against you will be discarded. Once it is used, the user loses it and it will be hidden somewhere else on the Hype. It can be used any time until the final five tribal council. Once you’re in the final four, it is dead. Clues to the location will be the reward in alternating reward challenges. They will be given to your tribe captain and it is their choice as to whether or not they’d like to share them.

Starting with Day 2, Tribe Captains are to be announced in your tribe forum prior to the start of every challenge. They, and only they can submit your tribe’s official challenge submission. The same player cannot be captain twice in a row.

Once a submission is made in your tribe's forum or by PM, it is final. No editting of the submission or resubmission will be accepted, regardless of how much time remains until the deadline.

Finally, each tribe has a mole within it. This player is a double agent for the other tribe and will secretly vote in their tribe’s tribal council. For example, there is a member of the Black Tribe in the White Tribe. Despite being a member of the White Tribe and being able to be voted out of the White Tribe, they can secretly vote in the Black Tribe’s and only the Black Tribe’s tribal council. Likewise, there is a member of the White Tribe in Black and they have the same voting privileges. Now your job as a tribe is to root out this traitor and vote them out. If the spies make it to the merge, they will receive a HUGE clue as to the location of the hidden immunity idol as well as all other clues given up until that point.

These rules are subject to change at any time with absolutely no warning. They are more of guidelines for the game. Specific rules for each challenge will be issued via Challenge PM.

Assume everything is Eastern Time Zone.

MergeGrid-1-6.png


Challenge PM's will be sent shortly.
 
finally getting down to the wire
 
I absolutely LOVE this challenge! :woot:
 
Submission is done and DONE!

I think I nailed this challenge :up:
 
Good luck to you guys too :)
 
Thankls I was at Comic Con and I had a hard time logging on. It was great fun though despite the lines.
 
You are so lucky. I bet you had a bunch of fun. I have never gone to Comic Con before. :csad:
 
The Judging process is under way, I am posting the entries now for everyone to view.


Spider-Fan said:
Title: Crown of the North

The title comes from the name of the corporation, Northern Oil, seeing Chechnya as a source of vast wealth. Their crown, if you will.

Plot:

Rick Webster is an analyst for the CIA, whom has never been suited for field work like his deceased brother Brad. However, when the body of dead Chechnyan agent Mark Hilltop and his team comes into the possession of the CIA, Rick’s uncanny resemblance to the dead Hilltop makes him the only one capable of successfully completing a dangerous mission. Assuming Hilltop’s identity Rick is sent to Chechnya, which has undergone a government switch. Now under control of President Joff Barr, Chechnya has built an energy plant that can usurp the corporate influences of Northern Oil in the nation and give more power and wealth to the people. Along with agents Jon Jen, John Black, and Hank Murphy, Rick must infiltrate the newly formed government, move up in the ranks, gain access to this highly secured energy plant and destroy it so that the massive debt the new government has taken to build it will go bankrupt and give the corporations back their influence in the nation. In order to complete this mission, Rick must gain the respect of his fellow comrades, face his insecurity, and struggle with his own identity and allegiance to his country as the mission lasts longer and he gets further into the government structure.


Characters:

Rick Webster/Mark Hilltop: CIA analyst. Not a very skilled fighter and is more suited for brain work. He loved his brother, yet resents him because he knows he was a better man than he is. Because he is not used to working in the field, he begins to lose his sense of identity over the course of the mission, and starts thinking of himself more as Mark Hilltop the longer the mission lasts. He is highly intelligent, has a sense of what needs to be done and maintains tasks, but is held back by his own sense of inferiority and the deeply felt emotional damage that haunts him. He is a man surrounded by so many shadows, he can no longer see his own reflection. He is very introverted and practical.

George Webster: Rick’s father. Director of the CIA. He was always much closer to Brad than Rick because he was much prouder of Brad. They have hardly spoken since Brad’s death. He cares about Rick, but is willing to sacrifice him for the greater good.

Brad Webster: Rick’s brother. He was a decorated CIA field spy who was killed on a mission 3 years ago. Brad is described to have been a very honorable man and a generous big brother. Brad is an idealic image that Rick holds in his mind. Whether he was actually that way in real life is up for debate, but in Rick’s mind, he is remembered as flawless.

Jon Jen/Milo Kincaid: Hates being called JJ. He despises this mission because he doesn’t respect Rick in the least. He feels he is being wasted by babysitting a pencil pusher. He also has no respect for John Black. He is a man who considers himself to possess high moral principles that set him above others working in the intelligence field. He believes this to such an extent that he can become blinded to the actual good that these missions accomplish. He imagines everything is a personal test in which the important aspect is not the ultimate outcome, but how his integrity is effected by the moral decisions he makes. He is frustrated in this mission that his assumed identity he takes during the mission, Milo Kincaid, is mute. Forcing him to bite the tongue he must pretend he does not possess. He is pompous, distant, and dismissive.

John Black, AKA “Blackjohn”/Dimitri Umber: Complete and utter sociopath. For him, missions come second and his own personal gain comes first. Previous mission was deep cover for a drug cartel, in which before being called back to the service, it was discovered he had actually assumed control of the drug syndicate himself. He is described as being FAR worse than the previous cartel leader. Profits increased during his tenure as leader of the syndicate, before ultimately being disbanded. His dossier describes him as unreliable, amoral, and one of the best in the business.

Hank Murphy/Lonn Bransky: He is a brilliant sniper. Recruited from a SWAT team in Austin, Texas, he was raised in the country. He is a black and white thinker with a simple world view of good guys and bad guys, in which he is clearly playing for the good guys. He always tries to do what is right, and is willing to sacrifice himself for others, thus making him easily manipulated by his more cynical comrades.

Lancer Denchnikov: Young soldier in the Revolutionary Chechnyan Guard. After being rescued by Rick and his team, from republican loyalists in the provinces, Rick and he strike up a friendship. Lancer is intelligent, sharp, and dedicated. He has a clear sense of right and wrong, but often commits wrong for what he sees as the greater good. He has a utopian vision for his country, and is very charismatic, with a passion for life that is infectious and attractive to the more reserved Rick Webster.

General Stone: One of the top military commanders in the revolutionary power structure. He’s a man who’s many victories are at least partially responsible for the ascendancy of the revolutionary government to power in Chechnya. He is as hard a man as his name suggests and the commanding officer of Lancer, and the now deceased Mark Hilltop. At first, he is grateful for the aid that Rick and his men can provide, but as Rick begins to question his authority, he becomes a mortal enemy that will not be trifle with and will do anything to bring down this man of whom he is increasingly suspicious.

President Joff Barr: Leader of the revolutionary movement in Chechnya and current head of state. He’s a cousin of the younger Lancer, and xion of an influential Chechnyan-Russo family. He is a man of deeply felt beliefs, but can be petulant and childish. He feels entitled to the position he has risen to. Rather than feeling the need to be a better ruler, he feels others should make themselves better for having him as a ruler. His advisors do not directly contradict him, but rather manipulate him through flattery and insinuation as opposed to open disagreement, which is not advised.

Boris Pietravich: Former government minister under the old regime, betrayed his party when he saw that the tide was turning. He is largely responsible personally for the assassination of the former president and his wife. Now a member of the new ministry, he is respected and consulted, but never completely trusted. He is maybe the smartest man in government, but he has no higher ideals other than his own desire and profit. He is a true survivor that can be trusted to watch his own back, and usually win. His lead rival on the governing council is Veri Inefsky.

Veri Inefsky: He is the spymaster of the new regime. He is a man who does unspeakable things for all the right reasons. He believes in the new regime, and will do anything to see its goals of equality for all and international recognition for the State of Chechnya become a reality. It is very hard to get anything over on him. He sees his chief rival for the President’s attention on the council as Boris Pietrovich, a man he thinks of being almost as intelligent as himself, with none of the morality. Thus, a true danger to the new Chechnyan regime.

Mark Hilltop: By the beginning of the story, Mark Hilltop is dead. He was taken in Paris with his men by an MI6 assassination squad. A very good and loyal soldier, he and his team were from a remote region in the provinces of Chechnya. He has an uncanny resemblance to Rick Webster, and considering the general obscurity about where he is from, it is very unlikely that anybody in the newly installed Chechnyan government would know him well enough to spot the switch.

Guyev Hilltop: Mark Hilltop’s father. He’s an influential from the swamp provinces of Chechnya. Unaware that his son is dead, his appearance in the Chechnyan capital could cause the breakdown of the entire plot.

Action Sequences:

1- Rick has found Lancer in a tent being guarded by several soldiers. They are playing cards. John Black goes into the tent, acting drunk with a bottle of whiskey that he has poisoned (poison that makes you very sick). He gives the soldiers the bottle in order to be welcomed into the card game. For hours, he keeps up the act, and then the poison kicks in. The men grow weak, and then JJ and John kill the soldiers. This alarms the soldiers. John takes Lancer to Rick and Hank, and they ride off in a car. JJ distracts the soldiers by shooting a gun, and running off in the other direction. He is chased by the other soldiers in the camp. Eventually, he finds a tree to hide in. The others can’t find him until JJ starts picking them off from the tree. They can’t see him, so they light the tree on fire. JJ retaliates by throwing a grenade, killing all but the leader, who JJ jumps out of the tree and lands on with a knife in his hand. He stabs the man upon impact, killing him. JJ shakes it off, and takes a car to meet up with Rick, Hank, and John.

2- Lancer assembles Rick’s team and a few of his own agents for the raid of a town that is still in possession of the republican loyalists. They come in at night, and slaughter the people. Rick and his men are hesitant to act, but when pushed, Rick and Hank begin to kill civilians. The scene is long and brutal. Men, women, and children are shot, stabbed, and beaten to death all around the town. Hank picks off the people trying to run away with his sniper rifle, and his black and white view of the world is heavily damaged. John Black lavishes in the slaughter and loots bodies. Rick and Lancer shoot men standing side by side. JJ doesn’t kill anyone, however. Lancer notices this. At the end, it is revealed that they came there because the town was harboring an American spy. We see a man that Rick knows from the CIA brought into the room. Lancer orders JJ to kill him. JJ shoots him in the shoulder and just stands there. Tension builds until Rick grabs the gun from his hand, and kills the man himself out of fear that either the agent will compromise his identity or JJ will be exposed. Lancer is displeased with this because he wanted JJ to do it, but he accepts the outcome. They leave the town in ruins and not a single person alive.

3- Rick’s plan to destroy the plant goes into action. Rick enters the plant with JJ, now that he has clearance. John Black has gone missing by this point and Hank is outside in the perimeter of the plant, sniper rifle in hand. Rick and JJ split up at a fork in the building. Rick and JJ enter a restroom, which has been supplied with explosives and an access card by Boris Pietravich, who knows who they are. Rick and JJ walk out of the restroom, Rick and JJ then come to a heavily guarded door. Guards pull weapons on them. They ask them to identify themselves and that the area is restricted. Rick pulls out some papers, and as the front guard leans down, JJ grabs his weapon and kills the guard. Rick uses him as a human shield, and Rick and JJ gun the men down without any scars. Hank announces the movement of guards in the perimeter. They know they have about 2 minutes until the place is overrun by guards, so they begin to run. They use the card and enter a couple doors, dodging fire and shooting the occasional guard on the way. They are then flanked by a large group of guards. Right as they begin to lose hope, one of the guards in the rear begins firing at the guards. As they turn to find out what is going on, Rick and JJ shoot them on the other end. John Black is revealed in the guard uniform. He had been put into deep cover by Boris. They come to the center of the of the plant where the energy is stored. They arm the explosives. Guards get near the entrance to the room, and the trio flea as they get there and begin shooting. The guards call attention to their position heading to the rear. Guards block the escape. John waits around the corner, and kills an oncoming guard that was chasing them, and uses him as a human shield to take down the guards blocking the escape as Rick and JJ cover him on the other side. They grab a military vehicle, and drive out. Tons of guards are waiting, and Hank begins picking them off to make an escape path for the trio. Rick gets shot in the shoulder as they are making the escape. The explosives then detonate, creating a large explosion. The car nearly topples over, and the outside guards are either consumed by flame or take cover. Hank hops into the vehicle. He shoots at pursuing guards and they ride off. Boris’s men are waiting for them down the road. They tell them they will take them to the helicopter that Boris promised them.
 
.....
KALEL114 said:
Movie Pitch: The Mitchell Variable

Plot Synopsis:
Act 1 begins with two young agents meeting our hero at his home in Logan, Nebraska. We are introduced to retired spy Jack Mitchell. They try to talk to him, but he wants no part in anything they have to say. As they begin to leave, one of them says the word “Maikov”. Mitchell stops in his tracks and we get a flashback of him infiltrating a large compound deep in Russian territory on December 24th, 1991. We are then introduced to General Alexei Maikov. He is in an obviously disturbed state and his men seem nervous about that. A confrontation between Maikov and Mitchell begins. We learn that these two are bitter enemies and have made extreme sacrifices through out the years for their countries. A huge explosion shakes the room and a rope falls from the skylight above. Mitchell grabs the rope just as his watch begins to beep rapidly, he says “Poka” (bye in Russian) to Maikov, and is pulled up rapidly. A series of bombs, that he had placed throughout the compound, begin to detonate. Mitchell narrowly escapes the massive explosion and the flashback ends. Mitchell then agrees to go with the agents back to Washington to be debriefed. An organization has cropped up claiming to be under the leadership of Maikov. Intel claims that they have a plan that will cause the US great harm. Mitchell is asked to track down Maikov by using his extensive knowledge of him and his old contacts. He then heads to Paris, France to find an old contact named Francois.

Act 2 begins with Mitchell entering a small bar and confronting his old contact Francois. Francois dodges his questions very nervously. Then out of no where he his shot. Mitchell sees the reflection of the snipers scope and a massive car chase ensues. It ends with the sniper crashing. Mitchell is taken aback, because the sniper is Edith Corren. It is obvious that she was not only an old contact of Mitchells, but and old flame as well. She betrayed him in the past and she has never forgiven herself for it. She killed Francois to protect Mitchell. She confirms that Maikov is alive and has become obsessed with getting even with him and the US. Francois was ordered to drug Mitchell and take him to Maikov. The car chase was to get Mitchell far away from the bar, because more of Maikov’s men were on the way. She knew she couldn’t convince him to leave otherwise. As the conversation continued, they are both shot by darts and pass out.

Act 3 finds them in an old dungeon tied up in chairs. Maikov enters the room. He reveals that within the hour, he will launch a total of 20 nuclear missiles that he had hidden before the collapse of the USSR. They are aimed at key cities within the US. Mitchell eventually frees Edith and himself. She goes to find transportation and radio for help as he battles his way through the compound. When he reaches the main stronghold, Maikov is alone and standing in front of the launch sequence panel. A struggle ensues and a very elaborate shootout occurs between the two. Mitchell is shot in his side and falls to the ground. During the initial struggle, he planted a small explosive device from his watch on Maikov‘s back. Right before he initializes the launch, he hears the increasingly fast beeping from Mitchell's watch. Mitchell smiles and says “Poka”. The explosive blasts a hole through Maikov‘s chest. As Mitchell begins to pass out from the the blood loss, Edith appears and she promises to take care of him. Cut to a hospital. Mitchell is laying down and Edith sits next to him. His eyes are closed and Edith reaches for his hand. Voiceover of Ronald Reagan’s famous quote:
“Above all, we must realize that no arsenal, or no weapon in the arsenals of the world, is so formidable as the will and moral courage of free men and women. It is a weapon our adversaries in today's world do not have.”
His eyes open and the movie ends.
 
Main Characters:
Jack Mitchell- Mid to late 50’s retired US spy. He’s a tough no nonsense man with a hint of a sense of humor. His country comes first, but his age is catching up to him.
General Alexei Maikov- A Cold War Russian mad man, who kills in the name of his fallen country. His only mission in life, is to destroy Jack Mitchell and the US.
Edith Corren- A French spy for hire that played both sides during the Cold War. She broke Mitchell’s heart in the process. She puts up a tough front, but still harbors feelings of regret for her past actions.
Francois Fresco- Old contact of Mitchell’s. A shifty man, whose alliance is unknown.
Director John Henderson- Director of the CIA. Not thrilled to bring in a “dinosaur” agent to help his agency. He is a strict man and not liked by his employees.
Nikolai Korotayev- Maikov’s main underling. He follows Maikov everywhere and handles some of his dirty work. He has no ambition and shows no emotion.
 
Act 1 Action Piece:After the confrontation of Mitchell and Maikov he sets off a series of explosions. We are talking massive explosions that start from the outside of the building and make their way through out. A shot of Mitchell being pulled out of the building via helicopter should show him coming fast toward the camera with explosions below.

Act 2 Action Piece: The car chase between Edith and Mitchell is going to be massive. No CGI at all. Only old school techniques are to be used. Think The French Connection times ten. Parking garages, narrow allies, jumping a bridge that’s opening up, and add the nuisance of Paris police.

Act 3 Action Piece: The brutal trek through the compound will be full of guns and martial arts, but the climax gunfight is what will wow everyone. Think Hard Boiled, but one on one. Bullets, bullets, bullets. The stronghold will have thick pillars and plenty of cover opportunities. The explosion at the end would be small enough to blow a hole through Maikov‘s back, but not cause damage to the surrounding area. Have a shot looking at Mitchell through the hole before Maikov falls.
 



For Fun
Basic Synopsis: DVD
Jack Mitchell was a spy during the Cold War. He was considered, in private circles, as the best ever. With the collapse of the Soviet Union, Mitchell retired from duty and has lived a quiet and secluded life ever since. He is brought back into the fold when an old enemy returns with a grand scheme that could put the nation in ruins.
POWdER-man said:
Title
Dangerous Games: No one lives forever

Synopsis
This is the story of one man’s seemingly normal life. Frank (Butler) lives an average life as a security guard for Fenway Park. He wakes up each morning and kisses his wife goodbye before starting his day. What he doesn’t expect is that today, his whole life will turn upside down.

Frank has always had the talent in hitting his targets every time. Whether it is shooting jump-shots with his friends on a Saturday afternoon, or using it to catch criminals during his job. After preventing an assassination attempt on the President one fateful day, his talent garners interest that attracts positive attention, as well as negative. This results in a backlash from the foiled terrorists, which ends with tragedy at home. On the run, and fearing for his life, Frank is recruited by Mr. Smith (Jackson) and thrown into the life of espionage. With nothing left to lose, and a score to settle, Frank is determined to get his revenge on those responsible.
Teamed up with the more experienced but beautiful agent Autumn Lodge (Pinto) he is trained as a spy for the U.S. Government. Eventually Frank learns that the former KGB operative, turned illegal arms dealer, Dr. Victor Malicius was responsible for the assassination attempt. More importantly he learns that this was only the first step of a more sinister plan that could change the world as we know it. Running out of time, can Frank stop Dr. Malicius before time runs out?

Action Sequences
1. Assassination attempt
- Set in Fenway Park one hot day, the president has come to watch a baseball game between the Red Socks and Yankees. Sitting in the first row behind first base, the president along with his family are enjoying the game in front of them. Secret Service is at the end of each row, and section on constant watch for the president. Our hero, is stationed next to the dugout, across the field, close to third base. His main goal is usually to guard the field and to make sure no jokester decides to run out on the field but today he will play a much more important role.

Eastwood has always had keen sense of perception and has always been a good judge of character, what he didn’t realize is that this along with his perfect aim would help save the day. Fans’ bringing in souvenirs to the park is nothing unusual, including bats in hopes of getting an autograph from their hero. However Eastwood was eyeing a fan along the first row that seemed out of place. If you ignored the suit he was wearing on such a hot day, and the fact he was alone at the game, what can’t be ignored was his complete disinterest in the game. Along with the fact he had a souvenir bat with him. Not something you would normally see with a person like our suspect. He looks more like a person who would simply buy the collectible rather than wait hours just on the slight hopes of getting an autograph. Seven innings go by without incident but Eastwood doesn’t take his eyes off our suspicious individual. It would be during the Seven Inning Stretch where he would make his move. As the fans, including the president and his family, stand up for the traditional Seven Inning Stretch, our suspect takes his bat at hand and screws the top off. Realizing what is about to happen, but without time to warn Secret Service or be able to reach the suspect on his own, Eastwood takes out his baton. He only has one shot at this, as the suspect quickly raises the bat to eye level and with his red laser pointer has his target in sight. Eastwood flings his baton and just a moment before the shot is fired, the baton hits the suspect’s weapon out of his hands causing the bullet to miss its target and ricochet off the opposite wall. However the gunfire causes a panic, and the crowd begins to rush out the exits while secret service swarm around the President to get him and his family out and safe as soon as possible. Eastwood is in hot pursuit of the attempted assassin, but the crowd makes it hard to reach him. Unfortunately he is alone in his pursuits as Secret Service is too busy worrying about the President without knowing where the shot was fired, and the other stadium security guards were immediately on crowd control. Eastwood’s attempts to get closer are met with difficulty as he struggles to get through the crowd. His suspect is getting farther away. He has no choice but fire his only one hope. It was his lucky baseball that he kept in his pocket every day. He was constantly teased about the bulge this would produce in his pants, but he didn’t care. It was from his childhood and it brought him some minor relief that everything would be safe and sound. He reached into his pocket and grabbed the ball in his hand. He has perfect aim, but the crowd makes it difficult to get a clear shot. Only one chance before he gets away for good. Eastwood throws a Hail Mary in the air and lands squarely on the back of the assassin’s head. Eastwood approaches the assassin as he sees him reach into his pocket. At first it would seem to be a gun but he moves his hand quickly to his mouth and swallows the small object. The guy starts thrashing around and foaming at the mouth as he collapses to the ground. A suicide pill, I guess we are not going to get anything from him now, thought Eastwood.

2. Torture scene
- Set in the basement of Dr. Malicius’ lair, our hero has been captured and strapped to a chair. It would mark our first direct encounter between Malicius and Eastwood. Eastwood is taunted by Malicius on the fact that he was responsible for killing his family. He goes into detail about their deaths which alone is enough to begin breaking down the inexperienced Eastwood. Of course that is what Malicius hopes would do the trick as he needs information on the plans from the CIA. This manner would take too long and is already beginning to bore Malicius. So he brings his main henchman, Ironfist, into the room. The big mammoth enters the room and you know that he was not there to bring Malicius some tea. If it weren’t enough that this guy looks like he could take out 10 men on his own, his bones in his hands and forearms had been grafted with iron by Dr. Malicius. Making him a very dangerous man to deal with alone and subdued. As a demonstration of his power, Ironfist punches through a solid brick wall without even grimacing. The sick bastard seems to even enjoy any pain it might give him. Without saying a word Ironfist approaches Eastwood, but he stops just in front of him. He does nothing without the okay from Malicius. He has been trained well but such devotion comes with a price. Malicius gives Eastwood one more opportunity to reveal the CIA’s plans before releasing Ironfist on him. Without getting a verbal response Malicius leaves the task to Ironfist but warns him not to kill Eastwood, at least not yet. As Malicius leaves the room, Ironfist grimaces at Eastwood and begins his torturing methods. It does not take long to realize that Ironfist is good at what he does, as he squeezes Eastwood’s head between his hands. He knows his strength well, and can tell how far to go before he would actually crush the head of his victims. Not wanting to kill Eastwood on Malicius’ commands, Ironfist works his magic on Eastwood until he hears a noise in the back room. Stopping a moment to investigate the noise he leaves Eastwood to himself and his thoughts. This may be his only chance to escape. Pulling on his cuff link he removes the small object and grabs it into his hand. Fortunately the straps are mechanically controlled and the button that opens and closes them is only 15 feet away. For most people this would be an impossible task but for Eastwood this was as simple to him as scratching his head. However without wanting to take chances he lines up his shot and carefully aims at his small target. Flicking the small cufflink from his fingers the object bounces off his target and releases Eastwood from his restraints. However, taking his time came with a price as Ironfist has returned and has no plans in letting Eastwood go. As he moves closer our hero starts to admire the size of this beast, but unfortunately he doesn’t believe compliments will help his situation. Trying to figure out a way out of this, Eastwood discovers what caused the noise that helped his escape. A slim figure comes from the shadows so swiftly and delicately you wouldn’t know she was there if you weren’t looking right at her. This does not bode well for Ironfist as he receives a double kick to the back of his head sending him flying head first into a brick wall. For any lesser man this would surely knock them out if not kill him, but without a moment of hesitation Ironfist starts to get up. Eastwood and Autumn stand there before him wondering what will take this monster down for good. When suddenly, our hero comes up with a plan that could save their lives. As Ironfist quickly gets up and approaches our heroes, he takes swings with his huge trunks for arms. Using his momentum against him, Eastwood spin kicks one of Ironfist’s swings and deflects his fist that comes back at him and hits him squarely in the face. This knocks out the monster as he lunges forward and falls to the ground. The punch did not kill him but he will wake up with one hell of a headache. Eastwood and Autumn move quickly and exit from Malicius’ lair before he discovers what has happened.

3. Helicopter chase
- Set in the air, Dr. Malicius’ and is attempting to escape in his helicopter. Eastwood and Autumn are right behind him with their own confiscated aircraft. As they move quickly between buildings and structures, this chase will last as long as they have gas in the tank as there were no weapons on the aircraft. The only good news is that their helicopter is slightly faster than Malicius’ but the down side is they were nearly out of gas. Fortunately, they move out of the city and start flying over the country side. As they approach Malicius’ aircraft Eastwood shoves a parachute into Autumn hands and tells her to jump out now. Autumn is confused but Eastwood says there is no time to explain as he quickly makes her put it on. She looks at him and kisses Eastwood on the lips before exiting the helicopter. Eastwood looks back and sees her chute open safely and knows at least she will be okay, and then he turns back at what he must do. He takes some chain from the back of the aircraft. He maneuvers himself as close Malicius as possible. He opens the small window in the aircraft and grabs the chain in his hand. Not much room to work with but just enough for Eastwood. He swings the chain in the propeller blade which quickly wraps around and jams up the inner rotating gears. This turns Malicius’ helicopter into a death machine that begins plummeting to Earth. Unfortunately for Eastwood, his aircraft begins losing power as it runs out gas. Without much time he snags the second parachute and dives out of the helicopter before he gets trapped inside. Eastwood still having to put the parachute on, throws it over his shoulders and buckles the straps as fast as he can move. The Earth approaches faster than he can move his hands. He ignores these thoughts and puts it in the back of his head as he doesn’t have much time to waste. Once he straps on the last buckle, he pulls the chord and the parachute releases. The sudden jolt, as the parachute catches the air beneath it, was the biggest relief for Eastwood. He watches as both aircrafts crash down below with astounding explosions against the hill side. But Eastwood can’t help but wonder if Malicius had survived the crash. There were no other parachutes floating in the air, but he can’t shake that feeling deep in his gut that it was probably not the last time he will see him.

Characters
Hero – Frank Eastwood – Gerald Butler
gerardbutler02s.jpg

Villain - Dr. Victor Malicius – Alfred Molina
alfredmolinapics003.jpg

Henchman – Ironfist - Adewale Akinnuoye-Agbaje
akinnuoyeagbje560.jpg

Love interest – Autumn Lodge – Frieda Pinto
freidapinto11.gif

Boss – Mr. Smith - Samuel L. Jackson
ironman220090115nickfur.jpg
 
Strong submissions from both Kal and Powder :up:

I tried to format mine the way you'd see an actual character list in a screenplay and keep my plot synopsis as simple as possible. I didn't want to outline an entire movie in this project, though I kind of did in my head, lol.
 
I was shooting for as if I were pitching the movie to an actual studio head. A good pitch takes 20 minutes or less and outlines the entire movie, plus highlights when each act ends and begins.

Powder and SF. You guys did an amazing job with yours! You guys are very talented. :up:
 
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You didn't do so bad yourself :cwink:

I appreciate the compliment, man. It's funny because I found the hardest part for me was the title. The rest of my submission I had done inside of 3 hours. The title took me an hour :csad:
 
So...about those results!
 
Yeah, lets get this done.

BTW thanks guys on the compliments. You guys did wonderful as well.
 
Isn't the suspense killing you? (posting for a page bump for my announcement :yay:)
 
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