New DARK SECTOR screens.

Mentok

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Remember the Sci-Fi/Ninja/Cyborg game DARK SECTOR? This is what it looked like...


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Looks like they ditched the whole Scii-Fi/Ninja/Cyborg theme...

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I can't tell if the graphics are crap, or there's just some wishy effect going over them all.
 
Looks like Resident Evil 4 with ultra awesomely cool slicing thrice death machine. I will anticipate it. :up:
 
But its no Sci-Fi/Ninja/Cyborg in outerspace game :cmad:
 
True. :(

But a thrice slice weapon is what I've always dream of. :(
 
Electro UK said:
True. :(

But a thrice slice weapon is what I've always dream of. :(

YEah that is pretty coolll... The GLAIVE or whatever they are calling it.
 
Thrice slice is a good name, call it that. :woot:
 
http://www.ps3land.com/article-911.php

The story behind Dark Sector follows a character named Haden, an assassin employed by an American government agency to investigate strange happenings in the Balkin state of Lasria.

When starting the game you find that Dark Sector is codename for the bioengineered expieriments happening at Lotus Complex in Lasria. Basically, the projects go bad and a virus breaks out turning humans and animals into monsters. The infected organisms quickly transform into partially metallic lifeforms and are driven mad by the pain caused from the transformation.

Haden is intrested due to the fact that he is a killing machine who is sent in to investage the virus but while there is infected. However, instead of turing crazy, Haden finds himself in control of the virus forming a genetic defect called Familial Dysautonmia, which disables him to feel pain.

Sinclair stated, "You always have to have some kind of wierd superhero quirk."

To continue, Haden throughout the game will learn new ablities with his ever progressing infection including an ability you start with from the begining of the game called the "mag disc". The disc is a weapon you are equiped with from the begining; a 3-bladed throwing weapon that forms from the hand. You will use this "mag disc" to dismember enemies, grab distant objects, and much more. Sinclair joked by stating, "If we f--- this up, then we've lost everything."

Other than the disc, Haden will have powers and guns at his disposal. One of the things Sinclair touched base on was the fact that the animations in Dark Sector will be more realistic- in terms of using the weapons. For example: Haden will be hestitant at first when using the disc but as the game progresses and you use the weapon more, your attacks and animations will be faster and more fluid. Also, as the game unfolds you will fight many bosses where once you defeat them you will earn new abilities. One of them being the ability to create shields on the go using your disc to fan out and block any oncoming attacks.
 
Hot damn, that boomerang/shuriken thingmajig of his = :wow::up:
 
Mentok said:
But its no Sci-Fi/Ninja/Cyborg in outerspace game :cmad:

Yeah, that was a pretty cool concept. :(
 
^ yea, that look was really cool, a cyborg assassin/ninja from space

now whats the theme?
 
I liked the Cyborg Ninja look the most. Remember I think two E3's ago, where it showed him breaking into a space ship and taking out a bunch of guys with cool spy weapons? That game looked badass. I wish they kept that.
 
This looks like ****. Three of those shots look nearly exactly the same. And for everyone going on about his blade thingy, just go play Painkiller.
 
um, painkiller sucked, and this game, from everything said about it so far, looks to rule all. and of course half the screens look the same, genius, he's in his attack stance. that's like saying "hey! mario is in the same pose in all these screen shots!" or "hey! solid snake is standing in the same stance in all the different areas!!! OMG!!" of course they are. if you can name a game where they change stances signifigantly, then please do.

c'mon. :rolleyes:

did anyone here read the gameinformer article about it?
 
I liked the old look better.
 
Nope, this is a lot better(having a technoganic virus spreading over your body) then the original idea.
 
Seemingly, Digital Extremes have no balls.. at all.
 
Mr. Credible said:
um, painkiller sucked, and this game, from everything said about it so far, looks to rule all. and of course half the screens look the same, genius, he's in his attack stance. that's like saying "hey! mario is in the same pose in all these screen shots!" or "hey! solid snake is standing in the same stance in all the different areas!!! OMG!!" of course they are. if you can name a game where they change stances signifigantly, then please do.

c'mon. :rolleyes:

did anyone here read the gameinformer article about it?

Even if Painkiller sucked, that doesn't change the fact that it's the same weapon as in this game. And don't spew me that bull**** about the same pose. How about a ****ing screen where's he, you know, ATTACKING? This game still looks like ****.
 
Ewww....I like the original look. I don't want this game now. I wanted it cause it looked like a Splinter Cell in Space. Now it looks like a Gears of War or Resident Evil 4 ripoff. Eww...
 
Total RE4 ripoff with a gimmick weapon.

This will suck like the rest of DE's games. Pariah, Warpath, etc...

Is this PS3 exclusive? If Sony paid for this, they're more out of touch than I thought.
 
SpeedballLives said:
Ewww....I like the original look. I don't want this game now. I wanted it cause it looked like a Splinter Cell in Space. Now it looks like a Gears of War or Resident Evil 4 ripoff. Eww...


In 2006, major overhauls to the game were revealed, showing a completely different looking main character, and a noticeable less sci-fi setting. The developers (according to the November 2006 Game Informer issue) changed the tone of the game because when the team first started on the game, sci-fi shooters were a big flagship in games, but when the potential of next gen hardware was realized, most gaming companies opted for a more realistic look for their games, so Digital Extremes followed suit.

as I've said, they lack innovative or daring balls.
 

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