Project X Zone 2 (3DS)

Done
Enemy: Zagi (Tales of Vesperia)









Enemy: Azure Kite (.hack//)





Opening Movie Screenshots
Graphinica is handling the opening animation, under the supervision of Yasutoshi Iwasaki. A number of characters will appear. The opening theme is called “Sekai ha Hitotsu no Budai,” and the ending theme is called “Tsuki Akari no Curtain Call.” Both are composed by Yuzo Koshiro, with lyrics by Monolith Soft’s Souichirou Morizumi and vocals by Marina.


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3DS, Bandai Namco, Fami-shots, Monolith Soft, Project X Zone 2, RPG
source: Gematsu
 


Project X Zone 2 Gets A Tokyo Game Show 2015 Trailer. September 16, 2015 . 8:15pm

The new trailer shared by Bandai Namco for Tokyo Game Show shows off the upcoming title’s gameplay.


Bandai Namco has shared a new Project X Zone 2: Brave New World gameplay trailer for this year’s Tokyo Game Show. Here’s a look.
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Project X Zone 2: Brave New World is scheduled to release for the Nintendo 3DS on November 12th, 2015 in Japan, and early 2016 for North America and Europe.

Read more stories about Nintendo 3DS & Project X Zone 2: Brave New World on Siliconera.
Also with below



3DS
Project X Zone 2 launches February 16 in North America
Published 5 hours ago. 8 comments.

PXZ2-Dated-US-TGS15.jpg


Project X Zone 2 will launch for 3DS in North America on February 16, 2016 Bandai Namco announced.
A Japanese release was previously confirmed for November 12. A European release is planned for early 2016.
Here’s a rundown of the game, via Bandai Namco:
Developed by Monolith Software Inc, Project X Zone 2 gives gamers the opportunity to play as their favorite characters from a multitude of franchises including the “Tekken” series, Tales of Vesperia, and “.hack//” series from Bandai Namco; the “Resident Evil” series, “Devil May Cry” series, and “Megaman X” series from Capcom as well as Yakuza: Dead Souls, the “Sakura Wars” series, and “Virtua Fighter” series from Sega, with many others to be revealed. Players will form teams of characters hailing from these classic series’ and engage enemies through strategic turn-based battles.
View a new set of screenshots at the gallery.
visit gallery »



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3DS, Bandai Namco, Clips, Monolith Soft, Project X Zone 2, Release Dates, Screenshots, TGS 2015, Trailers
source:Siliconera & Gematsu
 

3DS
Project X Zone 2 adds Fire Emblem, Xenosaga, and Xenoblade characters

Published 1 min ago. 0 comments.

Chrom, Lucina, KOS-MOS, and Fiora.

PXZ2-Additions-Init_09-19-15.jpg




Bandai Namco announced four new characters playable in Project X Zone 2 during its Tokyo Game Show stage event.





Fire Emblem: Awakening‘s Chrom (voiced by Tomokazu Sugita) and Lucina (voiced by Yu Kobayashi) make up the first new Pair Unit, while Xenosaga‘s KOS-MOS (voiced by Mariko Suzuki) and Xenoblade‘s Fiora (voiced by Eri Nakao) make up the second new Pair Unit.


Project X Zone 2 is due out for 3DS in Japan on November 12, in North America on February 16, and in Europe on February 19. Bandai Namco plans to announce more new characters just before the game’s Japan release.


Watch a trailer featuring the new characters below.


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Thanks, Re: Zaregoto.

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3DS, Bandai Namco, Clips, Monolith Soft, Project X Zone 2, RPG, TGS 2015, Trailers

source: Gematsu
 
3DS

Project X Zone 2 adds Shenmue’s Ryo Hazuki, Street Fighter’s Ingrid, and Tales of Vesperia’s Estelle

Published 13 hours ago. 37 comments.
New characters confirmed via Korean version.
Shenmue‘s Ryu Hazuki, Capcom Fighting Evolution and Street Fighter Alpha 3 MAX‘s Ingrid, and Tales of Vesperia‘s Estelle are all playable characters in Project X Zone 2, leaked images of the Korean version reveal.
Project X Zone 2 is a crossover strategy RPG featuring characters from Bandai Namco, Capcom, and Sega. It’s due out for 3DS in Japan on November 12, in North America on February 16, and in Europe on February 19.
Get the leaked images below.
Ryo Hazuki (Shenmue) – In the illustration.

Ingrid (Capcom Fighting Evolution) – First character at the bottom

.
PXZ2-Leak_09-24-15_002.jpg

Estelle (Tales of Vesperia) – Character cut off at the bottom left.

PXZ2-Leak_09-24-15_003.jpg

Thanks, Games Talk.

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3DS, Bandai Namco, Leaks, Monolith Soft, Project X Zone 2, RPG
source: Gematsu
 


3DS
Project X Zone 2 adds M. Bison, Pyron, and more enemy characters
Published 12 hours ago. 25 comments.
Leaked Ingri, Ryo, and Estelle confirmed, as well.

PXZ2-Fami_10-06-15.jpg




Famitsu this week confirms a number of new characters set to appear in Project X Zone 2, including the leaked characters from the Korean version of the game.
The full list of new confirmations include:
Solo Units

  • Ingrid (Capcom Fighting Evolution)
  • Ryo Hazuki (Shenmue)
  • Estelle (Tales of Vesperia)
Enemy Characters

  • M. Bison (Street Fighter)
  • Pyron (Darkstalkers)
  • Black Hayato (Star Gladiator)
  • Ranmaru (Sakura Wars V)
  • T-elos (Xenosaga)
  • Metal Face (Xenoblade)
Event Scene Characters

  • Ada Wong (Resident Evil 6)
  • Miles Edgeworth (Phoenix Wright: Ace Attorney)
  • Garigliano (Resonance of Fate)
  • Tarosuke (Yokai Dochuki)
  • Tiki (Fire Emblem: Awakening)
Project X Zone 2 is a crossover strategy RPG featuring characters from Bandai Namco, Capcom, and Sega. It’s due out for 3DS in Japan on November 12, in North America on February 16, and in Europe on February 19.
Thanks, Otakomu.

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3DS, Bandai Namco, Famitsu, Monolith Soft, Project X Zone 2, RPG

source: Gematsu
 
ok last one
Metal Face (Xenoblade)






■ NPC Event Scene Characters


Ada Wong (Resident Evil 6)



Miles Edgeworth (Phoenix Wright: Ace Attorney)




Project X Zone 2 is a crossover strategy RPG featuring characters from Bandai Namco, Capcom, and Sega. It’s due out for 3DS in Japan on November 12, in North America on February 16, and in Europe on February 19.
source: Gematsu


There were three other characters left.
Garigliano (Resonance of Fate)
Tarosuke (Yokai Dochuki)
Tiki (Fire Emblem: Awakening)



but you can view them in the article it's self .
 

3DS
Project X Zone 2 second trailer
Published 14 mins ago. 0 comments.
Watch the new, 14-minute trailer.

PXZ2-PV2_10-08-15.jpg


Bandai Namco has released the second official trailer for Project X Zone 2.
If you missed it, yesterday we got a look at the game’s latest characters, including Ryo from Shenmue, Estelle from Tales of Vesperia (pictured to the right), and Ingrid from Capcom Fighting Evolution.


Project X Zone 2 is a crossover strategy RPG featuring characters from Bandai Namco, Capcom, and Sega. It’s due out for 3DS in Japan on November 12, in North America on February 16, and in Europe on February 19.




Watch the new trailer below.
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3DS, Bandai Namco, Clips, Monolith Soft, Project X Zone 2, RPG, Trailers
source: Gematsu
 


Project X Zone 2 Will Be Playable In 7 Languages. October 30, 2015 . 10:00am

The original Project X Zone was only translated into English,
but Project X Zone 2 will feature localizations for seven different languages.
The original Project X Zone localization was rather limited. While released in North America, Europe, and Asia, it was only translated into English. Bandai Namco is doing a bit more for Nintendo 3DS owners with Project X Zone 2: Brave New World. Monolith Soft’s Koji It****ani confirmed that the localizations of the sequel will be translated into seven different languages.





Each region will have different language options. People in North America who pick up Project X Zone 2 will have English, French, and Spanish language options to choose from. Europe gets two additional languages, as their version of the game will have English, French, German, Italian, and Spanish available. When Project X Zone was localized for South Korea, it was only available in English, but Project X Zone 2 will only have a Korean language option. Finally, the Taiwan and Hong Kong localization of the game will only have a Japanese language option.






Nintendo 3DS owners will be able to play Project X Zone 2 on February 16, 2016. In addition to the extra languages, Project X Zone 2 will not have any content modified, unlike the localization of Project X Zone, which altered some art and music for the overseas release.

Read more stories about Bandai Namco & Nintendo 3DS & Project X Zone 2 on Siliconera.

source: Siliconera
 

3DS
Project X Zone 2 opening movie
Published 1 day ago. 45 comments.
3DS strategy RPG sequel due out this Thursday in Japan.

PXZ2-OP-Movie-Leak.jpg
Project X Zone 2 isn’t due out until this Thursday, November 12 in Japan, but someone managed to get a hold of the game early and upload its opening movie to Niconico.



The 3DS crossover strategy RPG features characters from Bandai Namco, Capcom, and Sega. While Japan will get it this week, it will launch in North America on February 16 and in Europe on February 19.




Watch the opening video below.

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(When Bandai Namco releases the direct-feed opening movie, we’ll update and bump this article.)
Thanks, Games Talk.


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3DS, Bandai Namco, Clips, Monolith Soft, NYCC 2015, Project X Zone 2, RPG, Trailers

source: Gematsu
 



Project X Zone 2 Pre-Orders Include A Theme And Rare Item Pack. November 19, 2015 . 11:00am

People who pre-order Project X Zone 2 will get a Nintendo 3DS theme, Challenge Stage, and three pieces of in-game equipment.






People who place a pre-order for Bandai Namco’s Project X Zone before its release will receive free downloadable content. An exclusive Nintendo 3DS Home Theme and a Rare Item Pack are only available if people commit to the game ahead of time.

The Project X Zone 2 Nintendo 3DS Home theme features cover art from the game. All of the characters appearing on the box are there, though the logo has been repositioned so it isn’t covering them.

The Project X Zone 2 Rare Item Pack is mainly made up of equipment. People get a Amethyst Medal accessory, Diamond Medal accessory, and Sun Sword. It also includes a Challenge Stage, called “The Woman from 10 Years Ago.” The Sun Sword is classified as an “overseas exclusive” item.

Bandai Namco didn’t mention if the Project X Zone 2 Nintendo 3DS Theme and Rare Item Pack will ever be offered outside of the pre-order promotion. Project X Zone 2 will come to North America on February 16.

Read more stories about Bandai Namco & Nintendo 3DS & Project X Zone 2 on Siliconera.


source: Siliconera
 

3DS
Project X Zone 2 demo due out in January
Published 14 hours ago. 0 comments.
Latest trailer introduces various characters.


PX2-Demo-Jan-2016.jpg



A demo for Project X Zone 2 will launch via the Nintendo eShop in North America in January 2016 and in Europe on January 21, Bandai Namco announced.



A new trailer introduces the game’s cast of characters.


The 3DS crossover strategy RPG features characters from Bandai Namco, Capcom, and Sega. While the game is already available in Japan, it will launch in North America on February 16 and in Europe on February 19.


Watch the new trailer below.


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3DS, Bandai Namco, Clips, Demos, Jump Festa 2016, Monolith Soft, Project X Zone 2, RPG, Trailers
source: Gematsu
 



Project X Zone 2’s Demo Available January 26. January 14, 2016 . 11:30am

North America will be getting a Project X Zone 2 demo shortly after one is released in Europe.







Following the announcement that Europe would receive a demo for Project X Zone 2, Bandai Namco has confirmed that North America will as well. The Nintendo eShop will offer the Project X Zone 2 demo to Nintendo 3DS owners on January 26. It will arrive after the European version, which will be added on January 21.

Project X Zone 2 will be released on the Nintendo 3DS in February. North America will see it on February 16, four days after it launches in Europe on February 12.

Read more stories about Nintendo 3DS & Bandai Namco & Project X Zone 2 on Siliconera.


source: Siliconera
 


Here’s What To Expect From The Project X Zone 2 Demo. January 27, 2016 . 12:12pm

The Project X Zone 2 demo is out now, lets people play through the prologue
and second chapter, and offers a reward for the full game if you have demo save data on your system.


The Project X Zone 2 demo is immediately available for Nintendo 3DS owners. People familiar with strategic RPGs will find themselves right at home. It’s a rather standard affair for the most part, with units appearing on the field grid, able to move a certain number of spaces each turn and attack within a specific range. Positioning is important, as attacks from the sides or back are more effective. However, the demo does a good job of showcasing what’s unique about this particular game as it takes people through the prologue, second, and third chapters.

Project X Zone 2 begins with Reiji and Xiaomu, two Shinra agents, waiting on Chris Redfield and Jill Valentine, from both Resident Evil, as well as Dr. Urashima, an original character. Monsters appear, of course. They’re unknown and unfamiliar, and the first tutorial battle has the duo fight four enemies. This fight is more about learning about positioning and how the battle system works than actually challenging you. The battle system here is more active, though still allowing turns, as a player’s button inputs determine which attack and special attacks are used by the single character or pair. If a unit is attacked, a player can choose to counter, fully defend, defend, or do nothing.

After the first battle, Dr. Urashima arrives. Players get an opportunity to save at the end of every chapter. They can then participate in training, shop from Dr. Urashima, check on their characters, and prepare for battles. From there, they had into ensuing story chapters. The Shop, Customize, and Training options are all available in the demo.



The Project X Zone 2 demo then skips to the game’s second chapter so it can better show people what sorts of crossovers appear. It’s set in Kamurocho, the city featured in all Yakuza games. In this second chapter, Reiji, Xiaomu, Chris, and Jill meet up with Phoenix Wright and Maya Fey from Ace Attorney, Heihachi Mishimi from Tekken, and Kazuma Kiryu and Goro Majima from Yakuza. Phoenix and Maya don’t stick around as playable characters in the demo, but Kazuma and Goro act as an additional paired unit with Heihachi linked with them. People get to use the three units to clear the city of zombies.

This is followed by the third chapter, in which players see Phoenix and Maya stumble into Makai, happening upon Darkstalkers‘ Morrigan and Demitri as they’re about to fight over who should rule the demon world. It also happens to be the exact place where Tekken‘s Jin Kazama and Kazuya Mishima meet up with Heihachi again, but find themselves surrounded by Darkstalkers‘ Q-Bees and forced to fight alongside one another. If that weren’t enough to deal with, B.B. Hood shows up with even more monsters as a villain. Another battle ensues, with Reiji, Xiaomu, Chris, Jill, Kazuma, Goro, Heihachi, Jin, Kazuya, Phoenix, Maya, Demitri, and Morrigan as playable characters.

The Project X Zone 2 demo is immediately available in the Nintendo 3DS eShop. It requires 1,602 blocks of memory and can be played 30 times. It will be released in North America on February 16, 2016, and in Europe on February 12. If you beat the demo, your save data in it will unlock a bonus in the full version of the game. Clearing it once gets you the Lesser New World item, beating it twice gives a Urashima’s Special Anniversary Badge, and three times results in a Urashima Special Wooden Sword. The fourth and fifth clears both give 1,000 gold each. You can clear it up to 10 times to get additional items that carry over to the full game.

Read more stories about Nintendo 3DS & Project X Zone 2 on Siliconera


source: Siliconera
 

Project X Zone 2’s Combat Is Light Fluffy Fun. February 25, 2016 . 6:30pm


There are two layers to every fight in Project X Zone 2. On the surface there’s a standard SRPG grid with little isometric sprites to move around.



There are two layers to every fight in Project X Zone 2. On the surface there’s a standard SRPG grid with little isometric sprites to move around.

There are single target attacks that do the most damage and less powerful area of effect attacks. Attacks from behind do the most damage, attacks from the front do the least. There are XP and SP meters that govern the use of skills, cinematic finishing moves, and character revival.

There’s a basic risk/reward relationship where grouping your units allows them to join in each other’s attack and amplify overall offense, but it also leaves you vulnerable to getting smashed by the many area of effect attacks and counters you’ll be facing.

So far this mostly sounds like standard SRPG stuff, but it really isn’t all that. This is a game that takes great pains to ensure that you aren’t ever really going to strategy yourself into a hole.

Items can be used at any time during your turn, in any quantity, on any character. Any inconvenient flanks or overextensions can just be solved with a couple Apple Gels. The previously mentioned XP and SP meters are global too, and that also helps out. Rather than needing to build up meter on the specific character you need to use this turn, you can just go wipe out some mobs to get the resources you need and then expend them on the other side of the map.

There really isn’t a lot of S in the SRPG part of this game.






The second layer of combat is similarly light hearted fare. Once a fight is initiated you zoom into a 2D side view and pummel your opponents into submission. The sprite work on display here is absolutely marvelous and the attacks each strain to go further over the top than the last. For all that can look insane at times though, controlling the combat is very simple.

You can (under normal circumstances) attack a maximum of 5 times and every attack will bounce the enemy off of the back wall or throw them straight up in the air. So all you need to do is press a button, wait for the extended animation to bounce the enemy in one of two directions, and then press another button when they’re about to land.

And if you mistime your juggle and your enemy lands? No big deal. You get item and gold bonuses for racking up big hit count combos and you get a few critical hits for waiting until the last possible second before landing your next attack, but honestly if you wanted to press random buttons that would pretty much get you through too. No exaggeration, it really does not matter very much which buttons you hit.





All of that is on purpose. I don’t think anyone is coming to Project X Zone 2 wanting to play a tough as nails strategy game that punishes carelessness and encourages careful planning.

I also don’t think anyone is coming to count their active frames and master a complicated brawling system. This sort of fan service vehicle benefits from moving at a quick clip constantly introducing new allies, enemies, and locations. There’s a tendency for people to treat “simple” and “easy” like dirty words, but they really aren’t. This game is simple, it’s easy, and that’s exactly how it ought to be.

Sit back and enjoy the fireworks.


Read more stories about Nintendo 3DS & Project X Zone 2 on Siliconera.


source: Siliconera
 


Project X Zone 2’s Story Bounces From One Dimension To The Next. February 28, 2016 . 4:30pm

The heroes spend the entire game bouncing from one dimension to the next for reasons that are entirely random and often even accidental.





It’s tough to judge the story in Project X Zone 2. On one hand, it’s bad. It’s bad in a lot of really obvious ways. The heroes spend the entire game bouncing from one dimension to the next for reasons that are entirely random and often even accidental. The villains are literally just an organization dedicated to creating chaos in the world – they’re being evil for the sake of being evil. The moment to moment conversations drag on three times longer than they should because there’s a pressure to give every character a chance to contribute.

But on the other hand, what else is a crossover game like this supposed to do? Provide detailed character arcs for characters that all have their own arcs fleshed out in their own franchises? Is the game supposed just going to retell those arcs all over again? Except they’re all going to be worse because instead of having an entire game (or more) dedicated to them all these characters are competing for screen time with all the other protagonists thrown into the pot. Plus you’re spoiling those stories for anyone who hasn’t already experienced the original games. And very few people have experienced all of the stories this game references.





But on the other hand, you don’t want to create whole new character arcs either. Because these characters have fans and are invested in how these characters turn out. If you just start adding new conflicts and dimensions to, say, Leon Kennedy then you aren’t really dealing with Leon Kennedy anymore. It’s a new character existing only in the X Zone universe that looks like Leon Kennedy. The point of fan service is to present the characters people love, not to turn them into whatever your story calls for (and the quality of the original content that does exist makes me very grateful that nobody got rewritten).

So again, what do you do? I guess you just have all the characters take turns chiming in and giving reactions to whatever random world they’ve been warped to. That’s what X Zone 2 does anyway. The vast majority of the game follows a rigid formula. Team gets warped to a new world, everyone says a thing about that world and makes a connection to their own lore if possible. Then a new character shows up and everyone says something about that character – making a connection to someone similar in their own lore if possible. Then that character joins you and you clear the map of all the bad guys and warp to the next world.





And the plot certainly isn’t going to pick up any slack. There are a ton of portals between different words which are causing heroes and villains alike to get warped into random locations. There could be some potential for sparks between different competing factions of good guys or bad guys with this premise, but that doesn’t happen really. The good guys (and particularly marketable bad guys) all join into the playable squad and the bad guys all end up working together with the shared goal of beating all the good guys. The conflict never gets more interesting than heroes vs. villains.

It’s almost like the game knows that there’s nothing of substance here – there is no opportunity passed up for a gamer culture in-joke or anime girl fan service. So that’s there to distract at least.

But for all that this is not good storytelling, I find it hard to get up on a high horse and condemn it. What are you supposed to write when all your characters are static, picked for marketing purposes, and have nothing to do with each other? Maybe this is just the nature of the crossover beast.


Read more stories about Nintendo 3DS & Project X Zone 2 on Siliconera.
source: Siliconera
 


Project X Zone 2’s Small Additions Really Improve On The Original. March 1, 2016 . 6:30pm
Project X Zone 2 has made its share of improvements and while it doesn’t completely fix the issues the original had,
it’s certainly makes for a better experience having them in



If you enjoyed the original Project X Zone, then there’s a good chance you’re going to enjoy its sequel, as not a whole lot has really changed. It has made its share of improvements and while it doesn’t completely fix the issues the original had, it’s certainly makes for a better experience having them in.
The main area where there’s been improvements is within the battle system. The most obvious change is the switch to a phase system rather than units each waiting their turn. Now you’ll move all your own units together similar to Fire Emblem or Valkyria Chronicles games. This allows you to have a much greater degree of control in battle, giving you more time to plan out your strategies and perform them, even if you’re only planning to overwhelm an enemy with all your units at once.

An interesting side effect of having a greater degree of control in battle, is that it really helps with the flow of battle. Battles in the original, especially nearing the end of the game had a tendency to really drag on, especially when it was throwing out hordes of enemies to defeat. Now there’s a clear divide between when each side moves, it doesn’t feel like you’re waiting forever to move your own units.







Some additions have also been added to the actual sprite battles. If you don’t use some of your moves in battles, these become charged and will be more powerful for the next encounter. It’s often tempting just to spam all the available attacks within a team to ensure victory in Project X Zone but now there’s a reason to be more conservative with them.

Outside of the battles, again, not much has changed. The event scenes can still go on a bit too long but when you’ve got a cast of characters as large as this, you’re going to get a lot of conversations between them all. What really helps is that the dialogue in the game is completely crazy. The first game was already pretty silly but this is something else. It’s so self referral at times, I had to wonder if this was real. I mean, I’m pretty sure that one of Yuri and Flynn’s victory conversations is playing on the fact that the PS3 version of Tales of Vesperia never came out in the west. I can’t be sure because it seems so unbelievable! It’s even weirder seeing the Nintendo characters from Fire Emblem and Xenoblade Chronicles involved in all this but it does make for some fun and interesting dialogue.

Project X Zone 2 may already be a standalone sequel but the changes to the battle system and the dialogue really make it stand out from the original. The battle system changes does make it an easier game but honestly, I think you’ll be glad to breeze through some from the battles just to see what happens next.

Read more stories about Nintendo 3DS & Project X Zone 2 on Siliconera.
source: Siliconera
 
Also belongs here




Project X Zone Isn’t Appearing In The Nintendo 3DS eShop. May 2, 2016 . 10:00am


Product listings for Project X Zone are no longer appearing in the North American or European eShops.

66 comments Read >



A game has been delisted from the Nintendo 3DS eShop in both North America and Europe. Bandai Namco’s Project X Zone, a strategic game featuring over 50 Bandai Namco, Capcom, and Sega characters is no longer available to purchase.

Project X Zone was originally released on the Nintendo 3DS in North America and Europe in 2013. Both the full game and a demo were available. Now, searching for the game in either store will only pull up Project X Zone 2’s full game and demo. As someone with the digital version of the game, I can confirm that it does still remain in the downloadable software list.

Physical copies of Project X Zone are still available via certain retailers. Amazon has new and used copies, while Best Buy and GameStop have listings online for pre-owned copies of the game.

Project X Zone 2 is immediately available for the Nintendo 3DS.

Read more stories about Nintendo 3DS & Project X Zone on Siliconera.
source: Siliconera
 
[FONT=&quot]Project X Zone co-producer Koji I****ani leaves Monolith Soft[/FONT]
Published 22 hours ago. 54 comments.


Another Monolith Soft developer departs.





Koji I****ani, co-producer of Project X Zone and Project X Zone 2, has left Monolith Soft, the developer announced on Twitter.


“As of the end of last week, on March 31, I resigned from Monolith Soft, which I belonged to for about 16 years,” I****ani said in a tweet. “I was involved with works from Xenosaga Episode I to Baten Kaitos: Eternal Wings and the Lost Ocean to Super Robot Taisen OG Saga: Endless Frontier EXCEED to Project X Zone 2, but to everyone who supported me and worked with me, and above all else to those who played the games, thank you very much!”




I****ani isn’t the only developer to leave Monolith Soft with the start of the new fiscal year. Project X Zone director Soichiro Morizumi also announced his leave this weekend.

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Industry, Koji I****ani, Monolith Soft


source: Gematsu
 

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