Sega's Valkyrie Battlefield 'TGS 07' PS3

Zenien

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http://www.gamevideos.com/video/id/14859

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http://www.gamevideos.com/video/id/14860

Not since Smilebit's Japan-only Dreamcast real-time strategy game Hundred Swords has Sega put so much effort into the genre as it has with their upcoming PS3 shooter Valkyrie of the Battlefield: Gallian Chronicles. A significant portion of Sega's TGS presence this year is devoted to what at first glimpse looks like a collision between Studio Ghibli-quality visuals and pseudo-real-time tactical gameplay a la Medal of Honor, and eventually evolves into something much more compelling than that bizarre description suggests.

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When we first lined up to give Valkyrie a shot, we were subjected to a verbal tutorial (what is with Tokyo Game Show and mandatory, live tutorials? See also: Metal Gear Online) by a lady dressed up in the style of the game's characters. We also got a taste of the backstory of the war-torn, otherwise peaceful nation of Gallia, which was invaded by Hellghast-style forces. Fiercely proud and independent, an uprising of Gallian nationals tries (via the player) to push back and repel the invasion, using classic 'rock, paper, scissors' tactical game mechanics, played out with a small, balanced squad of specialist freedom fighters.

Using a cel-shaded, sketch-style of 3D rendering, each character looks distinct, wrapped in soft brown and blue clothing, shaded by cross-hatched pen strokes that evokes Studio Ghibli's Nausicaa or Porco Rosso at the game's outset. What initially appeared to be -- courtesy of the video demonstration -- a SOCOM-style squad-based shooter, ended up being something altogether different. Each of the game's characters holds a unique role. The two girls in the game provide the short and medium range firepower, using an assault rifle and a machine gun, respectively; the rest of the group's members, who are men, fill out the sniper, heavy artillery, and tank commander roles.

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In one section of the tutorial, a 'food chain' of character revelations clarified how specific job roles should compete against each other. The riflemen and machine gun specialists are best suited to taking out the heavy artillery, while the heavy artillery (with rocket launchers) are deadly and very mobile against the heavily-armored tanks. The tanks, of course, are dangerous to all targets, but have limited range and easily exploited weak points (for example: the power plants at the rear of the tanks). Each playable character has a range-of-motion gauge, showing how far they can run until they either have to stop or fire their weapon. Just like in turn-based tactical RPGs -- as in Final Fantasy Tactics, where you have a limited number of squares to move to -- so too in Valkyrie are you limited by your profession, with the difference being, the movement is handled in real-time by the player. At any point, if you deem it necessary, you are free to press the targeting shoulder button, aim, and then press Circle to fire. Then, by pressing X and confirming you're ready to switch to another character on your team (chosen by cycling the D-pad through your teammate's icons on an overhead map), you can freely move and arrange your team like chess pieces on a chess board, tactically 'removing' enemy forces one by one on the playing field.

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Once your turns are done (you can occasionally slip a couple of attacks in during a round, depending on the character, whose movement gauge may have recharged while you operated other characters), it's the 'Enemy Phase,' wherein basically you get to see how the enemy counters -- or at least tries to counter -- your moves. One thing that makes this type of combat interesting is the fact that Valkyrie is not played on a simple, flat playing field. In the demo we played, we were able to send snipers up to the rooftops and take out unsuspecting enemy forces with well-placed headshots (which are great for one-hit kills), while our heavy artillery and tank sandwiched the enemy tanks.

While a U.S. release date hasn't been announced yet, it's hard to imagine Sega not wanting to make their money back on this one. After all, the production values are stellar, and they sure didn't go through all this trouble to sell this game to the 14 PS3 owners in Japan only. So expect to hear some news out of Sega of America on this one soon, and check back for more impressions and info of the game as we get it, well before the game's anticipated 2008 release.
 
Sooo... anyone else interested in this? Mixing turn based strategy with real time aiming and shooting in an awesome looking anime world set in a fictional WW2 setting? :csad:
 
Sooo... anyone else interested in this? Mixing turn based strategy with real time aiming and shooting in an awesome looking anime world set in a fictional WW2 setting? :csad:

Holy dog **** no.
 
Sooo... anyone else interested in this? Mixing turn based strategy with real time aiming and shooting in an awesome looking anime world set in a fictional WW2 setting? :csad:

Sounds :down:
 
Thats honestly probably the worst possible combination of game play elements I have ever heard of in recent memory.
 
That actually sounds like a great combination. Mixing fun turn based strategy with fun third person shooting? Yeah, that sounds like a cool idea.
 
Well this is coming from a person who thinks Persona is genius.
 
I didn't say Genius, I said fun and addictive and one of the better RPGs of the generation, and Persona was well reviewed.

If you consider an 88 percent average well reviewed.

Again, if you're going to play this game at least have your digs make sense.
 
Why this is a cool concept: It will make the combat more dynamic. Not only does it free up the game from having the typical small battlefeilds (by using the overhead pull out pull in map), the guns they will use will all have a long long range, allowing the player to target enemies within line of sight will make the battles more complicated then your typical SRPG I can attack X squares around me" approach and keep the player entertained by doing the aiming and stuff in realtime. Plus it look beautiful so a nice change from your typical western gritty war game.
 
Hehehe, keep trying to sell the game, its going to need the help, especially in America.
 
You are a sad sad, narrow minded, little man.
 
You have to agree on that. You honestly expect a game like this to sell like hotcakes in the US no matter how good it is?
 
I never said I did, or that it will. It will probably sell 200k, or something.
 
I know its just you're post was like "please think this is as cool as I think it is".
 
I didn't intend it that way, but I do think it's a cool concept, and I'd rather make threads about games I'm interested in AND have people to talk to about the games, but alas a lot of times most of the people on the forum only want to talk about the heavy hitters. :o
 
Well you know you probably picked the worst day, with Halo getting reviewed and all. And very well might I add.
 

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