My dual wield fire is feeling weak.
I'm starting to think that it's more the way I'm playing it now. Now thinking back to beta, I was playing Crag (my first fire/brawling villain) kinda odd because I didn't fully know what to do. I wasn't using the combos right, and I was spamming my abilities and running out of power in no time. It kinda led me to have the wrong impression. This time around, since it's on a semi-anime homage I wanted to do the whole pushing ppl away with my aura, fighting at high speed thing. So I've took the aoe's, damage increase, heals, and have pretty much steered clear of the ranged attacks. I'm going in close with brawling and letting the fire support me, and keep me alive, that might be why, rather than making it the main event.
Anyway, might as well repost all my chars post beta. Pretty much the same for the most part as beforehand, 'cept I changed Tigers split cape to mech wings, and created one more char.
Fading (Fire/Brawling) -
Crimson Tiger (Gadget/Hand Blast) -
Nightbeat (Sorcery/Staff) -
My only Villain so far, Psych Frost -
Think the only things I have left that I want to do after this is a lightning mech like hero, a Lex Luthor like something villain, maybe a 1h-2h Thor like guy, maybe a martial arts Spiderman type. Can't really think of any other combo's I'm really interested in. Plus they have a 6 character per server thing right? Meaning I only have 2 more spots on Killing Joke anyway, one reserved for the Lightning char. Hopefully they up that tho for the Lantern expansion, would hate to have to delete a char to try a Lantern out.