But the game currently suffers from a fundamental crisis of identity. Interface issues notwithstanding, is it deep enough to provide a satisfying experience for the PC audience, should console owners find themselves turned off by a subscription of £9.99 (12.00) per month? Equally, is it accessible enough to a player community less familiar with the subtle allures of the MMO?
If it's a casual experience designed to be enjoyed in short, thrilling bursts, then the pricing structure is misguided. In trying to be all things to all people, while at the same time attempting to bridge the gulf created by the subscription model, this hedging of bets may be the game's undoing. Only time and the promised monthly content updates will tell.
As a standalone online action game albeit one with improved missions and realistic content pricing DCUO would almost certainly fare better in the final analysis. But this is a subscription MMO. As such, it needs to be compelling enough to draw you into the world for months if not years to come, and reward the significant investment of your time and money. Without changes to some fundamental aspects of the game, it's hard to imagine that the potential for that longevity exists.
PC gamers accustomed to feasts of content and polish will likely feel short-changed from their subscription fee once the initial 30 day rush is over. And while it may be the best implementation of a console MMO to date, PS3 owners should still ask for more.
6/10