Doctor Who: The Eternity Clock

ChrisBaleBatman said:
You know, a Mass Effect approach to a Doctor Who game could work really well if you think about it.

I mean, I guess the default Doctor would need to be Matt Smith. But, they could allow us to create our own Doctor (with options that'll allow us to craft a version that can resemble previous Doctor's. So, the create-a-doctor would need to be flexible enough for that).

The Doctor's personality does seem to shift after a regeneration, but still in his moral parameters. That could be equal to the Mass Effect Paragon-Renegade bar. Shepard is never evil. He's always the good guy. But, you can choose to be the good cop or be the bad cop. So, adapt that approach to maybe having The Doctor's personality shift post-regeneration so you can kinda own your Doctor.

I dunno, seems like a template that could work with Doctor Who.

This is exactly what I was thinking. Have Smith as the default but if you customise your own version of the Doctor, the game simply starts with Matt Smith Regenerating. The you can follow the exact same gameplay structure, really. Paragona dn Renegade.... But perhaps call it Doctor and Master or something :P He has his moments when he HAS to save everyone, which Shepard does as a Paragon, but in his darker, renegade moments that's when he lets someone die or something.

Imagine having the dialogue option to say "I'm giving you one chance..." So Tennant :P
 
They should really do something special for the anniversary. Give us a game that lets us play as every doctor. The first level could be black and white, maybe with retro graphics! Then you work your way up through the (re)generations.

Nothing's concrete yet, but it's possible that future games could tie in with the 50th anniversary. One of the game developer said this:
“We do have plans around Eternity Clock that would tie into the fifty years of Doctor Who. I’m sure we will be doing specific stuff around the fiftieth anniversary, it’s too big of an event in the Doctor Who world [to ignore].”

http://www.kasterborous.com/2012/02/the-eternity-clock-preview/

I love you idea of playing all the 11 incarnations of the Doctor, so I hope they do something like that.
 
SFX Interview With Executive Producer Simon Harris

JDhVI.jpg


SFX: You’re releasing the games on PS3 and PS Vita. Will they be released simultaneously?
Simon Harris: The PS3 will be first, and then Vita will be very shortly afterwards. There have been some challenges with Vita, getting the last few features in and things like that. The PS3’s the lead version, till we get all the gameplay content finished, then that will enable us to polish up the Vita features and get those working. So the Vita will be a short while afterwards, but not a great deal of time.

Doctor Who is very much a story-driven show; how much emphasis have you placed on narrative and character in the game?
We want this to feel like an episode of the TV show, so one of the things I’m very nervous about is not giving too much away. The story starts with the Doctor on his own in the TARDIS. It gets thrown into confusion because of this massive time maelstrom, and he has absolutely no idea what’s causing it. When the TARDIS lands he realises this time maelstrom is encompassing the whole planet, and then he walks to the TARDIS and the TARDIS disappears into a time rift. There are time rifts opening everywhere, so he starts working out where they’re going to and what’s happening there. Eventually he finds a piece of this artefact, the Eternity Clock, which he realises is sending out a signal and then he and River start to figure out what it’s doing.

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How much freedom have you been given within the constraints of the Doctor Who universe?
Giving you some hints at some of the things we’ve been allowed to do, which are great, is that the Eternity Clock is playing with time. There’s a wonderful cutscene where River realises that what’s in her diary is not what she wrote and that actually the Eternity Clock is playing with her history, as well as the Earth’s history, and that she understands what it is, but doesn’t remember ever having written it.

This is the first game in a planned trilogy. How would you sum up the focus of part one?
The key thing here is The Eternity Clock is very much the first step. We really understand that the first thing the Doctor has to do is save the universe, because of this time maelstrom that’s ripping everything apart, but this is only the first step. So when we end the game the Doctor understands what’s happening, but there’s then a bigger mystery behind all this. So this first game is very much about the Doctor and River putting the timeline for Earth right, fixing the things that are going wrong because the Cybermen have invaded London and converted half of it, the Silurians are trying to kill the entire world by poisoning it from Victorian times and the Silence are absolutely everywhere in Elizabethan London. We have a great gameplay mechanic whereby you have to keep the Silence in view, but not be seen by them, so you have to follow them round and if you loose sight of one you get reset because you forget everything. The Daleks have completely decimated London in 2106 and the Doctor says, “This never happened,” so they need to put the timeline right and work out what it is that’s causing it, that’s the story we follow.

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How do you make gamers feel as clever and brilliant as the Doctor?
One of the great things is playing through and working it out with the Doctor, because as he starts to piece things together we hope the consumer is going to get these really nice moments where suddenly they end up somewhere and they realise where this is and how many times they’ve been here, in the past or in the future, and how it’s changing. What we hope happens is that they then start thinking ahead of the Doctor and start piecing together those puzzles, because that’s what I do. When I sit down and watch the show I’m waiting for him to tell me what the answer is, but in the same way as I do with any good detective story I’m trying to work out what it is before he is as well. Everyone wants to have the answer. Part of the fun of that is sometimes getting it wrong and sometimes getting it right, and sometimes feeling that you’re almost as smart as the Doctor. And if you don’t the Doctor will tell you what’s happening anyway!

http://www.sfx.co.uk/2012/03/26/doctor-who-the-eternity-clock-videogame-preview/
 
Hmm, tough choice but I think I would go with Patrick Troughton. How about you?
 
Oh my, you're right about that being a tricky question. I gues I would have to say Tom Baker, just to say I did. He was the first Doctor I watched when my dad got my onto Doctor Who.
 
Colin Baker would be interesting to play as. I find him underrated.
 
DW: The Eternity Clock will be getting a limited retail release in the UK. And no, they still haven't announced a definitive release date yet. :argh:

Box Art:
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Doctor Who: The Eternity Clock Due Late May

The wait is over! We are very pleased to announce that Doctor Who: The Eternity Clock will be available to download globally for the PS3 on the PlayStation Network from Wednesday, May 23rd and at UK retail outlets from May 25th. We really appreciate your patience as we’ve been making sure the game is perfect for all you eager fans!

http://blog.eu.playstation.com/2012/05/14/step-into-the-tardis-from-may-23rd-with-doctor-who-the-eternity-clock/

Finally. I hope it doesn't get delay again.
 
Then next week it's announced that it's postponed to 2013. :o

Nah but thank ****ing god, I want to give this one a go.
 
Alright, not long to go now. I need a fresh Who/Smith hit.
 
Just a reminder that Doctor Who: The Eternity Clock is now available for download on PSN globally. I'll get it at a later time but for those of you who obtain it earlier, please post your impression.

Here's the official launch trailer:
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I'm a PS+ subscriber so I'll probably get it for free eventually but I might buy it soon because I'm an idiot. Just need to get some points.
 
Unfortunately, I think I encountered a game crashing glitch in single player. You have to help River get on a ledge by holding square. So I hold square and she falls again and again. Tried changing my position and the same thing happens. I got through it fine the first time but I had to restart because I failed to stop the Cybermen. :csad:
 
Sadly, I've read that the game is quite glitchy. They only had one QA tester, so it's no surprise that the game is filled with bugs. Which is incredibly frustrating because I have high hopes for this game. Doctor Who means everything to me, but I'm not sure that I'm ready to spend money on it until they release a patch.
 
Still no port for 360 :(

The customization idea is neat though. Id be Tom Baker straight out. I love Tennant but Baker is just awesome. Love the scarf too.
 
A ROTR post (which I watch) and a member from Moncton (Which I live close to). That's pretty cool. :woot:
 

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