FolkLore - The Game you should be paying attention to!

Zenien

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Folklore
FACT SHEET


Publisher
: Sony Computer Entertainment Worldwide Studios, JAPAN
Developer: Game Republic
Platform: PLAYSTATION®3 (PS3™) computer entertainment system
Genre: Adventure/Fantasy
Players: Single-player
Rating: "RP" for Rating Pending


OVERVIEW

Developed by Tokyo's Game Republic under legendary game creator Yoshiki Okamoto, executive producer for Onimusha™, Devil May Cry™ and Resident Evil™, Folklore™ is a unique, dark fantasy adventure inspired by western fairy tales and built to showcase the power of PLAYSTATION®3 (PS3™) computer entertainment system. Set in the mysterious town of Doolin, two strangers, Keats and Ellen, are drawn together to uncover a mysterious legend in a remote village that exists on the border between dreams and reality. They soon learn that the town serves as a gateway to fantastic realms, full of creatures, spirits and monsters. In order to solve the mystery of the town, and their past, the pair must journey through these worlds to uncover its secrets.

STORY OVERVIEW

Despite being a realist, Keats unhappily finds himself a journalist for a third rate occult magazine. One day Keats receives a phone call from a woman asking for his help.
Through the static Keats hears the word "Doolin". Sensing something wrong, Keats rushes to the village, but the woman he believes to have called him, is found murdered. He stays on to find out more about this murder. Strange events follow that night, and he travels to the "Netherworld".

Having lost her mother as a young child, Ellen is prone to dreaming and tends to look away from reality. Strangely, she spends her holidays actively searching England's countryside for folk stories. She is not so good with people but seems to have a rapport with children and the elderly. One day Ellen receives a letter from the mother she lost as a child, the message proposing a meeting in Doolin. She finds herself in the village at the same time as Keats. Here they wander between "reality" and the 7 Netherworlds, in search of the end to their stories.

KEY FEATURES

• Journey to seven incredibly vibrant realms, all uniquely designed and tailored to fit their distinct personalities. From the ruins of the Undersea City to the never-ending maze of the Endless Corridor, each destination is different from the next.

• Inspired by western fairy tales, players interact with or clash against a cast of over 100 originally designed creatures, characters and monsters.

• Using the SIXAXIS™ wirelsess controller, the player must battle monsters and literally "shake" them into submission and "yank" their powers from them. The absorbed powers will be used to capture or defeat the monsters that lie ahead.

• Begin the game as either Keats or Ellen and learn their story and gameplay style. Keats uses traditional direct attacks while Ellen uses strategic methods to trap her enemies. Decisions made in one story line will directly impact the story path of the other.

The game is amazing, one of the most surprising titles I saw at the two day event. Developed by Game Republic (yes, of historic Giant Crab fame), this game has you wandering the hills and forests surrounding a remote village in search of creatures. Once you battle and stun a creature in real time action play you can yank up their powers and store them for use against other creatures. You capture a creature's powers by using the SIXAXIS' motion controls. The capture motions vary, but the most common seemed to be holding in two trigger buttons and yanking toward you.

Once you capture a power, you can load it for instant use with the press of one of the four face buttons. You can capture more than 100 creatures, so you have to decide which powers best suit the situation and the creatures you're taking on.

To use a power you just press a face button and their spirit jets out of you, performs an attack and then dissipates, it's an amazing thing to behold. The game features two story lines and seven realms. I suspect it could be a title that pushes PS3 sales. I can't wait for it to hit.
 
I never heard of tis but it looks interesting. Thanks
 
There will be a demo up on the Playstation store (Japan) early June.
 
Watched the trailer you linked, and the HD version below it, and really liked it. It def looks like a game worth checking out.
 
June 1st alledgedly. The Japanese trailer is alo up on the coresponding PSN store.
 
It BOMBED right out in Japan, it sold under 18k in its first week and was at like number 30 or something in the second week. :\
 
You know how the Japenese reviews scored it? Presumably not so good if it bombed that badly?
 
According to the internets it got

PS3 Folks Souls - 8/9/8/8

From Famitsu. It could just be a case of PS3 games not selling I guess.
 
I think so it's suppose to be like Early October.
 
but it failed in japan, bring a failed game over to the west seems risky.
 
It will probably sell more in Europe and North America then it did in Japan, I can't imagine that they've made their money back off on 25k worth of sales. Sony, Like Microsoft and some Japanese devs, honestly need to view their products as global initiatives and Japan second, because if you aren't Wii you aren't selling. The PS3 situation will improve as the PRICE GOES DOWN and they get more of their Japanese centric established IPs out there (GT5 /FFXIII/Versus XIII/That FFXII looking PS3 game/MGS4/Silent Hill) but I don't thinka new IP that's Japan centric will necessarilly do taht well on PS3 right now, unless it's a bold new direction thatworks and captures the audience, pretty as FolkSoul is it looks like your somewhat standard Japanese Action Adventure genre game. Might be good, but it's not going to perform well in the current classic/non game amrket that exists in Japan.

Sony should just get Dynasty Warriors stuff out, get Koie to hash out like 509 versions, that will help.
 
Meh, maybe it'll go down as one of those "Great games hardly anyone played." I know I won't.
 
what FFXII looking game are you talking about?


Perhaps Zenien is talking about that squaresoft game being helmed by various people involved with past FF titles, including the movie/battle scene producer of games such as Final Fantasy VIII
 
Oh sorry, the game I was talking about is called The Last Remnant, it will come out for both the PS3 and 360.

the-last-remnant-20070510013322265.jpg


It uses the FXXII battle system apparently, and in an odd move will have two main characters, one meant to appeal to the East and then this brooding heavy weapons guy of death to appeal to the western market.
 
Screens. I love the artistic direction of Folklore. Pretty. Looks much better in motion.

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e3-2007-folklore-images-20070711051815041.jpg

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PSU Interview with Producer on Folklore


Developed by Game Republic, Folklore is one of the most anticipated RPG's for the PlayStation 3. Due to hit stores this October, PSU conducted an interview with Eric Fong, one of the lead producers on Folklore and interviewed him on some of the unique features behind the game.

PSU: To remind our readers, what is the general storyline behind Folklore?

Eric Fong: Our two main characters, Ellen and Keats, are drawn to the mysterious Irish town of Doolin, where it is said the living can meet the dead. Ellen receives a letter asking her to meet her mother, whom she believes has been dead for 17 years. Keats, a reporter for the second-rate occult magazine “Unknown Realms”, gets a startling call for help from the small town. The two meet on the jagged cliffs of Doolin, and are immediately caught up in a murder-mystery and have to travel the netherworld to solve it.


PSU: What are the main differences between the two characters Keats and Ellen? Will their stories lead them to a different end, or will the paths intertwine in such a way that they share a similar fate at the end of the game?

Fong: Ellen has more of a strategic game style. Some of the creatures available to Ellen allow her to trap or stun her opponents, making them easier to take down. Keats is more of a classic fighter. He does a lot of damage and usually finds himself in the middle of large groups of enemies.

Ellen and Keats are two distinct characters and see the same events from two different points of view. Because they eventually work together, their story becomes intertwined and progress to the same resolution.

PSU: How did the team come up with the idea of implementing motion control to capture the ID's, or souls of enemies?

Fong: I can’t really speak for the development team, but as one of the producers on the project, it just seemed like a natural design decision. The SIXAXIS just makes for a fun and intuitive game mechanic.

PSU: What would probably the teams favorite boss fight and why?

Fong: Again, I can’t speak for the team, but my favorite boss fight has to be the Fleshrum. I can’t go into details, but it is probably the most intriguing and different boss fights I’ve ever played. The level design, creature design, and player involvement make for a great experience.

PSU: How do you intend to market Folklore to the less accepting (of Japanese-driven titles) North American and European audiences? How do you believe it will be accepted?

Fong: Folklore really seems to bridge any and all cultural gaps. Not only do the characters appeal to all audiences, but the themes of death, love, and redemption are about as universal as it gets. So far, anyone that has played Folklore immediately connects with it. The sound and graphics grab the player’s attention, then the combat system and story line draws them into the experience.

PSU: What are your thoughts on Blu-ray as a format, and how does Folklore utilize the extra space provided?

Fong: Blu-ray allows us to provide a high-def audio and video experience without cutting corners or inconveniencing users with disc swaps.

PSU: Is a demo planned for either the U.S. or European PlayStation Stores?

Fong: Yes, a demo is planned for both the US and UK PlayStation Stores.


PSU: When is Folklore scheduled to be released in European and American territories?

Fong: Folklore is slated to ship October 9th.

We'd like to thank Eric Fong for answering our questions and be sure to pick Folklore when it hits stores this October.

http://www.psu.com/PSU-Interview-with-Producer-on-Folklore--a887-p1.php


Sweet.
 
Time to bust out that EU PSN account on Wed.

EU PSN update due on Wednesday; Folklore demo included

The EU PSN store is in a sorry state, wouldn't you say? Don't worry, we've already said it for you. Don't worry though, while we were at Sony's 3Rooms today, we were told that Wednesday night will see a large update straight from Leipzig. Why Wednesday? Because that's when the Sony Press Conference is, of course. The update will contain lots of trailers from the show as well as an English language Folklore demo.

Don't go being tardy about downloading it, however. The demo will only be available for a limited time before being pulled down again. We're not entirely sure why, but we're warning you regardless. If you didn't play the Japanese demo (or if you did and got stuck, what with it being in Japanese and all) then get it downloaded. Folklore is unique in its aesthetic style as well as its gameplay and has been shamefully overlooked. It's like playing a Japanese Tim Burton film.
http://www.ps3fanboy.com/2007/08/20/...demo-included/
 

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