Game Room

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CES 2010: Microsoft Confirms "Game Room" Virtual Arcade
Virtual arcade to be the destination for retro games.

January 6, 2010 - A leaked internal video interview has spoiled at least one of Microsoft's surprise announcements at this year's CES show in Las Vegas, Nevada. The company plans to introduce "Game Room," a virtual arcade featuring retro titles for the Xbox 360

Microsoft's president of Entertainment and Devices Division Robbie Bach is seen discussing the to-be-announced plan as a way of bringing classic arcade titles, such as Centipede, to a new audience.

"Game room in some ways is sort of a retro approach," Bach said. "There's a generation of people who grew up with a set of games like Centipede. They look almost like casual, fun games today. At the time, they were high-end, edgy games. Game Room is the idea of bringing that back to the market, and bringing that to a very broad audience.

"What we're going to find is that when people can get 30 or more of these types of games, they're going to love it for the experience, and not just casual players, even people who would call themselves "hardcore gamers" are going to say, "oh wow, this is fun," he added.

Microsoft's CES conference starts at 6:30 PST tonight. We'll update this post with further details as they are announced.

Update: During Microsoft's CES keynote presentation, a few new details were revealed about "Game Room."

The arcade will launch this coming Spring for Xbox 360 and PC with 30 original arcade and console classics, including "Centipede," "Asteroids Deluxe," and "Super Cobra." Players will be able to invite friends to your own custom arcade to challenge each other. The retro games will appear in their original cabinets and can be placed anywhere in your arcade.

New games will be released every week, with over 1000 titles being available over the next three years. Titles will be priced between 240-400 points for download, while 40 points nets players a single play.

Purchasing a game allows players to play it both on either Xbox 360 or PC.

"Game Room" will support Avatars, Voice Chat, 1080p, online multiplayer (Gold membership required), and cross-platform leader boards and achievements.
http://xboxlive.ign.com/articles/105/1058712p1.html
 
I think it´s a very good idea, but badly implemented from what i could gather.
I like the all "original cabinets and can be placed anywhere in your arcade" but i can only see it working if it´s something like a Xbox 360 MAME.

Many are already saying it looks like the Playstation HOME, which it´s understandable, anything that has an avatar walking around will be seen as a HOME rip-off, which in turn is a second life rip-off, so, it´s all good.

As for the implementation...
Well, they can rebrand the XBLA to be part of Game Room (having two diferent areas, one with arcade cabinets, the other with XBLA), because if not, IMO, it seems a bit odd to have two separated game services, more even when some arcade games are on the XBLA.
And it´s called GAME ROOM, so...it makes sense to expand that and have all games there.
But better yet, if it´s put on the "World of Avatars" (if there is really such a thing).

Do you guys ever heard of HipHopGamer?
Of course you have (which is not really a good thing), the man is a tool.
And he always talks about things that no one ever heard about, which makes it all smoke and mirrors, but, in the end, he does has a lot of developers and publishers and whatnot on his show, which gives a tiny bit of credibility, that he might know something.
But the point of all this is what he talked about a couple of month ago, that Microsoft is making something he called "World of Avatars", for lack of a better term.
WoA consists on having a virtual world, where you control your avatar and have houses and cars, and drive around, and have pets and whatnot.
Basically it´s a second life on the Xbox.
And it makes sense because of several things that exists with the Avatars, one of them being the pets.
Now, in that "world" i can see Game Room working like a charm, because it would be a building where you drive to (or walk), not just a service on the XBL.
 
The 30 games coming out with the service were already revealed, and they are all from 3 companies: Atari, Konami and Mattel:

1. Centipede (arcade)
2. Asteroids Deluxe (arcade)
3. Tempest (arcade)
4. Crystal Castles (arcade)
5. Lunar Lander (arcade)
6. Jungler (arcade)
7. Road Fighter (arcade)
8. Scramble (arcade)
9. Finalizer (arcade)
10. Tutankham (arcade)
11. Shao-Lin's Road (arcade)
12. Super Cobra (arcade)
13. Red Baron (arcade)
14. Gravitar (arcade)
15. Battlantlis
16. Astrosmash (Intellivision)
17. Mountain Madness Super Pro Skiing (Intellivision)
18. Armor Battle (Intellivision)
19. Space Hawk (Intellivision)
20. Sub Hunt (Intellivision)
21. Sea Battle (Intellivision)
22. Space Armada (Intellivision)
23. Astrosmash (Intellivision)
24. Star Raiders (Atari 2600)
25. Outlaw (Atari 2600)
26. Yar's Revenge (Atari 2600)
27. Millipede (Atari 2600)
28. Football (Atari 2600)
29. RealSports Tennis (Atari 2600)
30. Combat (Atari 2600)

I´ll post some pics of each tomorrow
 
The 30 games coming out with the service were already revealed, and they are all from 3 companies: Atari, Konami and Mattel:

1. Centipede (arcade)
2. Asteroids Deluxe (arcade)
3. Tempest (arcade)
4. Crystal Castles (arcade)
5. Lunar Lander (arcade)
6. Jungler (arcade)
7. Road Fighter (arcade)
8. Scramble (arcade)
9. Finalizer (arcade)
10. Tutankham (arcade)
11. Shao-Lin's Road (arcade)
12. Super Cobra (arcade)
13. Red Baron (arcade)
14. Gravitar (arcade)
15. Battlantlis
16. Astrosmash (Intellivision)
17. Mountain Madness Super Pro Skiing (Intellivision)
18. Armor Battle (Intellivision)
19. Space Hawk (Intellivision)
20. Sub Hunt (Intellivision)
21. Sea Battle (Intellivision)
22. Space Armada (Intellivision)
23. Astrosmash (Intellivision)
24. Star Raiders (Atari 2600)
25. Outlaw (Atari 2600)
26. Yar's Revenge (Atari 2600)
27. Millipede (Atari 2600)
28. Football (Atari 2600)
29. RealSports Tennis (Atari 2600)
30. Combat (Atari 2600)

I´ll post some pics of each tomorrow
 
This seems kind of cool I guess, but there are old arcade compilations that have most of those games plus way more than that for less money.

Having said that, I'll be all over Centipede. :D
 
Neat, i guess. There is something like this in Home, but it sucks, hardcore.
 
Here are the screens of the games

Centipede - Atari (1980 / arcade)

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More info: http://www.klov.com/game_detail.php?game_id=7299

Asteroids Deluxe - Atari (1980 / arcade)

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More info: http://www.klov.com/game_detail.php?game_id=6940

Tempest - Atari (1980 / arcade)

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More info: http://www.klov.com/game_detail.php?game_id=10065

Crystal Castles - Atari (1983 / arcade)

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More info: http://www.klov.com/game_detail.php?game_id=7456

Lunar Lander - Atari (1979 / arcade)

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More info: http://www.klov.com/game_detail.php?game_id=8465
 
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Battlantis - Konami (1987 / arcade)

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More info: http://www.klov.com/game_detail.php?game_id=7031


Astrosmash - Mattel Electronics (1981 / Intellivision)

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In Astrosmash you control a laser canon at the bottom of the screen; your goal is to earn as many points as possible by destroying the various incoming meteors, bombs, and other objects. Points are earned for destroying objects, while points are lost for letting them get past you. Meteors are the most common item you need to defend yourself against. They come in various sizes and colors, and some even split into two smaller meteors when shot.
Mixed in with the meteors are white spinning bombs. While letting a meteor get past you will only lower your score, you have to shoot the spinners. If one gets past, you will lose a life. On the more difficult levels, ufo's and guided missiles will also appear occasionally and attempt to destroy your canon.
If you become trapped in a hopeless situation, your canon can enter hyperspace and be instantly transported to a different location on the screen. Just be careful, sometimes you may be transported to a situation worse than the one you left! The game ends when all of your laser canons have been destroyed.


Mountain Madness Super Pro Skiing - INTV (1987 / Intellivision)

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Armor Battle - Mattel (1979 / Intellivision)

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Armor Ambush (aka Armor Battle) is a two player game, where each player is in command of two tanks (one at a time), and they must try to destroy each other.
The battlefields constantly change, so no battle is ever the same. Tanks move at average speed on grass, fast on roads, slow through trees, and slowest through water.
Tanks will explode after three direct hits. The Harder game mode adds ricochet shots.


Space Hawk - Mattel (1981 / Intellivision)

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Space Hawk is an arcade action game feature gameplay similar to Asteroids. You are an astronaut stuck in deep space. You are equipped with a jet pack to help move around, and a laser gun to destroy enemies. Your main enemy is a white space hawk which wanders around the screen, leaving a trail of deadly bubbles behind him. Try to score as many points as you can be destroying both the space hawk and the bubbles, both of which are constantly trying to get you. In case of emergencies, you have the ability to enter hyperspace which will temporarily bring you away from danger. Hyperspace ability is limited, however, so be sure to conserve if you can!


Sub Hunt - Mattel (1981 / Intellivision)

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In Sub Hunt you control a group of four submarines one at a time. The goal is to destroy six convoys which will be attempting to cross the stretch of sea you are guarding. You can aim and fire torpedoes using a periscope view, have your submarine dive and surface, and adjust your speed. An overhead display allows you to strategically move your submarines in the position of your choice. There are five difficulty levels to choose from.
 
Sea Battle - Mattel (1980 / Intellivision)

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Sea Battle is a strategic game for two players only. Each player controls a fleet of ships including Submarines, Destroyers, and Battleships. The goal is to engage and sink enemy ships. The winner is the player who commands the troop transport ship into the opponent's harbor. There are two phases in Sea Battle; the strategy phase, and the combat phase. The strategy phase includes maneuvering your fleet into different strategic positions on the map, laying mines, and repair fleets. Opponents engage in ship-to-ship warfare in the combat phase, triggered by the ENGAGE button. Each of the different types of ships has there own strengths and weaknesses, such as weapon range and maneuverability.


Space Armada - Mattel (1981 / Intellivision)

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Space Armada is a clone of the game Space Invaders. Rows of bomb dropping aliens are invading your home planet, and you need to protect it! You control a laser gun at the bottom of the screen; your goal is to earn as many points as possible by destroying the waves of attacking aliens at the top of the screen. The aliens march steadily downward, and if they reach the ground or you run out of laser guns, the game is over. When all aliens in a wave are destroyed, you move on to the next, more challenging round. From time to time, a flying saucer will pass by at the top of the screen which can be shot for bonus points.


Star Raiders - Atari (1979 / Atari 2600)

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As the pilot of an interstellar starship, your mission is to destroy all of the Krylon fighters which are closing in on your starbases! There are three different types of fighters roaming throughout the galaxy; cruisers, fighters, and basestars. With the help of your galactic map, you can find the sectors of the galaxy where these fighters are located and then warp there to destroy them. When all of the fighters in a sector are destroyed, you can warp to a new location for the next battle. Be sure to keep an eye on your starships energy; warping to new locations, being hit by enemy fire, or colliding with an asteroid will drain your energy. If you completely run out of energy, your starship will be destroyed, however you can warp back to a starbase to refuel at any time. Returning to a starbase will also repair other types of damage your starship can receive, such as faulty engines, loss of your shield, and faulty photon torpedoes. When all of the Krylon that are visible on your galactic map have been destroyed, you win this round and can advance in rank (or even be demoted if you performed poorly on a mission). The games difficulty will gradually increase as you rise in rank from ships cook up to captain.


Outlaw - Atari (1977 / Atari 2600)

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You're a gunslinger in the old west! Outlaw features both one and two player games. In the one player version, your goal is to shoot a moving target as many times as possible in 99 seconds. In the two player version, each player tries to be the first to shoot his opponent ten times. Several game variations are included in both the one and two player versions. In the middle of the screen is one of several possible obstacles to make the game more difficult. A giant cactus, a stagecoach, a moving stagecoach, or a breakable wall all can block the target or provide some shelter for you to hide from your opponents shots. You also have the choice of unlimited fire, or only a six shooter. If you choose the six shooter, then each player must use up all six shots before either player can reload. And lastly, there is the "getaway" option. With getaway, a player may move immediately after firing; without getaway, a player must remain stationary for as long as his bullet is on the screen.


Yar's Revenge - Atari (1981 / Atari 2600)

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In Yars' Revenge, your goal is to destroy the Qotile laser-base which is located on the right side of the screen behind a shield. You control the fly-like Yar, which can destroy the shield piece by piece by either shooting it or running into it. Once the shield is down, you will need to use the Zorlon cannon to destroy the Qotile. The Zorlon cannon is located on the left side of the screen, and when fired can destroy the Qotile with a direct hit. The Qotile isn't completely unarmed against your attacks, however. Wandering around the screen is a destroyer missile, which will constantly be homing in on your Yar. This missile can not be destroyed, however you can temporarily hide from it in a shield which runs vertically in the center of the screen. The Yar will be unable to fire when hiding in the shield so you can't stay there indefinitely! The Qotiles second weapon is a swirl which it will randomly fire at you and should be dodged. When you finally destroy the Qotile you can move on to the next, faster round of gameplay. Several game variations are included which control the difficulty and speed of the game.


Millipede - Atari (1984 / Atari 2600)

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Millipedes, cousins of the Centipede, are all over the garden. This will ruin anything trying to grow there unless they are stopped. But there are other insects as well; spiders, bees, dragonflies and earwigs. Nature is dangerous. Luckily, there's a bug zapper that can shoot arrows at these insects and destroy them.
Millipede is the sequel to Centipede, and features similar gameplay, but with a new swarm of insects! The goal is to destroy the multi-segmented millipede as it traverses its way through the mushroom forest towards the bottom of the screen. When all millipede segments have been destroyed, the player will progress to the next, more difficult level. Millipedes and other creatures are all worth a different amount of points. Occasionally dynamite will appear on the screen, which will explode if shot by the bug zapper. With a well timed shot, numerous millipede segments (and other insects as well) can be taken out as they pass by.


Football - Atari (1978 / Atari 2600)

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Football is a football game for two players. The game is played from a top down point of view of the field and features two skill levels and three game variations. Using the joystick you can choose from one of five different offensive or defensive plays. In the first game variation, after selecting a play you then control the players on the field. In the second game, you have the option of controller your players after a play is selected or allowing the computer to control the players. The third game has the computer controlling the players at all times and you only need to select the plays you wish it to execute and indicate when you wish to punt or pass the ball. In all of the game variations the timer begins at 5 minutes, and is active only during plays. Of course, the team with the most points when the timer runs out wins!


Combat - Atari (1977 / Atari 2600)

1050167974-00.jpg


A 2-player tank game.

Shoot your opponents tank before he/she shoots yours. You can alternatively choose to play with airplanes instead of tanks.
 
Mountain Madness, oh man I played that a lot on my old computer.
 
As much as I love some of these games, the idea seems kind of silly.

We'll see how they do it.
 
More info on Game Room:

Microsoft's newly announced Game Room for the Xbox 360 and Games For Windows platform was available to play on the CES show floor today, giving attendees a chance to go hands on with classics like Pitfall, Scramble and Tempest.

Those old school arcade and Atari 2600 games played mostly as one would remember them, 8-bit visuals and audio in tact and well emulated by the developers at Krome, responsible for Game Room. Some played better than others at this point—Scramble and Crystal Castles played near flawlessly, Finalizer a little slower than it should—but Microsoft reps say the team is striving for accurate emulation on all titles, with plenty of work still left to be done before launch later this year.

In between bouts of playing old school games, we browsed the Game Room arcade virtual space, distributed across multiple floors and arcade rooms. Each room can be customized with an overall theme—one looked very Tron-like, another like a spooky graveyard, another featuring an Old West aesthetic—and decked out with arcade cabinets and decor.

That decor consists of items as straightforward as coin changers and Atari or Intellivision logo-style tables, but it also means items like chainsaws, wig stands and paintings of vampires that can be hung on the walls. Customizing rooms was simple, choose a theme and place cabinets on empty slots.

The service doesn't follow a PlayStation Home-like interface in the sense that you don't see your Avatar walking around the virtual space, heading from room to room or machine to machine.

And while Game Room does offer a handful of two-player games, those games will feature real-time multiplayer in a local sense only. Two-player games like Football, Sea Battle and Armor Battle will be playable in versus modes locally only at launch, according to Microsoft, something that could change in the future.

On Xbox Live, two-player score challenges will require each participant to play through the game in full, then compare scores. The option to play one life, then let a friend take his or her turn, won't be available for Xbox Live matches at launch. Microsoft reps stressed that should the community demand real time multiplayer for Game Room via Xbox Live it would look into adding such features.

Getting in and out of individuals games was quick to load and easy to navigate, something Microsoft says it will continue to focus on as the Game Room library expands from 30 at launch to over 1,000 in the next three years. It expects to dole out 5-7 games per week via Xbox Live Marketplace.

One aspect that may make the purchasing of (somewhat pricey) Game Room games go down easier will be the addition of Achievements to each title. In the demo we saw, this included three medals, based on time spent playing a title and high scores. It sounds like Microsoft and Krome don't plan on adding more specific Achievements to Game Room titles, as it may compromise emulation. But if you're into Gamerscore boosting, you'll find more options here.

Additional competition will come from the option to play regular or ranked versions of each game, letting you compare your scores to friends within the Game Room. Each title in your personal arcade will display a virtual banner above it, with the high score in your circle of friends. Those banners are color-coded and display green if you're the current champ on a particular cabinet.

We saw a few games not mentioned in the list of announced titles, including games like Super Breakout for the Atari 2600. That particular title—and Crystal Castles—didn't play quite as they did originally, as each required a custom control scheme. Microsoft reps say they didn't intend to offer paddle or trackball controllers to support titles like these, but that controls will be tweaked to make games like Super Breakout more playable on an Xbox 360 controller.

Super Breakout was one of the titles that was recommended by Game Room after playing through another title. You'll see game recommendations like this in the menu screen after a gaming session and on virtual monitors scattered about the arcade.

5-7 games for week.....:eek:
When they said "over 1,000 in the next three years", they really meant it...
 
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More info:

Menu System: For all of you crying that you don't want to run around some "stupid AvaTower", the Game Room has its very own "select game" menu system. You can completely ignore the room itself, and get going to play Pitfall.

Three Stories Of Fun: The AvaTower consists of three levels, each with four rooms which you can deck out with various styles. Atari, Intellevision, Haunted House and other styles were shown off with their own decorations you can put on your room.

Much like Avatar clothing and Premium Themes, these will be available in packs and constantly updated. It's going to be hilarious seeing them sell you decoration for a room that's more expensive than a game, but then you, the public, are buying Ghost MW2 Uniforms for $5, and doing it a lot.

Hey I'm (Not) Walking Here!: Player's don't actually have control over their Avatar in the Game Room - they have control over which room their looking at and what game their looking at. There's none of the "walking over to a arcade machine and standing in line" nonsense that PlayStation Home has.

The Classic Mode: Classic Mode allows you to play the game anyway you want. You can choose to save and load a game at any time, and in the case of Arcade games (and probably Atari games in terms of "modes") you can change the DIP switches on the Arcade board. This version of the game has no ranking on the Leaderboards.

Hopefully in the long terms this would allow classic games which had cheat codes like say, Sonic 1 on the Megadrive, to have complete freedom in this regard. This way you can turn on all cheats or basically do whatever you want to the game.

The Ranked Mode: This is where Leaderboards and Challenges come into play. In this mode the game will count down from three, and then you start playing the game. The game will then keep track of your score and once you're dead or done will post your score. While this will be a little weird for games that don't really include a score, if they end up moving into the 80's and 90's like MegaDrive, TurbografX and so forth, it'll give a more "classic" experience of not having a save system.

From here you can then send challenges to your friends, much like Bejeweled Blitz on Facebook. While not announced, integration of this feature with the new Facebook and Twitter applications is absolutely essential, and would be perfect for this "social" experience. It's be stupid if this wasn't the case.

Achievements: While each game does not have their own achievements, the Room itself does. In the Inside Xbox video of Game Room in action they accidentally reveal two of them - one for sending your first challenge, and one for receiving your first medal.

Issues: Time to go on a bit of rant - I feel that the $3 price point is fair for some of these games, but at the same time Atari had sold us both Centipede and Millipede together in a bundle for $5 on the Xbox Live Arcade - and now I have to pay more in this new system? $2, or 160MSP is a lot more of a "bite" priced piece of software, particularly in this age of the iPhone marketplace.

I feel the segregation between Games For Windows and the Xbox 360 is completely unnecessary. Simply buying a game once and having it available everywhere is the best option. As suggested by David Ellis on the 8th of January 4 Guys 1 Up Podcast - it's counter to their own Zune Marketplace "Buy it once, play it anywhere" structure. It's silly to have to pay $5 for an Atari game just to make sure I can play it on my PC at some point.

It's also kind of weird on how you invite people into your Game Room where they stil have to buy Arcade machines. If friends can play a game once for free each time they go into your Games Room, or have it limited in some fashion (Ranked only?) I feel would be better suited, and actually encourage more people to go into this room.

Other than these issues, I'm really interested to see how these games end up going. I think it's going to be a great service in the long run. Being a fellow born in 1985 I'm interested in giving Yar's Revenge a shot, or playing Pitfall for a little bit. I was never part of the Atari Generation, but if I can give some games a shot that aren't through an RF cable I would be very interested in giving them a go.

Basically, imo, Game Room is Microsoft´s own virtual console, as i expect, in time, that it will have more consoles and computers like the Commodore Amiga or even the Sega Dreamcast.
 
More info on Game Room

One thing that not many people know about is, to rate a game costs money, be it by ESRB, PEGI and so forth. Estimates suggest the rating of a video game usually ranges in $2,500 to $3,000 cost to rate a game. It's not much money for a publisher, but it is a barrier with a minimum sell through rate for them to break even. It´s not hard for games that are very popular and guaranteed to sell, lesser known titles may end up costing publishers if only a few people buy them.
Microsoft are doing something quite different, something that skips all of it and makes Game Room an incredibly cheap deal - they've rated the Game Room application itself.

Game Room has been rated E10+ by the ESRB, which means every single game that they release within the Game Room will get an instant E or E10+ rating without having to go through the ESRB again. Think of it as an ever expanding compilation disc, and the reason why you'll be able to get something super obscure like Mountain Madness: Super Pro Skiing.
But what of games that are rated, or could be rated, Teen or Mature? When asked a Mircosoft representative responded thusly: "Games available for download within “Game Room” will carry either E or E10+ ratings", "We currently have no plans to feature titles of those ratings".
This means that Teen or Mature rated games will not be available in Game Room. For the most part this is not a problem as almost all games before the 1990's fit within the range of E or E10+, but what this does mean is we won't be seeing the likes of Mortal Kombat or Street Fighter in Game Room - both which were rated Teen for Virtual Console.

It's not as particularly as strict as one may think though - looking back at past ESRB decisions for Virtual Console, games from the Streets of Rage series as well as the first two Final Fight games all got E10+ ratings. This ruling generally involves games like Splatterhouse or SNK's Metal Slug series, which were also Teen rated.

While not having Teen or Mature titles might seem a bit restrictive, the lack of a rating means any game that Microsoft can get the license to redistribute can be put on Game Room with little money involves, outside of the emulation process. Activision's full Atari 2600 catalog can be put onto the Game Room, and looking into the future games like Sega's Green Dog or EA's Desert Strike series could painlessly come onto the console with little money involved. It's a fantastic idea and allows a much more open system to allow games to be made for download cheaper than before. Besides, Microsoft can always get the Teen and Mature rating in the future

Now for the bad info...

When the Xbox 360 gets its Game Room later this year, players will have to repopulate the arcade with titles no matter what they have already purchased through Xbox Live, Game Informer reports.

That's because Microsoft considers the Game Room titles, which are "originals, different from the Xbox Live Arcade titles, which are revamps, GI reports. That sounds like a bit of a stretch to me, especially considering the fact that there isn't much added in the way of gameplay or elements, just an on-rails 3D environment in which to play the games.
 
Haha, I saw that as well.

I agree with one of the commenters, "It looked like he was eating fried chicken with no hands." :D
 
Block Party and Game Room schedule:
Microsoft gets its Xbox Live Block Party started right, scheduling the weekly releases of Toy Soldiers, Scrap Metal, Perfect Dark, and Game Room, with a chance for players to score Microsoft points and a month of Xbox Live Gold.
The Xbox Live Block Party is a month-long celebration of....something or another, taking place over the course of next month, punctuated by the release of some major titles for the Xbox Live Arcade, including Rare's update of Perfect Dark and Game Room, Microsoft's free, avatar-driven retro arcade application.
Here's the release schedule, along with the prices for next month's releases:
March 3rd: Toy Soldiers -1200 points
March 10: Scrap Metal – 1200 points
March 17: Perfect Dark – 800 points
March 24: Game Room – Free to download. Individual games will cost 240 to 400 points

So picking up each game and the free download of Game Room will run you $40, but Microsoft is softening the blow to your wallet, with folks who purchase the whole shebang scoring 400 bonus MS points, along with an extra month of Xbox Live Gold for current Gold subscribers.
Once all of the games are released, Microsoft is holding a free online play weekend for the Block Party titles from March 26 to March 29, giving Silver members a chance to see what they're missing out on.
So, what are you folks planning to buy?

http://kotaku.com/5477347/microsoft-prices-and-dates-the-xbox-live-block-party
 
March 24: Game Room – Free to download. Individual games will cost 240 to 400 points
240 to 400??
Since when Game Room will have 400MS games?

I´ve seen an interview on Giantbomb where the guy, at X10, said that the idea of Game Room came when someone asked if it wouldn´t be cool to have a Dreamcast Emulator on the 360.
And he replied that it would be even better to have an emulator to run everything, which means that more system on GR might follow (maybe Dreamcast, Saturn, Commodore Amiga, ...), that´s only way i see people spending 400MS.

As for the games....
The only one i will buy at launch is Perfect Dark and download Game Room.
Scrap Metal doesn´t interest me, Toy Soldiers, on the other hand, is all about the trial version.
 
Not too sure on paying for all of the games. I wouldn't mind paying a minor subscription fee for it yearly to make up for that.
 

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