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Games For Windows Live Boss Sacked

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We heard last week that Microsoft's Games for Windows team was facing layoffs. Weren't sure how many were going to be affected. Turns out that one of the group's bosses is among the casualties.

VentureBeat report that Chris Early, former general manager of Games for Windows Live, was among those given their marching orders last week as Microsoft laid off an estimated 1600 employees. It's sad for the man on a personal level, but hardly unsurprising on a professional one.


The Games for Windows Live service has been met with little but disdain and/or apathy from many consumers since launching, Microsoft's attempt at structuring a platform-wide online system seen by many as a futile attempt to shoehorn a console gaming experience onto the more traditionally open-ended PC.


Still no word on just how wide these cuts affect the Games for Windows group, but if Early has been laid off, that doesn't exactly sound like a vote of confidence in the group.


http://kotaku.com/5139030/games-for-windows-live-boss-sacked
 
Microsoft just needs to swallow their pride and try to work out a merger with Steam. They've already done what Microsoft's trying to do with GFW and they're already getting some solid licenses.
 
Microsoft need to relize that the pc is a separate entity from the xbox360.

Pc interface.

33u7s0j.jpg

Console interface

vz92ye.jpg


The thing buggers up the Dawn Of War II starting cut-scene making it choppy as hell with it's log-in as well making the loading times for grand theft auto 4, wich should be fast, take much longer due to it signing in. I can't even have proper text conversions or invite people with ease in Dawn Of War II. This game would have worked alot better in the beta if it purely used steam.

If Microsoft's idea of supporting the pc is giving us console centric games like Halo and Fable, as well as being 1+ year later to maximise profits then they can get stuffed as far as i'm concerned.
 
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