Gran Turismo 5 Prologue Site Opens! New footage and screens

Zenien

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http://www.gran-turismo.com/jp/gt5p/

Release date: October 2007

E3 trailer: http://www.gran-turismo.com/jp/data/movie/20070712_e3/gt_e3_2007.wmv

Sony Premiere trailer: http://www.gran-turismo.com/jp/data/movie/20070717_ps_premiere/gt_ps_premiere_2007.wmv

1316_0002.jpg


4y0mtza.jpg
 
PS-GT-MYPAGE_big.jpg


TV = Being able to watch othe rpeoples races, recorded races, upload your own?

Home: Being able to boot straight into home, or customize your car and import it into Home?
 
bringing your GT car into your Home world would be rather cool I'd say
 
Screens look good but I never got into the GT series and I doubt this will change my opinion
 
1080P 60FPS with Forza style DMG on Rally and Racing cars yo. No word on visible damg for production models.
 
The cars and menus look great, but the track looks WAY too clean unbelievable.

Like Havok, I was never really that into the GT series, despite buying them all. Its a bit meh for me at the moment.
 
finally!!!....and no 7 cars on the track anymore
!!!
 
christ on a cracker!

the only racing series i ever could get into is burnout, but damn, some of those screens look photo-realistic.
 
I DEFY ANYONE TO TELL ME THIS SCREENSHOT DOESN'T LOOK LIKE A PHOTO OF A REAL CAR IN A CAFE, FREAKIN AWESOME!!!:eek::up::D:up:

ah0016a.jpg
 
^

In fairness, that's photo mode, and replay mode also looks equally. But it's not really in game.

I'm interested to see the increased number of cars on the track changes the gameplay dynamics. It should make it a little more hectic.
 
Visible Damage (forza style) for Racing and Rally Cars confirmed. No word on production models, though they could still have non visible damage a la GT2.
 
I prefer the damage just as visual. I'm sure it's more realistic to have the cars performance deteriorate, but GT is serious enough as it is.
 
Key points from the interview:

# The game that could be released on 10/24/2007 to coincide with the 2007 Tokyo Motor Show. Being that this years Tokyo Motor Show will be "revolutionary" for Japanese automakers debuting their brand new sports cars.

# Various new online features will be announced and the game will be playable at the Leipzig show this month

# GT:HD Concept will be removed from the PSN network when Prolouge is released

# GT Prolouge will be Home compatible

# There will be a "My Page" screen selectable from the title. Having given the online race component a lot of thought, the "My Page" will store your friends list, even calender, ranking etc. The online component will try to build an online community like social networking sites like "My Space", "Mixi" (Japanese MySpace equivalent)

# While the game is called "Grand Turisimo Prologue" it will be less like an arcade mode but closer to a simplified version of "Grand Turismo Mode" in the other GT games; making money, buying cars, etc.

# It will be a Grand Turismo "World". In the final version they would like to have people be able to walk around a town and look at cars. They will creating each detail of the city as well as the car. Other then Tokyo they will have scenic views like natural environments as well.

# GT:prologue will have 40 cars and 4 race tracks (8 different configurations). Including tracks not seen before.

# When asked about downloadable content, he responds "now right now, but likely later on". When asked if the "Grand Turismo Award" winners from the 2006 SEMA shown in Las Vegas will be available; tuned 1960 Corvette and HKS CT230R Yamauchi responds, "I think one of the them. "

# Cockpit view will be available. If you are using the steering wheel you can look around in the cockpit using the d-pad. For instance, it the Ferrari F430 you can appreciate the shine off the carbon fiber and the quality of the black leather seats. You can tell the quality difference in the leather of the Ferrari versus other cars.

# In Grand Turismo 5 you will be able to fully customize the interior.

# Depending on which car you drive your clothing will be different. Different helmet designs and other details that relate to the car manufacter.

http://www.famitsu.com/interview/art...76199,0,0.html

It's nice that you can look around with the DPAD, but I'd like the option of controlling the car with the controler and having the 6 axis act as a controller for the position of my drivers head when I drive, so tilting/ moving it would alter your POV.
 
Gran Turismo 5 Prologue To Feature Car Damage, Improved AI, Better Physics

We just had a chance to sit down with Gran Turismo series creator Kazunori Yamauchi to not only watch the Polyphony Digital president play some expert-level Gran Turismo 5 Prologue, but catch up on how the teaser version of Gran Turismo 5 will play. The early taste of the first proper PLAYSTATION 3 release will feature a number of firsts, including online play, damage effects for cars, and fully modeled interiors.

We spent a good portion of our session going through Prologue's "My Page" features. Most of it is rather self explanatory—Options, Home integration, Garage—but Polyphony touched briefly on the TV functions. The developers plans to show videos of non-game content, including (potentially) real life races, television shows, and "how to" clips created by Polyphony themselves. The My Page Profile aspect was pitched as very straightforward, containing information about the user's personality, but we weren't shown what it actually looks like.

Kaz seemed pretty proud of his latest car museum disguised as a PlayStation game, giving us ample eyeball time with the lovingly crafted car models. He showed us details on a 2006 Ferrari F430, making sure we didn't miss the stitched leather details to our left. Yes, Kaz, very pretty. Players will be able to inspect Polyphony's hard work even during races, as the GT driving wheel will let drivers pan left and right, an option supposedly not available with the SIXAXIS controller.

We also got a bird's eye view of the Lotus Elise convertible from the same model year which he took out for a spin on the familiar Suzuka Circuit. This probably won't come as a surprise, but Kaz was pretty good at playing Gran Turismo 5 Prologue. The one curiosity I noticed was that he steered with the D-pad, not the analog stick. He told me to chalk it up to habit, having learned how to play his own game on the original PlayStation, before the controller became the analog stick-equipped DualShock.

Hardcore racer will be pleased to learn that GT5 Prologue will also add a new level of mastery for expert drivers, with a Professional driving physics option. Apparently, fan requests for a more intense driving experience led to the change.

Also at the behest of fans is a working damage model, one of unspecified depth. We didn't see Kaz run into anything during our session, so it was hard to tell if the game features the system in place yet. When asked about the new built-from-the-ground-up AI code and the option for car damage, Yamauchi indicated that CPU controlled drivers are aware of the new penalties for playing "bumper cars." With up to sixteen cars on the track, they need to be aware of each and the danger of spinning out when one comes in contact with another.

Yamauchi says these changes will lead to fewer cars lining up as they had in previous Gran Turismo games.

Apparently, with GT5 Prologue being built on a car and component basis, virtual racers will be given a better perspective on how their changes in hardware will affect cars from a performance basis and how they'll look when decked out. After learning this, I asked Yamauchi if the new guys at PD are stuck building just components, like aftermarket wheels and bonnets. No, he said, but that is one of the tests when someone comes on at the developer. Get your tire models right, then you can move on to cars.

Yamauchi also confirmed, via his translator Tsubasa Inaba, that a new force feedback wheel is being developed specifically for the release of the game. The Polyphony Digital staff declined to give us additional details on what changes we could expect, but I think we can safely assume that they're not adding motion control.

The bad news? A North American release has not yet been confirmed. The Europeans and Japanese will get their driving gloves on the game this year, but Yamauchi asked us to solicit fan feedback. They said they'll be evaluating fan interest to see if a US and Canada version makes sense.

You know what to do. If you want it, say so.

http://www.n4g.com/ClickOut.aspx?ObjID=62342
 
Free? Did they...Oh my....I owned a PS3 for a few hours only and I'm already in love.
 

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