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The small, youthful, stress-addled army of workaholics who meticulously construct the game byte by byte in a cavernous studio on the second floor of an anonymous office block in southeast Tokyos Edagawa district is taking a rare day off. Polyphony Digital, the wholly owned subsidiary of Sony Computer Entertainment that produces Gran Turismo, has rented Tsukuba for a company-sponsored track day. Leading the parade of RX-7s, M3s, Evos, and STIssalaries are relatively good in this line of workis the games 39-year-old creator, Kazunori Yamauchi, in his all-white Ford GT.
Turismos huge catalog of cars introduced an international audience to then-obscure Japanese domestic product, including the Mitsubishi Lancer Evo, Nissan Skyline GT-R, and Subaru Impreza WRX STi. The game deserves credit for helping make these and other vehicles into international cult cars, and for convincing automakers to bring versions of them to the U.S. market. Yamauchi consults informally on styling and youth culture with various car companies that once spurned Turismo and denied it licensing rights but now jockey to have their newest cars featured in the game.
At the center of the studio, across from Yamauchis glass-walled officeits completely obscured by curtains because, the employees say, hes embarrassed about the mess withinis a two-story-tall, blue-lit, glass-sealed tower where Gran Turismo 5 lives in prenatal form. Polyphonys 80-terabyte mainframe (one terabyte equals 1,048,576 megabytes) is said to be one of the largest among Tokyos major game studios. Chilled slightly to 64 degrees Fahrenheit, the tower also contains Yamauchis wine and champagne stash.
The software engineers who created the physics engine have stayed with Yamauchi through the years and have come to be known as the Nine Samurai (theirs are the Ferraris and Aston Martins in Polyphonys parking lot), a takeoff on the famous Akira Kurosawa film The Seven Samurai. Asked for the basic cereal-box explanation of how the physics engine works, Yamauchi, speaking Japanese through his American-born right-hand man, Tsubasa Inaba, pictures a billiards table.
In the past, each car was like a sheet, all just one color, says Yamauchi, who is also an avid amateur photographer. We are now taking it to a much higher level, studying the feel and texture of the materials. Theres a difference between how light plays over metallic paint compared with a plastic headlight lens or piece of rubber trim. At the edges of body panels, car paint tends to bead slightly, causing light reflections to spear outward. Going around soft corners, the suns reflection pinches up and then spreads out again.