Hmmm...
They were protesting the game, not based on content, but because it was sold to minors before it was rated. That actually *is* illegal, just like having hidden Mature content on in a Teen game (GTASA). They're protesting the company more than dunking black kids. (And, as a black kid who's been dunked by racist white kids, that's more than a bit upsetting, honestly.)
That said, there are more important protests to be done, perhaps the ringleader here didn't have a burden for other issues and this was heavy on his heart. Perhaps Rockstar's illegal practices do deserve attention. But one thing is clear: this is not political jostling game protest, this is a man who has a serious problem of a publisher bending rules and the effect it has, however small, on his community.
Getting a bunch of teens together to stand up for this takes not only balls, but a degree of intelligence and social skills. But we can just throw any of these facts out of the window because he can't pronounce 'terrorist' correctly? Perhaps if he had a French accent we wouldn't be so quick to throw his point of view out of the window?
The OP and text at the link, as well as the interviewer prompted us not to listen to the man. "Exploitive?" I'm almost sure that doesn't make any sense whatsoever.
Regardless, he has a valid point and if he wants to protest, he should be free to. Bully's hardly an offensive game, though, with Rockstar's track record, chances are they're not going to pull any punches within the confines of the universe they're creating.
Note he never made the point: "violent games force people to be violent.'
Simple fact is: portrayals of violence do desensitize young people to violence (many classrooms were filled with laughter and exited chatter during 9/11, for instance "It was like a movie!") thus promoting violence by inaction of would be opposers in policy, watchdogging and discouragement, but most psychologists will concede that violent habits are practiced in secret or similitude before being practiced in earnest. That includes through TV, movies, and indeed video games.
Hearing a million people dying in a tsunami isn't as devestating after you've seen "The Day After Tommorrow" a dozen times, likewise, watching Alive, Red Eye and Lost will make hearinga bout a plane crash seem... mundane. ("Oh, 47 people? That's all.") Similarly, while GTASA may not have turned you into a hardened criminal, for a kid who walks out the front door into a world like that, it can be awful tempting. And if you know that kid threatens your life, or is your neighbor or son, then you're not going to just say 'no you can't play it,' you're going to be outside the store, trying to shut the company down.