Spidey17
Sidekick
- Joined
- Jan 8, 2007
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- 1,844
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I currently only own MGS4 and am borrowing F3 at the moment. I was curious if anyone could tell me of any action/shooter games I could get for my PS3. I am living with a friend at college, and we only have co-op games on the ps2 for now. Also, I already know of the Resistance series, M: UA series, and RE5. Those are the only ones I have my scopes on currently, but some fresh ideas would be appreciated.
Also, my most hated gameplay mechanic for the moment is a button dedicated for running, "horror" style shooting a close 2nd. Cement feet shooting was the top dog for years, but now my new number one is making its way into other genres, so I'm getting concerned. Some games to make my case.
- Dead Space. The least horrifying case, since it is a horror game, and the running button is L2, which isn't too big a deal. Only when running= a face buton do I die a little inside. The next game is a great case in point.
- GTAIV. Worst offender, in single player A/X is jog, only thru tapping can you sprint. Was someone at Rockstar high when they decided to alter the running controls??? I see why they fixed the shooting mechanic (which would have been far worse imo if not for the option to turn off lock-on), and added a cover system, but the running/walking aspect of GTA's gameplay was never a problem, with the dozens of reviews I read about the ps2 editions. I will admit Niko has the most badass walk in a video game I've seen, but gamers do have the hand control needed to barely nudge the left analog stick. For proof, see MGS. The fact that the online part of GTAIV did not force gamers to use a face button to move faster than a crawl says it all. And I will say I felt badass to just walk around and blow away the 5-0 while moving at a leisurely stroll.
- Batman: Arkham Asylum. Makes no sense for a game where the main character is supposed to be in a hurry to have the default speed be walking. Maybe the development team wanted to force you to slow down to see everything, and not miss clues, so I get it in that sense. But again, the analog is sensitive, and there is a button dedicated for sneaking that sadly allows Batman to move faster than just using the analog stick. That is some bizarre logic in and of itself. But again, taking my sweet time as the Batman is an awesome feeling.
For a differing point of view, does anyone like that mechanic in any genre, or any of the specific games I mentioned, as well as horror games in general?
Also, my most hated gameplay mechanic for the moment is a button dedicated for running, "horror" style shooting a close 2nd. Cement feet shooting was the top dog for years, but now my new number one is making its way into other genres, so I'm getting concerned. Some games to make my case.
- Dead Space. The least horrifying case, since it is a horror game, and the running button is L2, which isn't too big a deal. Only when running= a face buton do I die a little inside. The next game is a great case in point.
- GTAIV. Worst offender, in single player A/X is jog, only thru tapping can you sprint. Was someone at Rockstar high when they decided to alter the running controls??? I see why they fixed the shooting mechanic (which would have been far worse imo if not for the option to turn off lock-on), and added a cover system, but the running/walking aspect of GTA's gameplay was never a problem, with the dozens of reviews I read about the ps2 editions. I will admit Niko has the most badass walk in a video game I've seen, but gamers do have the hand control needed to barely nudge the left analog stick. For proof, see MGS. The fact that the online part of GTAIV did not force gamers to use a face button to move faster than a crawl says it all. And I will say I felt badass to just walk around and blow away the 5-0 while moving at a leisurely stroll.
- Batman: Arkham Asylum. Makes no sense for a game where the main character is supposed to be in a hurry to have the default speed be walking. Maybe the development team wanted to force you to slow down to see everything, and not miss clues, so I get it in that sense. But again, the analog is sensitive, and there is a button dedicated for sneaking that sadly allows Batman to move faster than just using the analog stick. That is some bizarre logic in and of itself. But again, taking my sweet time as the Batman is an awesome feeling.
For a differing point of view, does anyone like that mechanic in any genre, or any of the specific games I mentioned, as well as horror games in general?