Ideas for co-op PS3 games/gameplay mechanics that annoy you

Spidey17

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I currently only own MGS4 and am borrowing F3 at the moment. I was curious if anyone could tell me of any action/shooter games I could get for my PS3. I am living with a friend at college, and we only have co-op games on the ps2 for now. Also, I already know of the Resistance series, M: UA series, and RE5. Those are the only ones I have my scopes on currently, but some fresh ideas would be appreciated.

Also, my most hated gameplay mechanic for the moment is a button dedicated for running, "horror" style shooting a close 2nd. Cement feet shooting was the top dog for years, but now my new number one is making its way into other genres, so I'm getting concerned. Some games to make my case.

- Dead Space. The least horrifying case, since it is a horror game, and the running button is L2, which isn't too big a deal. Only when running= a face buton do I die a little inside. The next game is a great case in point.

- GTAIV. Worst offender, in single player A/X is jog, only thru tapping can you sprint. Was someone at Rockstar high when they decided to alter the running controls??? I see why they fixed the shooting mechanic (which would have been far worse imo if not for the option to turn off lock-on), and added a cover system, but the running/walking aspect of GTA's gameplay was never a problem, with the dozens of reviews I read about the ps2 editions. I will admit Niko has the most badass walk in a video game I've seen, but gamers do have the hand control needed to barely nudge the left analog stick. For proof, see MGS. The fact that the online part of GTAIV did not force gamers to use a face button to move faster than a crawl says it all. And I will say I felt badass to just walk around and blow away the 5-0 while moving at a leisurely stroll.:hehe:

- Batman: Arkham Asylum. Makes no sense for a game where the main character is supposed to be in a hurry to have the default speed be walking. Maybe the development team wanted to force you to slow down to see everything, and not miss clues, so I get it in that sense. But again, the analog is sensitive, and there is a button dedicated for sneaking that sadly allows Batman to move faster than just using the analog stick. That is some bizarre logic in and of itself. But again, taking my sweet time as the Batman is an awesome feeling.

For a differing point of view, does anyone like that mechanic in any genre, or any of the specific games I mentioned, as well as horror games in general?
 
The only two that come to mind right now are Army of Two and Borderlands.

Hmm...a game mechanic that annoys me...

I guess regenerating health annoys me in a way. In the past I've always enjoyed playing as a medic if the game allows it, but with regenerating health there's no need for a medic.
 
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The only two that come to mind right now are Army of Two and Borderlands.

Hmm...a game mechanic that annoys me...

I guess regenerating health annoys me in a way. In the past I've always enjoyed playing as a medic if the game allows it, but with regenerating health there's no need for a medic.

Have you played all the way thru Army of Two with a friend? And I didn't even know Borderlands was planned as being co-op. I think Lost Planet 2 is, but that game just does not interest me, from what I've seen and played through.

And what about for single player games? For the God of War series, would you rather have seen them go RE/action rpg style and have to worry about health packs? I'd rather have that than health chests where I can possibly waste some of them because I might be 70% or more on health, and then I find out later I can't go pack and use them. Sometimes I backtrack, especially in Pandoras Temple from the first game, since it is so interconnected.

I do like how B: AA gives you back health after each fight, it's logical for the pc to get a 2nd breath in-between. Doesn't take you out of the game world like magical chests at least.
 
No, I haven't played Army of Two. I just know that it was built from the ground up for co-op. As was Borderlands.

No, regenerating health doesn't bother me in single player so much. And what I said doesn't really apply to God of War anyway. I specifically meant for like multiplayer or co-op shooters.
 
I hate Healthpacks. I Love Regenerating it is so much easier then having to find and look for a Healthpack.
 
sometimes i think that the analog stick should take you to a jog and then a button would take you to running. going into a run is a more deliberate thing. and there's a gulf in speed between your fastest jog and your slowest run, but ofcourse it shouldn't be on a face button. i don't like it on L3 or R3 either.

i'm starting not to like press button long to jump for longer, it's unnatural. the strength of a jump is determined at the jump not in the air. could use analog triggers to get around this. the speed and depth you pull it at/to determining the kind of jump.

repeating cutscenes in event of death. these are either in the case of QTEs or cutscenes that occur before a boss battle. keep them as short as possible while still allowing orientation.

unskippable cut scenes. i should be able to pause a cut scene in any game then skip it. waiting for background loading if nessesary. heck i should be able to pause them then rewind, fast forward, frame advance, slow motion it as much as i can a video file as standard.
 
I hate Healthpacks. I Love Regenerating it is so much easier then having to find and look for a Healthpack.
thank god this is becoming a gaming standard. Health packs seem so archaic now and games that still use them feel odd to me. I think Halo started the trend and Im glad so many games in all types of genres have followed. One would have originally thought that it would make games too easy, but that hasnt been the case. Its made them more strategic and less frustrating
 
I don't mind regenerating health. It's one of those things that nags at the back of my mind in terms of story (why is Nathan Drake somehow able to shrug off getting shot half a dozen times after a couple seconds?) but that's not a big deal and it definitely makes the gameplay more intense and exciting. Having to hunt for health packs was boring.
 
i believe nathan isn't getting shot, he's just getting in more danger of being shot.
 
I'd love to see Co-op make it's way into MLB The Show.

Being able to play with atleast another player, doesn't have to be 4-player, but atleast 2-player.
 
I don't mind regenerating health. It's one of those things that nags at the back of my mind in terms of story (why is Nathan Drake somehow able to shrug off getting shot half a dozen times after a couple seconds?) but that's not a big deal and it definitely makes the gameplay more intense and exciting. Having to hunt for health packs was boring.
Him being as awesome as he is isn't explanation enough???:hehe:
 
unskippable cut scenes. i should be able to pause a cut scene in any game then skip it. waiting for background loading if nessesary. heck i should be able to pause them then rewind, fast forward, frame advance, slow motion it as much as i can a video file as standard.

This. The only games I can think of atm that have this are Jak 2, Jak 3, Brutal Legend (demo), and MGS4. With the PS3/360 center button some games' cut scenes will pause, but I know RE5 keeps on going, whether you are fiddling around with the crossbar or not. Jerks.:cmad:
 
This. The only games I can think of atm that have this are Jak 2, Jak 3, Brutal Legend (demo), and MGS4. With the PS3/360 center button some games' cut scenes will pause, but I know RE5 keeps on going, whether you are fiddling around with the crossbar or not. Jerks.:cmad:
They had to do it like that for RE5, mainly bc the game is built on a co op system. It would suck if one guy's game is indefinetly paused bc of someone else. Thats how most online games are. I guess they could have reworked it so it could have been diffrent if you were playing single player but they only kept one system for all aspects of the game
 
I don't need all cutscenes to be skippable. In fact, the first time through, I think they shouldn't be. If you've got cutscenes, it means the game's creators worked on a story, so grow an attention span and follow it.

But after that first time, all bets are off. I'm including anytime you die and the checkpoint is before a cutscene, as well. I shouldn't have to wait through a cutscene I've already seen if I suck against a boss; odds are I'm already going to be pissed for dying in the first place. The cutscene's just gonna piss me off more. That's how consoles make their way through windows. ;)
 
You beat me to it, I was about to say I was playing single-player.

I don't need all cutscenes to be skippable. In fact, the first time through, I think they shouldn't be. If you've got cutscenes, it means the game's creators worked on a story, so grow an attention span and follow it.

But after that first time, all bets are off. I'm including anytime you die and the checkpoint is before a cutscene, as well. I shouldn't have to wait through a cutscene I've already seen if I suck against a boss; odds are I'm already going to be pissed for dying in the first place. The cutscene's just gonna piss me off more. That's how consoles make their way through windows. ;)

Not in Ninja Gaiden they don't. And from what I've heard of Ninja Blade, not that game either.:o Some people could not care less about the story, and if that is their prerogative, so be it. I personally like most cut scenes, but the option to skip, as well as pause, should be as mandatory as a reload button in FPS games.
 

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