IGN Review: Wii Sports

TheGrayGhost

Sidekick
Joined
Jul 15, 2005
Messages
1,683
Reaction score
0
Points
31
Wii Sports is a particularly difficult game to review because it is so different and also because it's free. We had to ask ourselves, should we cut it some slack because it comes packaged with the system or should we instead weigh the game's strengths and weaknesses individually? We've taken the latter approach. After all, we're reviewing the game and not the package. Furthermore, the offering is not free for everyone, as Japanese players will attest. There is more to consider, though. For instance, exactly who is this title for? If your intention is to play Wii Sports for an hour per day with friends, you will probably love the title, whose bowling and tennis outings are especially addictive. However, if you're the hardcore type who wants a deeper sports videogame, you will find Wii Sports' overall depth sorely lacking. It is our job to consider both potential audiences and make a recommendation based on all the factors.

http://wii.ign.com/articles/745/745708p1.html

Rating: 7.5

Overall an acceptable score, though slightly disappointing. However, I've been following this game for quite some time now, and I can't help but wonder that the pretences that went into reviewing this game lack a fundamental understanding of what this game sets out to do. As the above excerpt illustrates, even the reviewer understood this, but decided to ignore the intent behind the game.

In case any of you don't know what I'm talking about: Wii Sports, as stated by Nintendo, is supposed to be a game that anyone can play with ease. It is not meant to be an example of serious, deep gameplay mechanics, but a simple and elegant demonstration of the Wiimote for casual fun.

But there you have it.
 
I always thought reviewing this game would be difficult. I think IGN took the wrong route in the way they reviewed it.
 
By judging it with the standards of other titles? I think they went with the proper review style. Maybe they should have let it get a couple more points since its free, but hey, unless you live in Japan, its guarrenteed you'll have this game, like it or not.
 
I think IGN did it right. If it had more depth and better graphics and more gameplay it would've earned a higher score. Zelda is getting a 10, so 7.5 seems right. Its just fun introduction into the world of Wii.

http://gonintendo.com/?p=8446#comments

My aunt bowled, my cousins boxed, golfed, and played some tennis, uncles cheered on boxing matches, grandparents clapped…everyone was diggin the Wii.

I brought the Wii over to a family party to test the waters…see if Nintendo’s plan of making the Wii all-inclusive had a chance of working. A couple family members knew about the system already, and there were a few that talked about it when I would have never expected them to. They are reading the newspaper articles, they’ve seen the reports on CNN, and they are interested.

Within 10 minutes of hooking the Wii up, the party had moved from upstairs to the “entertainment room”. The room was filled with laughter and praise, everyone enamoured with the Wii. Some of the non-gaming parents couldn’t believe that you used this controller to play these games.

“You just swing it like it’s a bat? You don’t have to hit a button? That is too cool!”

Just a few of the words of praise that were being thrown around for the day. I saw family members play video games today…family that have never picked up a controller in their life. The Wii just clicks with them. With the press of a button, and a natural motion (most times no buttons at all) you are swinging a golf club, or tossing a bowling ball down the alley. No button combos to warp their head around. The simplicity from the start is the key to the Wii, and then introducing them to Wii Sports gets their attention. Everyone knows how to play these sports, and you go through the same motions with the Wii.

By the time the party was over, I had been given four checks. Four families had signed up for the Wii. I am going to do all I can to get them these Wii units at the midnight launch. I have the Toys “R” Us midnight launch in NYC, and the Nintendo World Store launch early the next morning. Both stores have said that they will have enough Wii units for walk-in customers as well. I sure hope they are right, I don’t want to disappoint these people! It was fun playing “Wii Ambassador” for the day…now where’s my commission Nintendo?!

David M. Ewalt, 11.13.06, 9:15 AM ET
Forbes.com
Last week, shortly after a Wii review unit arrived at Forbes.com's office, I set it up in a conference room to test it out. A colleague and I booted up Wii Sports, a collection of simple sports games that comes bundled with every console. It wasn't long before we were completely immersed in Wii Tennis. The simple mini-game replicates an actual tennis match as well as any I've ever seen: Since you're actually swinging the remote like you would a racket, you can hit with varying force or apply spin to the ball, depending on how you move your body.

Within minutes, we'd drawn a crowd, and only a short while after that, most of the editorial staff was packed into the conference room, laughing, enjoying the show and pushing for their turn at the remote. It was the first time since the original Nintendo Entertainment System came out in 1985 that videogaming felt like a party experience--not just because it was new, and worth gawking at, but because the experience is so much more physical, like Charades or Twister, and spectators can enjoy as much as the players.

After the hard-core gamers got their turns, less videogame-savvy editors took a shot, too. And it was here where the intuitive motion control system really proved its worth. There's no sequence of arcane button combinations required to throw a baseball: You just wind up and mime an actual throw. Suddenly, videogames are fun for everyone--old or young, male or female, regardless of prior gaming experience. I lost count of how many times I heard non-gamers say, "Wow, I want to get this."

The other phrase I heard a lot was something to the effect of, "There's no way I'm shelling out all that cash for a PlayStation 3." Sony's new game console, which debuts Nov. 17 in the U.S., will retail for $500 or $600, depending on whether you buy a basic setup or the premium version, which comes with a bigger hard drive, built-in Wi-Fi and a flash memory card reader. Similarly, Microsoft's Xbox 360, which debuted in November 2005, now retails at $300 or $400.

Compare that to the Wii's $250 price tag, and Nintendo's already got a leg up in the upcoming console war. By concentrating on innovating through game play, and ignoring its competitors' most high-tech features--super-powered processors, support for high-definition televisions and DVD formats--Nintendo has not only been able to keep its costs down, but it's hit upon the single thing that sets apart an entertainment device most: It's fun.

It's too early in the console war to tell if the Wii's upstart strategy will help Nintendo gain ground against Microsoft and Sony, both 800-pound gorillas of the gaming world. But if my early experience with the console--and the smiles on the faces of friends and colleagues--are any measure, Nintendo's got a huge hit on its hands.
 
^See, that's what is gonna get Nintendo back to the top of the heap. My own dad was looking at it in a Christmas catalog and said it looks pretty cool, and he hates video games with a passion.
 
Reviewing Wii Sports is really meaningless. It's not like a bad review will turn away buyers. It's good to know that it's still an above average game.
 

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"