Interstellar Marines

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Genre: FPS, Sci-fi, action and adventure game
Platforms(s): PC, Playstation 3, and Xbox 360
Release Date: Available 2009
Developer: Zero Point Software A/S
Publisher: it’s AAA Indie, baby!

Interstellar Marines is an AAA, FPS, Sci-fi, action and adventure game with an original and unpredictable storyline featuring single and cooperative gameplay, with heavy focus on realism. Planned as a trilogy and targeted at a 17+ audience, the game is currently being developed for PC. In time it's aimed at the Xbox 360 and PlayStation 3.

Set in a believable future, the player is a newly enlisted Special Forces soldier, equipped with the latest in weaponry, armour and gadgets that will embark on a breathtaking adventure. A world filled with challenging scenarios and heart pounding situations that in time draws you deeper into an ongoing plot.

Key features​

  • Heavy focus on creating a thick realistic feeling of immersion through graphics, sound and game play.
  • Single player or up to four players cooperative game play.
  • A number of different interactive environments, ranging from claustrophobic space stations to large outdoor levels.
  • Persistent character development and skill system
  • Non-linear game play and open ended level design
  • Freely customizable weapons simulation
  • Captivating epic storyline written with focus on the co-operative part of the game


The Gameplay of IM​

Ok, so let's have a look at the game play of Interstellar Marines, what sets this game apart from all the other great games out there?
Well, Interstellar Marines is at the core a Sci-fi First Person Shooter (FPS).

Now that's not really anything special to say the least, however there is a bit more to it than that. When we as developers (and not to forget gamers) began to create a new FPS game, a main motivation was that even though lots of great games came out, we always seemed to miss something.

One game would have a great open ended world while another featured a cool skill system, one game offered intense combat while in yet another you got the chance to play cooperatively. However we wanted to bring all the features we as gamers enjoyed the most together in one great FPS game.

Ambitious? - hell yeah, but on the other hand you could also just look at it as evolution of the genre. Not really any point in (re-) creating what has already been successfully made by others, and as mentioned, we saw an empty space in the selection of available games still waiting to be filled.

So off we went starting filling that gap with what will eventually become Interstellar Marines, and here are some of the key features we have focused on:

RPG​

Playing a pre-made character in a game can be great fun, but when designing Interstellar Marines it was pretty clear that we wanted more than that, we wanted to give players the freedom to shape and mold their character themselves.

In the game the characters will enter the solar system as rookies, but during the progression of the game all gradually become more and more experienced as the story unfolds. With experience comes new skills and abilities as well as access to new and better weaponry, and it is now all up to each player how they want to build and equip their Marine.

Create a stealthy medic with hacking skills, a heavy armored sniper with explosives or maybe an officer with excellent strategic abilities and a minigun?

It is all up to the player to decide.

Just like the character is growing and taking shape by gaining skills during the course of the game, so are the weapons of the marine. In a somewhat similar way to traditional RPG character progression we also wanted the players to be able to "personalize" their weaponry and equipment.

As an Interstellar Marine moves up in rank, he gets to choose more and more weapons and weapon utilities from the vast armory of the IM corps and is now able to freely customize his guns and items. If you pick an assault rifle you could choose to improve it with the shotgun extension and hollow point bullets or perhaps a silencer, piercing rounds and a scope?

The options are plentiful and it is all up to each player to freely make the decisions that suit his or hers preferred play style.

Co-op​

What is more fun than playing through a stunning adrenaline-filled game that completely blows you away? Doing so with your friends!

In Interstellar Marines you will have the option of teaming up with up to three of your friends and play through the game in co-operative mode (co-op). From the very beginning of designing this game, we knew we wanted co-op to be a core element and because of that we have shaped all of the other features to enhance the co-operative game play.

The skill system will give players a vast number of options for all kinds of team play and all of the levels of IM has been designed with the clear focus of supporting co-op game play. Even the story line is written with multiple protagonists in focus so that all players in a group will have their unique place and doing in the upcoming epic saga.

Of course there is always the option of playing on your own, but should you choose to invite some friends to a game (or find some new ones on-line) a whole new challenge awaits you and your band of elite soldiers

Open Ended Level Design​

When we were to create the world of the Interstellar Marines, plenty of ideas came up for great locations and places for the players to explore. However no matter where the story would take the marines, we were pretty sure about one thing; the places should all be open ended and not in any way force the players to just take a pre-chosen path through.

So we constructed the game in such a way that there are always several ways to achieve the main objectives/complete the levels and players will have the option of using brute force, stealth tactics and/or make use of the various skills as a mean to successfully clear a mission.

However not only should players be able to explore the areas of the game freely, we also wished for the levels to be as dynamic as possible, so that the game would stay fresh and exciting even when you came back for the fifth or sixth time. The cool thing about a dynamic environment is that it allows for tactical choices, and the player should consider the effects of shutting down the lights, turning on the sprinklers and how the enemy AI will react to such changes in the environment.

To add to the re-playability all levels are non-scripted and the various “inhabitants” of a location will have a life of their own (guards patrolling, scientists working, crew personnel cleaning, etc) until the players intervene one way or the other, so there are no monsters jumping out of the closet when players step on that exact trigger on the floor.

Behind the Photosession

For The Love of The Game

Zero Point Software goes to Gamespot UK

So what is this AAA Indie thing, why should you care, and what does it all have to do with Zero Point Software and INTERSTELLAR MARINES. Well the short version is that AAA is the highest stamp of quality and Indie is independant. Read on to get our take on the future of the games industry right here. Let us know what you think and stay tuned for more articles about it.

So why should you care about AAA Indie?

  • Gamers get a say in what games get to the market
  • Gamers can get behind the scenes of the development of games they fancy. No more closed doors development
  • Games can be priced and distributed much more liberally
  • It adds to the diversity of games available
  • It breaks down barriers of entry, opening the games industry up to a new and independant generation of game developers


What is AAA Indie?

  • AAA Indie is AAA games done independently from publishers
  • AAA Indie is the gamer and the developer, no one else
  • AAA Indie is development with open doors, so gamers can track games in development
  • AAA Indie lets the gamers 'vote' for the games they want to play - simply by expressing their interest
  • AAA Indie is open for anyone with a dream a the will to deliver on that dream

Why is Zero Point Software doing AAA Indie?

AAA Indie is how we got here, and you've been a part of it some time already.

When we launched the theatrical trailer for Interstellar Marines back in 2006, Zero Point Software was four guys in a basement with no track record, no tech, and no funding. The trailer, however changed all that. It has since gone on to download more than three million times, and it had been the main driver in our efforts to fund the development of the game.

It is in other words you, who've enabled us to be where we are today. Had you not shown the interest back in 2006, Zero Point Software most likely wouldn't have been around today.

Take a minute to think about that. The implications are huge. The lesson of the trailer is that gamers, through their interest, can leverage the development of a game. In principle a game of any size, if only the interest is big enough.

What can you do to support AAA Indie?

You can support our AAA Indie efforts on three levels:

You're doing it right now! By visiting the website you've just shown your interest in the project, so keep coming back, invite your friends, and spread the word, to generate traffic at InterstellarMarines.com

You can enlist as a Marine. By enlisting, you're showing a stronger commitment to Interstellar Marines, and the stronger your commitment is, the more value it adds to the project.

You can upgrade your Marine. We will give you loads of benefits, but really you're showing the ultimate commitment to Interstellar Marines. The dollarsthe community spends on Marine Upgrades go straight into the development of Interstellar Marines. And funding, of course, is the condition for independance.

What does the future hold for AAA Indie?

AAA Indie can go anywhere the community decides. The community is more powerful than any game publisher and through their support any crazy idea could take off. AAA projects simply depends on AAA interest.

AAA Indie is the dream that anyone with a great idea for game, and the ability and will to conceptualize it, can approach the community and find out if there's and interest (and a market) for his project.

There's an old fashion notion to it. Two guys in basement asking friends and fools for money to develop the game of their dreams. AAA Indie is no more than that. Only now, friends and family can be anyone in world who shares the vision to make a great game.

This could actually turn out to be a revolutionary step towards how future video games are designed!

If you are interested enlist at www.InterstellarMarines.com for more information.

Concept Art:

Interstellar Marines Level art
Interstellar Marines engaging the enemy
Weapon Concept Art
Shark Concept Art
Ship Concept Art
Ship
Interior of a ship
Landing
Meet the Interstellar Marines

Early Interstellar Marines Build:

Early Interstellar Marine Build

Present Day Interstellar Marines Build:

Heads Up Display
Ship Interior
Vacant Ship
Bloody Control Room
 
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Wasn't this game mentioned about 2 years ago? I haven't heard anything about it since then.
 
Yeah I've been following this game since 2005. It’s been in development for a LONG time. They only had like 4 guys working on it back in '05 but now they have about 24 people. They were approached by a lot of publishers, but Zero Point Software said they wanted the fans to be in charge of the game. So they went independent. You haven't heard anything about the game because they have been busy trying to pay off all the licensing.

I recently read in play that the PC version is expected out later this year. They leaked a game play picture and I was completely floored. The game has graphics right up there with Killzone 2 and Crysis. It was a bloody control room with the player reloading their SMG. It looked phenomenal.
 
Yeah I've been following this game since 2005. It’s been in development for a LONG time. They only had like 4 guys working on it back in '05 but now they have about 24 people. They were approached by a lot of publishers, but Zero Point Software said they wanted the fans to be in charge of the game. So they went independent. You haven't heard anything about the game because they have been busy trying to pay off all the licensing.

I recently read in play that the PC version is expected out later this year. They leaked a game play picture and I was completely floored. The game has graphics right up there with Killzone 2 and Crysis. It was a bloody control room with the player reloading their SMG. It looked phenomenal.

Can I find that picture anywhere?
 
Well I’ve been searching through out the internet for anyone who may have purchase Play Magazine. No one has posted the article yet. I went on their website and couldn't find the article posted in the magazine. They did have this written though.

First reported back in the January issue of Play, Denmark’s Zero Point Software has just revealed the official name for its previously enigmatic next-gen FPS: “Project IM” will forever more be known as Interstellar Marines.

In this 22nd century sci-fi FPS, you play an Interstellar Marine soldier on a tour of duty across space. Zero Point is implementing a character advancement and specialization system so players can build up unique soldiers. Mankind has branched out into the universe in a quest for resources and with this expansion comes many challenges and potential danger. The discovery of another sentient species out in the darkness of space will change the course of humanity forever, and you’re part of the first contact unit. Lock and load.

Interstellar Marines will harness the Unreal Engine 3 to draw extremely detailed space and planet environments on Xbox 360, PS3 and PC. There will be a heavy focus on interactive environments and dynamic weapons simulation in an attempt to keep the action as non-linear as possible. The game will feature both single player and cooperative play, and its mature campaign story is being assembled in a trilogy format—with future installments already in the planning stages.

Zero Point Software has not committed to a release date for Interstellar Marines yet, but it almost certainly won’t come until 2009. If the attention to detail and production values of the trailer are any indication, Zero Point seems to have the chops to bring IM to impressive fruition.


Also since I can't find the image I’ll just post an image from the pre-render trailer back in 2006 that looks similar.

InterstellarMarinesfirefight.jpg


That’s what the game looks like in its current state...just imagine a hell of a lot more polish.
 
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Also since I can't find the image I’ll just post an image from the pre-render trailer back in 2006 that looks similar.

InterstellarMarinesfirefight.jpg


That’s what the game looks like in its current state...just imagine a hell of a lot more polish.

If the game ends up looking like that then HOLY ****!
 
Just wanted to let you guys know that ZPS have been talking about releasing some footage sometime soon. I'll be sure to post anything I hear from them.
 
Hey guys,

Just thought I would post a video that Zero Point Software just recently put out.

Zero Point Software goes to Gamespot UK

They show some gameplay footage of Interstellar Marines, however it is blurred out. But if you look closely you can get an idea of how the game will play.
 
That pic looked awesome. I see some jaggies in a part of the screen shot but that could be due to a blur effect added to the picture. I'll check out the gameplay tonight since I can't watch it at work.
 
I just wish the name wasn't so damn generic, I can't stand it. Looks beautiful though.
 
yeah it's a generic name, but i bet they chose it to make the distinction that they are a different


April 27 - EP Daily - 5
game from the up coming aliens title if it was for games like war hammer the word marine most likely wouldn't have been over used so much as the video link shows us. they should have made it interstellar Navy seal team six. if they want to be distinctive but hey as I said the history with them in games started with war hammer.


any ways here's the lastest
Newest





Deadlock 0.4.0 Update Trailer

Apr 27, 2012
A new map, new wapon accuracy model, and major performance overhauls get made in this update for Interstellar Marines.
File Size: 28.45mb
 
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wow haven't seen this in ages
Interstellar Marines uses the buddy system, gets co-op in September

(4 hours ago)
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Interstellar Marines has sold over 100,000 copies since it launched in July 2013 on Steam Early Access, developer Zero Point Software announced this week. The sci-fi game has generated "more than $1.5 million in revenue" for the studio. Still in "heavy development," the tactical FPS will also receive an update on September 18 that adds cooperative multiplayer to the game.

Zero Point Software first revealed Interstellar Marines in 2006, and the game received multiple "it's still alive" reassurances over the years. Players can pick up the game on PC, Mac or Linux via Steam for $18.99, which grants access to both the Early Access version of the game and its upcoming expansions and updates, such as the "Project Co-Op" one scheduled for next month. The developer will showcase its spacey shooter at PAX Prime in Seattle this weekend at Alienware's booth (#1246).
[Image: Zero Point Software]Interstellar Marines (Steam Early Access)



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Source: JoyStiq
 

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