I think that's the thing. Most other fighters have had 300 incarnations up to now so many of those past great characters are rightfully demanded by fans. Also many players will have played online exclusively with one character and they are going to be very upset when that character is not in the next game at all. I mean they can't complain if they were using a fringe character but otherwise it's very unfair. I was pissed at not being able to use Kazuya in some Tekken sequels (I understood it was for story purposes but still..all those hours!) after getting very good with him back in the day.Eh, I don't consider myself a veteran of KI or anything, but 8 still seems pretty low to me by today's standards. For just $20 more, almost every fighter has at least four more (I say four, because at $5 a pop, that's what would bring the $39.99 package up). But if looked at as a new fighter, I guess there's a point. I can't think of a new fighting franchise to compare to. I dunno, $40 for just 8 fighters still seems kind of steep unless there's some meat elsewhere.
Fair enough.Yeah, no, I do get what you're saying, I just don't really agree.
Variety is always good and that's what makes some of these late fighter sequels so rich. I don't know if they would seem so rich if you introduced all of those characters at once though. Like for eg introducing a new Zangief along with tonnes of other new characters at the same time now would mean little more than just another character who happens to be a big Russian wrestler. It's more how they've been gradually built up with only a certain number of new additions with each title that you get that richness and consistent brand image and eventually a great history so that fans anticipate reintroduced characters. Street Fighter III was a great fighting game but using hardly any of the historical characters and introducing a whole bunch of new ones at the same time weakened the overall image base of its characters to me (if that makes sense). While I appreciate the game I don't really care for many of those guys. And it's not that easy to invent 24 brand new characters that are appealing, cool and have individual balanced moves. Tekken has loads of characters but half of them are clear duplicates of other characters, and sometimes the same move set is used across 4 characters!I prefer the variety and content of a range of fighters.
Yes but there have been very few fighters not based on existing external successes like Marvel or DC that have been able to complete with those that were launched around and soon after the Street Fighter II era. It's 2013 and we are playing the same fighting games! All the rules are based on fighting games that have a massive history not for newcomers. You wouldn't launch a 1st X-Men film with 482 X-Men like DoFP but once you get far enough down the road that would even become the norm & people would be bored with too few as they know all the old ones thoroughly.And really, you can't use SFII as an example, in my opinion. Very different situation, the genre and standards have changed a good deal since then. I also really liked the continued roster of SFII as it progressed, too.
Yep.But like I said above, I see now that I misread. $20 isn't bad even with the reduced roster.

It's not a PS4 vs. XB1 argument, it's the fact that as a fan of fighting games, that's really ****ing lame. Even at $20, 8 fighters is lame. I enjoy having a full roster of characters because my boss and I just love playing all sorts of characters when we're playing games like Mortal Kombat, Tekken, and Injustice. I love playing all sorts of characters when I'm playing Street Fighter and Soul Calibur. There are plenty of people who don't just stick to one character and enjoy taking advantage of a full roster.I don't know, I think the "but it only has 8 characters" is a pretty piss poor argument generated by Sony fanboys (as usual) to find something to gripe about and surround the game with negativity.
I mean lets be serious, the game is only 20$, not 60$. 20$! THATS IT!
Maybe if the game was full retail price the argument might be sound, but it's only 20$. lol
8 Characters for only twenty bucks for a launch next gen fighter sounds like a very sweet deal to me.
Also, I remember when the original Street Fighter launched, they only had 12 characters, so..
As far as the 40$ version, its not obligatory to buy that version, that's if you want extra outfits and the full version of the original game.
Anyway, all of that aside, its all waay better than Sony's launch Next Gen Fighter, oh wait, Sony doesn't have a launch Next Gen Fighter. Sucks to be you!
Bah, I think crying and whining like a 2 year old toddlers and babies over not having an over saturated amount of characters for a 20$ game is just plain pathetic, even for Sony fanboys.
I'll take quality over quantity any day of the week, and at the end of the day, the game is ONLY 20$ LOL.
Also, take into consideration that Xbox 1 is the only platform with a next gen fighter, and one at launch to boot, so no complaints from me.
But yeah, Im not interested in having 5 of the same character just to make the line up more robust, 5 seperate versions of Sub Zero- blue, Scorpion-yellow, Smoke-gray, Lizard dude-green- and the Red cyborg guy or whatever.
Heck there were a good amount of forgettable fighters to me in Soul Calibur.
Yeah, I loved each and every character in the original Street Fighter, each one with a diverse set of moves.
Give me 8 quality characters any day, each with a unique look and set of moves, instead of tons of same characters just different colors, and plenty with the same move set.
Killer Instinct being a franchise we haven't seen in decades, Im very satisfied with starting at just 8, and building with a strong foundation from there. There is plenty of time to add more fighters LOL
Bah, well I'm excited about Killer Instinct and its 8 fighters for just 20 bucks!
So how you like them apples?
No, all 8 of the fighters are in the $20 package. The $40 package is alternate costumes plus the original arcade game. I misread that, too. You can get all the fighters for 20.
The $40 version comes with Killer Instinct Arcade version (this is the one we were promised in 1995!). That alone is worth my $40. On top of that you get 8 characters, character bonus material, and color costume packs.
That's actually not that bad. Although I am a little disappointed this game will not have:
1) No Mercy Finishers
2) Stage Fatalities
3) No Story Mode
4) No FMV Cut Scenes (Supreme Victory, etc)
It does only feel like an incomplete game. I guess by end of 2014 we should have more of a solid game.

I really don't get why. Considering that the Xbox One controller looks like it has improved quite a bit for fighting games and better fighting games will come down the line.Bah, well I'm excited about Killer Instinct and its 8 fighters for just 20 bucks!
Good for youSo how you like them apples?

And when was the last time you even touched an MK game? This isnt 1995. That MK comparison/argument doesnt even hold up. The new one in 2011, including its DLC, had 32 characters. 32 UNIQUE characters. I guess one could say 31, as there was two variations of Sub Zero but that was it. Every fighter played differently, with their own unique combos/move sets/ play style. Back in 1995, the ninjas were merely palette swaps but FF 15 years to this gen and theyve al been diversified and arent created from the same cloth. Do Scorpion, Ermac, Reptile, Rain, etc.. look alike? No. Even back in the 90s, the only thing they shared were their outfits and that was due to the limitations in memory back with that hardware. Their specials and moves were different even back then. NRS was able to create a competent fighter with 25+ characters of quantity AND quality. The two dont have to be mutually exclusive. 8 is lame by comparison no matter how you slice itBut yeah, Im not interested in having 5 of the same character just to make the line up more robust, 5 seperate versions of Sub Zero- blue, Scorpion-yellow, Smoke-gray, Lizard dude-green- and the Red cyborg guy or whatever.