Xbox Killer Instinct

what you know me? I've only posted like 10 times, and when you say "here", what, you think the internet is going somewhere or something genius?
 
You're posted 30 times by your stats and every post I've seen is this same drivel about everything negative being some plot by Sony fanboys or anti-MS media. It's stupid **** like that make discussing games such a chore on forums. And by here, I meant the Hype.

But to your credit, you are right about the $20. I misunderstood that. So, that's not too bad in the end. But, of course, by your shilly, nonsensical and idiotic logic, it was all a ploy by a Sony fanboy that got caught by you, a mighty crusader of truth.
 
Eh, I don't consider myself a veteran of KI or anything, but 8 still seems pretty low to me by today's standards. For just $20 more, almost every fighter has at least four more (I say four, because at $5 a pop, that's what would bring the $39.99 package up). But if looked at as a new fighter, I guess there's a point. I can't think of a new fighting franchise to compare to. I dunno, $40 for just 8 fighters still seems kind of steep unless there's some meat elsewhere.
I think that's the thing. Most other fighters have had 300 incarnations up to now so many of those past great characters are rightfully demanded by fans. Also many players will have played online exclusively with one character and they are going to be very upset when that character is not in the next game at all. I mean they can't complain if they were using a fringe character but otherwise it's very unfair. I was pissed at not being able to use Kazuya in some Tekken sequels (I understood it was for story purposes but still..all those hours!) after getting very good with him back in the day.

Injustice is a good exception being a new franchise but even then is a naturally very heavily character focused game being based on the DC universe and fans will moan if any major DC character is left out. Including all the main characters and being a good game is kind of more important than being a great fighting game with only some of the main DC characters.

You see what I'm getting at? Street Fighter II with only 8 playable characters had me hooked without getting bored pretty much continuously for at least 3 years and the additions of the newer playable characters in the next 2 instalments didn't add as much to my fun as those initial characters. With a new fighter you also spend more time learning totally new mechanics from scratch while often these barely change between non-incremental-number sequels to the big traditional beat'em ups.
 
Yeah, no, I do get what you're saying, I just don't really agree. I prefer the variety and content of a range of fighters. And really, you can't use SFII as an example, in my opinion. Very different situation, the genre and standards have changed a good deal since then. I also really liked the continued roster of SFII as it progressed, too.

But like I said above, I see now that I misread. $20 isn't bad even with the reduced roster.
 
Yeah, no, I do get what you're saying, I just don't really agree.
Fair enough.

I prefer the variety and content of a range of fighters.
Variety is always good and that's what makes some of these late fighter sequels so rich. I don't know if they would seem so rich if you introduced all of those characters at once though. Like for eg introducing a new Zangief along with tonnes of other new characters at the same time now would mean little more than just another character who happens to be a big Russian wrestler. It's more how they've been gradually built up with only a certain number of new additions with each title that you get that richness and consistent brand image and eventually a great history so that fans anticipate reintroduced characters. Street Fighter III was a great fighting game but using hardly any of the historical characters and introducing a whole bunch of new ones at the same time weakened the overall image base of its characters to me (if that makes sense). While I appreciate the game I don't really care for many of those guys. And it's not that easy to invent 24 brand new characters that are appealing, cool and have individual balanced moves. Tekken has loads of characters but half of them are clear duplicates of other characters, and sometimes the same move set is used across 4 characters!

And really, you can't use SFII as an example, in my opinion. Very different situation, the genre and standards have changed a good deal since then. I also really liked the continued roster of SFII as it progressed, too.
Yes but there have been very few fighters not based on existing external successes like Marvel or DC that have been able to complete with those that were launched around and soon after the Street Fighter II era. It's 2013 and we are playing the same fighting games! All the rules are based on fighting games that have a massive history not for newcomers. You wouldn't launch a 1st X-Men film with 482 X-Men like DoFP but once you get far enough down the road that would even become the norm & people would be bored with too few as they know all the old ones thoroughly.

But like I said above, I see now that I misread. $20 isn't bad even with the reduced roster.
Yep.

:yay:
 
I don't know, I think the "but it only has 8 characters" is a pretty piss poor argument generated by Sony fanboys (as usual) to find something to gripe about and surround the game with negativity.

I mean lets be serious, the game is only 20$, not 60$. 20$! THATS IT!

Maybe if the game was full retail price the argument might be sound, but it's only 20$. lol

8 Characters for only twenty bucks for a launch next gen fighter sounds like a very sweet deal to me.

Also, I remember when the original Street Fighter launched, they only had 12 characters, so..

As far as the 40$ version, its not obligatory to buy that version, that's if you want extra outfits and the full version of the original game.


Anyway, all of that aside, its all waay better than Sony's launch Next Gen Fighter, oh wait, Sony doesn't have a launch Next Gen Fighter. Sucks to be you!
It's not a PS4 vs. XB1 argument, it's the fact that as a fan of fighting games, that's really ****ing lame. Even at $20, 8 fighters is lame. I enjoy having a full roster of characters because my boss and I just love playing all sorts of characters when we're playing games like Mortal Kombat, Tekken, and Injustice. I love playing all sorts of characters when I'm playing Street Fighter and Soul Calibur. There are plenty of people who don't just stick to one character and enjoy taking advantage of a full roster.
 
Looks pretty fun. I wonder though, is that Sheryoken uppercut new in this game or is it one of the old attacks? Because if not, that looks like an exact copy of Ryu's one, which feels a little itchy to me.

Looks overall like a mix of SF and MK to me.
 
also, this is a next-gen game.

you'd figure with the increased power, they could have a larger roster.

not saying you need 40-50 characters.

but 6 to start with, then 8 later on is kind of weak.

and why not just release all 8 at once.
 
Bah, I think crying and whining like a 2 year old toddlers and babies over not having an over saturated amount of characters for a 20$ game is just plain pathetic, even for Sony fanboys.


I'll take quality over quantity any day of the week, and at the end of the day, the game is ONLY 20$ LOL.

Also, take into consideration that Xbox 1 is the only platform with a next gen fighter, and one at launch to boot, so no complaints from me.

But yeah, Im not interested in having 5 of the same character just to make the line up more robust, 5 seperate versions of Sub Zero- blue, Scorpion-yellow, Smoke-gray, Lizard dude-green- and the Red cyborg guy or whatever.

Heck there were a good amount of forgettable fighters to me in Soul Calibur.

Yeah, I loved each and every character in the original Street Fighter, each one with a diverse set of moves.

Give me 8 quality characters any day, each with a unique look and set of moves, instead of tons of same characters just different colors, and plenty with the same move set.

Killer Instinct being a franchise we haven't seen in decades, Im very satisfied with starting at just 8, and building with a strong foundation from there. There is plenty of time to add more fighters LOL
 
Bah, I think crying and whining like a 2 year old toddlers and babies over not having an over saturated amount of characters for a 20$ game is just plain pathetic, even for Sony fanboys.


I'll take quality over quantity any day of the week, and at the end of the day, the game is ONLY 20$ LOL.

Also, take into consideration that Xbox 1 is the only platform with a next gen fighter, and one at launch to boot, so no complaints from me.

But yeah, Im not interested in having 5 of the same character just to make the line up more robust, 5 seperate versions of Sub Zero- blue, Scorpion-yellow, Smoke-gray, Lizard dude-green- and the Red cyborg guy or whatever.

Heck there were a good amount of forgettable fighters to me in Soul Calibur.

Yeah, I loved each and every character in the original Street Fighter, each one with a diverse set of moves.

Give me 8 quality characters any day, each with a unique look and set of moves, instead of tons of same characters just different colors, and plenty with the same move set.

Killer Instinct being a franchise we haven't seen in decades, Im very satisfied with starting at just 8, and building with a strong foundation from there. There is plenty of time to add more fighters LOL

Oh dear god, soooo very much wrong there.

First of all, this isn't at all whining from Sony fanboys. Legitimate criticisms doesn't automatically equate to being some kind of stupid ignorant fanboy. There is just really nothing to be excited here about the new Killer Instinct IMO because of the freemium model the game has adopted (a model that I honestly don't care for all that much in ANY game on ANY platform from PlayStation to PC to Android) and the developer they have given the game to is one that has put out mediocre game after mediocre game after mediocre game. And it's a reboot of a dormant franchise that is a launch title, asides from the multiplatform games that are also being made for the PlayStation 3 and Xbox 360, I really don't have high hopes for the launch titles to be excellent games. I really can't think of ANY system that has put out a must have game at launch. EDIT: I think that both Sony and Microsoft have the potential to have must have titles at launch with Killzone: Shadow Fall and Forza 5 but that's about it really.

Second, you seriously haven't played any Mortal Kombat lately. Sure, at one point in the franchise, you're exactly right. But that was when it was under the ownership of Midway, a company that was on the path to bankruptcy and didn't have the money to fund a game to be properly developed. Now that the franchise and studio is owned by Warner Bros., Netherrealm has a lot more room (and money) to give the franchise some much needed quality. The new Mortal Kombat really doesn't have any fighters that play the exact same way. Sub-Zero, Scorpion, Reptile, Smoke, Noob, and Rain all play with completely unique styles and moves; same with Cyber Sub-Zero/Cyrax/Sektor and Kitana/Mileena/Jade.

And the same has applied to Injustice where Netherrealm has been able to make all of the DC characters feel unique to play. With the Warner Bros. acquisition of Midway and the stagnation of Japanese arcade styled fighters, Netherrealm has really become the best fighting game developers around now. With Netherrealm, not only are you getting quantity, you're also getting quality. Netherrealm has set the standard where you can have a strong foundation with lots of content to support it.
 
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Bah, well I'm excited about Killer Instinct and its 8 fighters for just 20 bucks!

So how you like them apples?
 
One question. When they say 6-8 playable characters does that mean there 6-8 characters in the whole game? As is no non playable characters to fight against? As that wouldn't be enough to satisfy me. Street Fighter II had 12 characters to beat and that was more than enough for a new game if the characters are diverse but 6-8 is not quite enough. I'd still get it regardless at the price. I love the idea of being able to buy part of a next gen game as soon as it comes out for next to nothing. Under my usual buying strategy I wouldn't be buying this for probably a year after it came out while I continue to clear my backlog.
 
Jago and the online multiplayer are free. The $20 version gives you six characters on release day plus two more afterwards, and the $40 version gives you all that plus bling/costumes and a copy of KI1.

Also: Street Fighter II: The World Warrior debuted with only eight characters. The bosses weren't playable until Champion Edition, the four "new" characters not until Super SFII, and Akuma first shows up in Super SFII Turbo. So give them time. If it sells well, they'll probably do what NetherRealm did for MK '11's release.
 
the original KI had 10 playable characters, plus one boss Eyedol. so that's 11. KI came out in 1994. The home port was on the SNES.

KI 2, which came out in 1996, also had 10 playable characters, plus one boss Gargos. The home port was on the N64.

and if I recall, you could input codes that would let you play as Eyedol or Gargos in their respective games.

so, really, each game had 11 playable characters.

if you were to combine the roster of both games, including the boss characters, you'd have a total of 15.

now, fast forward to 2013, almost 20 years later, with gaming/console tech that far surpasses what we had back in 94-96. And all you can give us is 6 characters for $20 or 8 for $40 ( and we have to wait several months for those extra 2 characters to come out ).

I'm not saying place quantity over quality, but, come on..........6-8 characters seems rather paltry, especially in this day and age, with next-gen tech. and especially when you consider that a SNES port and a N64 port had more characters than an X1 title.

The original KI games each had 10-11 unique, distinct characters. Combined, that's 15 unique, distinct characters.

It almost feels like they are trying to release an incomplete game at launch, only to piecemeal it out later on.

while I understand this is the 1st game out, it's not a brand new franchise. it's a reboot of a popular, almost 20 year old franchise.

and fighting games aren't exactly new these days, either.

instead of making this available at launch at the tiered pricing ( which is somewhat confusing itself ), I'd rather they just wait and release this next year, as a full $60 retail/digital game, with a more solid roster ( in the 12-15 character range ).

heck, if it's a reboot, at least include the original 10 playable characters, plus Eyedol, plus a few brand new characters for the new generation.

that would seem the most logical and fair.
 
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Bah, well I'm excited about Killer Instinct and its 8 fighters for just 20 bucks!

So how you like them apples?

it's not 8 fighters for $20. it's $40 for the complete package. or $30 total if you buy the original 6 at $20 plus $5 each for the remaining 2.

see how confusing that is!!

just release the whole package at one price!!
 
No, all 8 of the fighters are in the $20 package. The $40 package is alternate costumes plus the original arcade game. I misread that, too. You can get all the fighters for 20.
 
The $40 version comes with Killer Instinct Arcade version (this is the one we were promised in 1995!). That alone is worth my $40. On top of that you get 8 characters, character bonus material, and color costume packs.

That's actually not that bad. Although I am a little disappointed this game will not have:

1) No Mercy Finishers
2) Stage Fatalities
3) No Story Mode
4) No FMV Cut Scenes (Supreme Victory, etc)

It does only feel like an incomplete game. I guess by end of 2014 we should have more of a solid game.
 
No, all 8 of the fighters are in the $20 package. The $40 package is alternate costumes plus the original arcade game. I misread that, too. You can get all the fighters for 20.

hmm.........I guess I misread that, too. lol

again.....confusing tiered pricing structure.

still........$40 for only 8 characters.........it's not bad.......but it still seems rather weak compared to other games. and, again, given the next-gen technology, you'd expect more.

but wait.........there is no story mode?? at all??

if that's the case.........that's a dealbreaker for me right there.
 
I don't care about alternate costumes but I do want to play the original arcade game. Guess I'll be going with the $40 version assuming the arcade game is worth $20.

I hope this game actually feels next gen although a beat'em up would probably have a hard time with that relative to something expansive and open world.
 
The $40 version comes with Killer Instinct Arcade version (this is the one we were promised in 1995!). That alone is worth my $40. On top of that you get 8 characters, character bonus material, and color costume packs.

That's actually not that bad. Although I am a little disappointed this game will not have:

1) No Mercy Finishers
2) Stage Fatalities
3) No Story Mode
4) No FMV Cut Scenes (Supreme Victory, etc)

It does only feel like an incomplete game. I guess by end of 2014 we should have more of a solid game.

Really?

I haven't been paying attention to the KI stuff as it was never my thing and I may not have ever played it, it having come out so long ago. Mortal Kombat is more my thing. Even the first MK had a decent story. Around the same length as you'd find on the back of a box of cereal but still a story.

Heck, I played more Primal Rage than I did KI. :p
 
Bah, well I'm excited about Killer Instinct and its 8 fighters for just 20 bucks!
I really don't get why. Considering that the Xbox One controller looks like it has improved quite a bit for fighting games and better fighting games will come down the line.

So how you like them apples?
Good for you :o
 
8 characters in todays market for a fighter is lame. Not only do I like a varied lineup to choose from, i also look for that when playing against otherss. The more charaters, the more chances of playing up against different ones online, which enhances the replayability IMO. Dont allways want to be fighting the same small selection of fighters.

But yeah, Im not interested in having 5 of the same character just to make the line up more robust, 5 seperate versions of Sub Zero- blue, Scorpion-yellow, Smoke-gray, Lizard dude-green- and the Red cyborg guy or whatever.
And when was the last time you even touched an MK game? This isnt 1995. That MK comparison/argument doesnt even hold up. The new one in 2011, including its DLC, had 32 characters. 32 UNIQUE characters. I guess one could say 31, as there was two variations of Sub Zero but that was it. Every fighter played differently, with their own unique combos/move sets/ play style. Back in 1995, the ninjas were merely palette swaps but FF 15 years to this gen and they’ve al been diversified and aren’t created from the same cloth. Do Scorpion, Ermac, Reptile, Rain, etc.. look alike? No. Even back in the 90s, the only thing they shared were their outfits and that was due to the limitations in memory back with that hardware. Their specials and moves were different even back then. NRS was able to create a competent fighter with 25+ characters of quantity AND quality. The two don’t have to be mutually exclusive. 8 is lame by comparison no matter how you slice it
 
Damn, lack of a story mode is a shame. I relly like this on fighters when they put some effort in with all the cool characters they usually have. Don't know why Street Fighter IV didn't really try on this front when SF has a lot of good external animated content.
 
Ken Lobb confirmed Story Mode and more characters are on the way since fans have asked them for it.

So confirmed for Season 2:

Story mode w/multiple endings
8 more characters bringing roster to 16

Rumored to be in Season 2:

Stage Finishers
Ultimate Combos
No Mercy Fatalities
 
Ok that sounds much better. Wonder how long one season lasts lol.
 

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