Isildur´s Heir
Avenger
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Besides me, who is hyped for this game?
It looks great.
A violent action game from Rockstar, Manhunt is the story of James Earl Cash, a man previously thought dead who wakes up in a town (Carcer City) filled with deadly gangs. Guided only by the whispers of a man named "The Director" through his ear piece, Cash must find whatever he can to survive the night.
The game is designed as a freaky exercise in survival skills -- listening, watching and tracking enemies' movements. And more importantly, using your skills to survive and counter each of the specialized gangs you encounter.
He can stick to a wall and peak around a corner, a la MGS, and he can arm himself and pop out from behind a corner and shoot, too
To aid in your death toll, players are given several tools. On the screens is a RADAR icon, which indicates the movement of gang members. It conveys enemy movement using arrows in three colors, yellow, orange and red. To create a sense of skill in the game, Rockstar's radar hones in on aural movement, kind of like a bat uses echolocation. If an enemy moves, he is shown on-screen in yellow. If he hears Cash's movement, his arrow will turn orange, meaning he suspects something and is investigating the location from which the sound originated. If he hears and sees you, he turns red. Which means you can turn to face him or run.
In this game, you might be able to confront the enemy in the beginning levels, but a few levels in, that's just a bad idea. The coolest part of the radar is that the enemies don't always appear on screen. If they stop moving, they disappear. Thus, Cash won't always be able to locate every enemy. Which is why you have to move like a shadow, brother.
Rockstar hasn't revealed all that much about the game. Just like with Grand Theft Auto, it wants you to discover the experience on your own. Having said that, it's clear the game becomes far more intense and more strategic as it opens up.
The simple one-off weapons you begin with, shards of glass, bags to suffocate, and wire, aren't so useful when, say, Cash encounters a later-level gang like the Wardogs. In the level against this intense, ex-militia group of man hunters, players learn more about their overall situation. In a cutscene, Cash sneaks into a room and meets Ramirez, the Director's manager, the hunt leader, so to speak. He strips Cash of his weapons, beats on him and then throws him out into the area -- to be hunted by his own personal gang, armed with rifles, machetes, and sniper rifles. This brutal level requires sharp skills, to be sure, especially with regard to learning its geography, and being able to keenly draw off a single gang member at a time. If done well, Cash can then use the enemy weapons and avoid the snipers hidden on the rooftops.
Later in the game, Cash learns from an ambitious female reporter more about what's going on. She's uncovered a small sample of Starkweather's plans. She attended your execution and watched you "die" in the chamber. But now she knows you're alive. If she can get video footage -- and testimony -- from you, she may be able to expose the snuff film ring -- and launch her career. Is she your friend? Or is she simply using you as a tool? In any case, you meet up with her and agree to try and bust the whole operation wide open. The story is far more interesting that we first expected.
In short, Manhunt is game of instincts, cunning, and quiet patient death. Yours or theirs. But either way, it's going to happen. It's a single-player encounter with brutal gangs that hunt you down, using sound as their guide and fueled by the lust for money, blood, the "high" of it, or the pure sport of it, you're the hunted. The question is, are you ready for it? More than anything, Manhunt is a tense, nerve-wracking experience filled with beatings and gruesome deaths. Definitely an M-rated game
It looks great.


A violent action game from Rockstar, Manhunt is the story of James Earl Cash, a man previously thought dead who wakes up in a town (Carcer City) filled with deadly gangs. Guided only by the whispers of a man named "The Director" through his ear piece, Cash must find whatever he can to survive the night.


The game is designed as a freaky exercise in survival skills -- listening, watching and tracking enemies' movements. And more importantly, using your skills to survive and counter each of the specialized gangs you encounter.
He can stick to a wall and peak around a corner, a la MGS, and he can arm himself and pop out from behind a corner and shoot, too


To aid in your death toll, players are given several tools. On the screens is a RADAR icon, which indicates the movement of gang members. It conveys enemy movement using arrows in three colors, yellow, orange and red. To create a sense of skill in the game, Rockstar's radar hones in on aural movement, kind of like a bat uses echolocation. If an enemy moves, he is shown on-screen in yellow. If he hears Cash's movement, his arrow will turn orange, meaning he suspects something and is investigating the location from which the sound originated. If he hears and sees you, he turns red. Which means you can turn to face him or run.
In this game, you might be able to confront the enemy in the beginning levels, but a few levels in, that's just a bad idea. The coolest part of the radar is that the enemies don't always appear on screen. If they stop moving, they disappear. Thus, Cash won't always be able to locate every enemy. Which is why you have to move like a shadow, brother.
Rockstar hasn't revealed all that much about the game. Just like with Grand Theft Auto, it wants you to discover the experience on your own. Having said that, it's clear the game becomes far more intense and more strategic as it opens up.
The simple one-off weapons you begin with, shards of glass, bags to suffocate, and wire, aren't so useful when, say, Cash encounters a later-level gang like the Wardogs. In the level against this intense, ex-militia group of man hunters, players learn more about their overall situation. In a cutscene, Cash sneaks into a room and meets Ramirez, the Director's manager, the hunt leader, so to speak. He strips Cash of his weapons, beats on him and then throws him out into the area -- to be hunted by his own personal gang, armed with rifles, machetes, and sniper rifles. This brutal level requires sharp skills, to be sure, especially with regard to learning its geography, and being able to keenly draw off a single gang member at a time. If done well, Cash can then use the enemy weapons and avoid the snipers hidden on the rooftops.
Later in the game, Cash learns from an ambitious female reporter more about what's going on. She's uncovered a small sample of Starkweather's plans. She attended your execution and watched you "die" in the chamber. But now she knows you're alive. If she can get video footage -- and testimony -- from you, she may be able to expose the snuff film ring -- and launch her career. Is she your friend? Or is she simply using you as a tool? In any case, you meet up with her and agree to try and bust the whole operation wide open. The story is far more interesting that we first expected.


In short, Manhunt is game of instincts, cunning, and quiet patient death. Yours or theirs. But either way, it's going to happen. It's a single-player encounter with brutal gangs that hunt you down, using sound as their guide and fueled by the lust for money, blood, the "high" of it, or the pure sport of it, you're the hunted. The question is, are you ready for it? More than anything, Manhunt is a tense, nerve-wracking experience filled with beatings and gruesome deaths. Definitely an M-rated game