Timstuff
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This is some pretty sad news-- and what's even sadder is the implications it has on the current state of former industry titan Rareware. You can read the article at Raremundo's site:
http://mundorare.com/news/2010/07/mundorare-closes/
If I can add my two cents, I just want to get it off my chest that Rare has been sucking for years now, and it's because all of their key talent jumped ship. Rare's biggest problem on the N64 was that it took them years to deliver a product, but when it was finally out it was almost always pure gamer gold. Unfortunately, that all changed as the N64's lifespan went on. Dinosaur Planet got delayed onto the Gamecube because it was taking so long to make for the N64 that it would have released around the same time that Gamecube was set to launch. When it finally came out it was good, but it was not a killer app the way Rare's past games had been.
I think Nintendo realized that Rare had a problem. Their games were still taking forever to make, but Rare no longer had the talent to put out a killer app. All it probably took was one look at Grabbed by the Ghoulies to realize that this was no longer the company Nintendo had fostered for so many years, so Nintendo sold their stake in them and Microsoft was right there to lap up whatever fell from one of their competitors' tables. Perfect Dark Zero was a big disappointment for fans of the original, and while Kameo and Viva Piñata were decent, they were not killer apps the way Banjo Kazooie or Goldeneye were.
I think Microsoft now realizes that Rare may have been a bad investment, but unfortunately they wouldn't be worth anything if they tried to sell them. Now, Microsoft has downsized them into a studio specifically for making casual games for Kinect, because I think they realized that the only way they're going to get a AAA title out of Rare is if they pretty much rebuild the entire company brick by brick. The only way to get games from them out on time seems to be by focusing on casualware that can be made at a low budget with limited resources, so that's what they're doing.
It's a real shame to see one of my favorite studios go down the crapper like this, but the same thing happened to Factor 5 and Silicon Knights, who were also former Nintendo second parties. There's just plain nothing left at Rare to salvage except some of their old franchises, and sadly Rare no longer has the manpower or talent to do anything worthwhile with them. They are a zombie corporation whose best years are long behind them, and I hate to say it but it's only going to get worse for them from here on out. Their name means nothing to the new generation of gamers, and the generation of gamers that grew up with them have seen the writing on the wall.
http://mundorare.com/news/2010/07/mundorare-closes/
If I can add my two cents, I just want to get it off my chest that Rare has been sucking for years now, and it's because all of their key talent jumped ship. Rare's biggest problem on the N64 was that it took them years to deliver a product, but when it was finally out it was almost always pure gamer gold. Unfortunately, that all changed as the N64's lifespan went on. Dinosaur Planet got delayed onto the Gamecube because it was taking so long to make for the N64 that it would have released around the same time that Gamecube was set to launch. When it finally came out it was good, but it was not a killer app the way Rare's past games had been.
I think Nintendo realized that Rare had a problem. Their games were still taking forever to make, but Rare no longer had the talent to put out a killer app. All it probably took was one look at Grabbed by the Ghoulies to realize that this was no longer the company Nintendo had fostered for so many years, so Nintendo sold their stake in them and Microsoft was right there to lap up whatever fell from one of their competitors' tables. Perfect Dark Zero was a big disappointment for fans of the original, and while Kameo and Viva Piñata were decent, they were not killer apps the way Banjo Kazooie or Goldeneye were.
I think Microsoft now realizes that Rare may have been a bad investment, but unfortunately they wouldn't be worth anything if they tried to sell them. Now, Microsoft has downsized them into a studio specifically for making casual games for Kinect, because I think they realized that the only way they're going to get a AAA title out of Rare is if they pretty much rebuild the entire company brick by brick. The only way to get games from them out on time seems to be by focusing on casualware that can be made at a low budget with limited resources, so that's what they're doing.
It's a real shame to see one of my favorite studios go down the crapper like this, but the same thing happened to Factor 5 and Silicon Knights, who were also former Nintendo second parties. There's just plain nothing left at Rare to salvage except some of their old franchises, and sadly Rare no longer has the manpower or talent to do anything worthwhile with them. They are a zombie corporation whose best years are long behind them, and I hate to say it but it's only going to get worse for them from here on out. Their name means nothing to the new generation of gamers, and the generation of gamers that grew up with them have seen the writing on the wall.
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