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Naughty Bear


May 6, 2003
Reaction score
About time I made a Thread about this. To get to the point, and I think Kotaku said it best, "It's a psycho killer confidential in video game form." With Teddy Bears.

Coming to PS3 and 360, this year on June 8th, prepare yourself to go on a murderous rampage, to exact revenge on your fellow Teddies, for not inviting you to the birthday party.

About the game

Meet Naughty Bear, a sociopathic teddy bear out for revenge and stuffed with evil intentions. Striking terror in the hearts of all bears, Naughty Bear lets you scare the stuffing out of your victims before you impale them on your machete. Filled with tons of mischief and over-the-top cartoon violence, this one of a kind adventure game is built on an innovative AI foundation that makes this game hours of fun for gamers of all levels.

* The game experience if different every time with a huge number of choices the player can make.
* Watch the bears gang up on you, form 'factions' and work together.
* Evade 'the Fuzz', and increasingly dangerous Teddies as they scramble to react to your extreme naughtiness.
* the body count!

Debut Trailer

Play Nice Trailer

Peanut Butter Jelly Time Trailer

Alien Parody Trailer

Power Outage Trailer

Pick'n'Mix Trailer

Blair Witch Project Parody Trailer

Smoke Signals Trailer


Snap Happy Trailer

Jaws Parody Trailer

Naughti-Kill Trailer (New)

Hide 'n' Seek Trailer (New)

Naughty Bear First Impressions
By Sophia Tong, GameSpot Posted Dec 9, 2009 10:41 am PT

This cuddly teddy could use some anger management classes in this upcoming open-world action game.

Don't let the cute teddy bear face fool you. Behind those dark brown eyes and fuzzy exterior is a demented and psychopathic bear that is ready for revenge. Publisher 505 Games stopped by our office to show us Naughty Bear, an open-world action game about being as naughty as possible to score the most points. It's tough to see past the bright and colorful environments and think that these bears could do any harm, but the main character, NaughtyBear, will surprise you, because he does not fool around when it comes to giving the other bears what he thinks they deserve.

In the opening cutscene we learn from the narrator that several other bears have gathered together in celebration of Daddles' birthday. However, NaughtyBear wasn't invited, and judging by the peeved look on his face--and the large kitchen knife in his hand--this bear is about ready to snap because of it. The build we saw was in pre-alpha, so we weren't able to see too much in this demo, but it gave us an idea of what to expect from this strange world of teddies.

As NaughtyBear, your goal is to harass and cause as much grief to the other bears as possible so that you can score maximum points. It's an open-world game in which you'll have objectives to complete, but how you complete them is entirely up to you. The AI of the other bears will adjust based on your actions. For example, you can grab a bat and start beating the snot out of another bear, which will earn you points, but there are ways to score higher. If you use your boo button--the left trigger--to scare the bear first, you'll get points for that too on top of the points that you'll get for clubbing him in the face later. For even more points, you can scare him in front of other bears and pound on him then. But for maximum points, you must scare and torture a bear enough in front of others so that he eventually winds up committing suicide. Disturbing? Yes, but there's no blood, just stuffing when their heads explode.

The game is built so that you can manipulate your environment as well with a variety of items that you'll encounter. You'll score points constantly by doing things such as picking up another bear's cupcake lunch and tossing it into a fire or flushing it down the toilet. Breaking things is just standard, so if you want to really get the points, you'll need to find a way to cause mass panic--like flattening a bear's head in front of others. Sabotaging an object like a telephone will cause the bears to come over and fix it, because they need a way to call in reinforcements.

Your rank and score will determine how naughty you are so that you can compare your level of mischief with friends and other players on the leaderboards. As you progress through the game, there are different costumes to unlock to change the stats of NaughtyBear. Some of the outfits we saw included a doctor, a cop, a ninja, and a homemade robot. To fight the upgraded bears later in the game, you'll also have to unlock the appropriate costume in order to have the stats to go up against military or SWAT bears.

We didn't get a chance to see how it would work, but there will be four-player online multiplayer (no local multiplayer) in which you can play in teams. There will be games such as capture the flag, king of the hill, and search and find, and throughout these games--depending on your actions--in-game bears can be recruited to help your team or they can try to meddle with your objective.

What's deceiving about NaughtyBear is that beneath the kid-friendly exterior and the lovingly hand-stitched fluffy bears, there's something a little crazy about all of them. You can view it all as comic mischief, but it can also be unsettling to watch one bear with hate-filled eyes pound the stuffing out of another bear, or watch a bear go completely off the deep end by having its head explode. It's still early to see what other kinds of trouble we can cause, so we'll keep you updated with more information as soon as it becomes available. NaughtyBear is scheduled for a June 2010 release.


Naughty Bear Hands-on
It's good to be bad in A2M's interesting take on teddies.
by Nate Ahearn

March 5, 2010 - When I first saw Artificial Mind and Movement's (A2M) Naughty Bear it was intriguing not only because it was an original idea, but because it was an original idea that let me impale playful little teddy bears with a sword, then turn around and crush the skull of another using a sledgehammer. You don't get to do that sort of thing in every videogame, so Naughty Bear immediately showed promise for thinking outside of the box.

Here you play as the titular Naughty Bear. His main goal throughout the course of the game is to wreak havoc on the members of his peaceful bear village. The more chaos he causes, the more points you'll earn and the higher your multiplier will get. All of this carnage takes place on a large island that's divided up into 4 areas spread across 28 levels. Your dastardly little Naughty Bear is free to move around the island in order to find instruments that will maximize the pain and suffering of every bear around him. I recently got the chance to play around with Naughty and a few of his tools of torture when 505 Games brought an early build into the IGN office.

Poor little bear. Never saw it coming.

I began by getting accustomed to the controls of Naughty. I quickly learned that his safe haven is in the trees and forest areas of his little bear village where he can blend in and hide from the police bears that chase him once he begins his streak of naughtiness. Just how do you make the lives of the other bears in the village a living hell? Well, I didn't come close to tapping the full potential of the bear's trouble making ability, but I was still able to have some fun with him. I lit other bears on fire, I stabbed them with several different items and I used environmental pieces like cupboards and doors to cause significant pain to every bear around me. Most weapons even have a cool assassination-style animation to go along with them.

Once my multiplier got high enough, word of my destruction spread to other bears in the town. The sight of me caused them to run inside their bear domiciles. Once they thought they were safe from whatever weapon I was carrying, the AI bears actually turned and laughed at Naughty. They didn't seem to realize that Naughty could simply break into their homes through the glass windows. In doing so, I revealed the game's first real flaw: its camera. It isn't unmanageable when you're outdoors, but as soon as Naughty finds his way inside a structure, it tends to get caught behind walls and has trouble navigating objects. Hopefully A2M can iron this out before the game ships in June.

Eventually the other bears become so afraid that they call in the police, which eventually escalates to stealthy ninjas coming after you if you manage to work your way through the bears in blue. I once lured a cop inside of another bear's garage only to use his head as a record on a DJ table that happened to be setup. Other cops were either stabbed, beaten to death or lit on fire. I can't remember which. The ninjas proved to be more of a challenge with their quick movements and better combat artificial intelligence. My sledgehammer proved too slow for their quick slashes. I resorted to a gun which seemed to do the trick.

They're all laughing at you, Naughty!

My time with Naughty Bear was all too short, though I was assured that there was plenty more to come. Naughty has a slew of costumes that he can don to give him different powers that are only sure to add to the sheer terror felt by the rest of the bear villagers. As you progress through the game Naughty will be met by different objectives and requirements to fulfill, all of which are centered on causing the most trouble possible. Different areas open once you complete objectives and reach point requirements. Much like Geometry Wars and Diner Dash, stringing together deeds (of the mischievous variety in this case) is the real key to upping your score.

It's always refreshing to see a game deliver such an inventive idea; I'm just hoping that the experience can manage to stay fresh and fun through its 28 levels. At a price of $49.99 in the US Naughty Bear could be a nice little addition to spice up your game library when it launches on Xbox 360 and PlayStation 3 on June 15.

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I think I'm in love with this game already.

Oh great, a game about Teddy? :hehe:
i'm surprised there hasn't been a thread on this game.

i'm gonna wait for reviews, but right now i want it.
Hah, that power outage trailer reminded me of Hitman, altho you are playing as a psychotic teddy bear instead of a cloned assassin.
Looks like a pretty funny game. I'll probably check it out
This is on my watch list. I'll get it if the reviews are good. Probably won't for a while since Super Mario Galaxy 2, Other M, Transformers: War for Cybertron, and Crackdown 2 are all coming out around the same time.
Ive never heard of this developer. Have they made any notable titles?
Here is a list of games they worked on. Nothing all that amazing IMO.
The only game on that list that I played and actually liked, was Teen Titans. It wasn't the best game out there, but it was fun. Let's hope they can break the mold with Naughty Bear and can deliver something that isn't too mediocre.
Naughty Bear Pre-Order Costume Announced
Tuesday, April 27th, 2010 at 9:15 am | by TheAxeWielder | Daniel Kayser

505 Games and Artificial Mind & Movement (A2M) today announced that gamers who pre-order Naughty Bear at GameStop will be awarded an exclusive Slasher Bear costume that can be used to terrify the elitist inhabitants of the Island of Perfection.

Slasher Bear features a fearsome goalie mask, intimidating jumpsuit and razor-sharp knife, all of which are sure to prove their value in the upcoming “comic mischief” game.

Skulking up to store shelves this summer, Naughty Bear will bring terror to both 360 and PS3 for an MSRP of $49.99. If you’re interested in the pre-order deal, just click here.

dunno if i should get this or fifa world cup...
Snap Happy Trailer
Jaws Parody Trailer
Naughti-Kill Trailer

Hide 'n' Seek Trailer
This is a game I want to pick up just due to it's sheer weirdness and the fact that I'm sure it will have nods to old school horror....BUT! I want to see some reviews first, lol.

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