Nicalis & Studio Saizensen's crossover fighter Blade Strangers. Switch,PS4, pc

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PlayStation 4, PC, Switch
[FONT=&quot]Nicalis announces Studio Saizensen-developed crossover fighter Blade Strangers for PS4, Switch, and PC[/FONT]

Published 46 mins ago. 13 comments.

Cave Story, Code of Princess, and Umihara Kawase characters.


Blade-Strangers-Ann-PS4-Switch-PC-Init.jpg




Nicalis announced Blade Strangers, a crossover fighting game developed by Studio Saizensen featuring characters from Cave Story, Code of Princess, and Umihara Kawase, for PlayStation 4, Switch, and PC.




Blade Strangers will feature Story, Mission, Versus, Training, and Online modes, and is said to mix the dynamics and speed of Guilty Gear and Street Fighter with the easy inputs of Super Smash Bros. Characters were created as 3D models, then converted to 2D sprites.



Story Mode will have cutscenes, characters clashing, and so on, and is described as like a traditional arcade mode. Mission Mode will give players specific tasks. Training Mode will let players train with a dummy. Stages will be taken from the actual games represented. More characters will be announced later on. Updates are planned post-release.


Watch the first gameplay footage below.


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Thanks, Nintendo Everything.

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PC,PlayStation 4,Switch,Blade Strangers,Clips,E3 2017,Fighting Games,Game Announce,Gameplay,Nicalis,Studio Saizensen



[FONT=&quot]source: Gematsu[/FONT]
 

PlayStation 4, Xbox One, PC, Switch
[FONT=&quot]Blade Strangers first details, screenshots[/FONT]
Published 6 hours ago. 23 comments.

Crossing over Nicalis and Studei Saizensen titles.


Blade-Strangers_06-12-17.jpg


Nicalis has released first details and screenshots of its newly announced fighting game Blade Strangers developed by Studio Saizensen, which is due out in the fourth quarter of 2017 for PlayStation 4, Switch, Xbox One, and PC.
The stunning character animation in Blade Strangers is created using a proprietary process. 3D character models are used to render individual animation frames, which are then rasterized into sprites and manually touched up by experienced 2D artists. The result is smooth and realistic animation in which every single frame looks like a gorgeous anime illustration.


The game uses a four-button control scheme in which all attacks are triggered by various combinations of action buttons.

By avoiding the use of traditional quarter-circle and half-circle input commands, Nicalis and Studio Saizensen hope that the less complex controls of Blade Strangers will allow new players to get into the fighting game genre. The development team’s goal is to revitalize a once-mighty fan community that has the potential to grow even larger.
Another benefit of the simplified controls in Blade Strangers is reduced lag in online multiplayer competition, since there’s less data to transmit between opponents.



The finished game will combine the excitement and subtle dynamics of a classic one-on-one brawler with the polish and features that a current-gen fighting game deserves.
View the screenshots at the gallery.




(Editor’s Note: Nicalis’ press release also mentions this game as coming to Xbox One. However, we’ve contacted them to determine whether or not this is an error as the initial announcement didn’t include the platform, nor did the press release for the company’s E3 2017 lineup. We’ll update this post once we hear back.)




Update 2:30 p.m.: Nicalis has confirmed the game is indeed also coming to Xbox One.


visit gallery »



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PC,PlayStation 4,Switch,Xbox One,Blade Strangers,E3 2017,Fighting Games,Nicalis,Screenshots,Studio Saizensen


[FONT=&quot]
source:
Gematsu
[/FONT]
 

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