WhatsHisFace
Avenger
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SplinterCell is awesome. I need to pick up Choas Theory one day.
Liquid Snake said:Yeah, I know hired by the government but Im just saying spying isnt just sneaking around CIA HQs, if you do that in real life (anything in SC and MGS) you wont make it past five minutes.
Hitman is more realistic as far as interaction goes, deception, using disguises to gain trust and info sounds more spy than walk through dark corridors and hack a computer.
In real life spys dont shoot out light or knock on walls; again you are being an idiot, you can call it anything to a certain extent but at its core it is just a sneaking game with spying and espinage thrown in to make it cooler add a story to it.
I just ****ing agreed with you idiot. The only this "spy" in the game is the story element s and few other things but as far as hitman, his mission might be to kill someone, yeah he is an assasin but he uses techniques ehich a spy would use. (In MGS3 snake does use disguise to get info)Phaser said:First of all, the actual definition of a "spy" for all you tools out there:
spy [spī]
noun (plural spies)
1. somebody employed to obtain secret information: an employee of a government who seeks secret information in or from another country, especially about military matters
2. employee who obtains information about rivals: an employee of a company who seeks secret information about rival organizations
3. secret observer of others: a watcher of other people in secret
4. act of spy: an instance of acting as a spy
Spies rarely, if ever, "sneak around". And you should have listened to me when I told you to learn what a spy actually is. Goes to show you're too ****ing dumb to even open a dictionary for such a common word.
Hitman is an assassin. His sole purpose is to kill, not extract sensitive information. Deception and disguise are simply one of his means to get to his target. But as a hired killer, his goals are completely different from that of spies.
The only element the Splinter Cell series shares with real-life spying espionage is the considerable focus on extracting sensitive intelligence. The whole "Double Agent" element is also another similiarity. Other than that, a Splinter Cell as shown in the game is as much "real life spy" as James Bond. For crying out loud, read my previous posts you dumbass.
Go watch Spy Game to get an idea of what real-life spies are like. But don't put it high up your list of priorities, chimpy...you've got a brain to find and desperately need some basic nursery schooling.
Liquid Snake said:I just ****ing agreed with you idiot. The only this "spy" in the game is the story elements and few other things...
Liquid Snake said:In real life spys dont shoot out light or knock on walls; again you are being an idiot...
but as far as hitman, his mission might be to kill someone, yeah he is an assasin but he uses techniques ehich a spy would use.
(In MGS3 snake does use disguise to get info)
More like reveals her true self.Phaser said:So does Cloud in Final Fantasy VII when he dresses up like a girl. Oh oh, final fntasy is teh spy!11!!
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WhatsHisFace said:SplinterCell is awesome. I need to pick up Choas Theory one day.
lars573 said:The problem with portraying realistic spies in a game is that they would be pretty boring games.
Let's see.
Mission 1
Get plans for new missile out of company building it.
phase 1- find a list of who workd there and what they are like.
phase 2- make a list of potential recruits.
phase 3- feel them all out and see who will steal what you need.
phase 4- get your operatives information from the dead drop.
phase 5- get the information to your masters.
rinse repeat until the operative is caught tried and executed for being a spy or you get all the info.
Exciting huh?
Horrorfan said:Let me get this straight......a guy who likes metal gear, which involves a vampire and a guy using a cardboard box for a disguise, is slamming splinter cell for not being realistic?![]()
Indiglo said:Phaser, were you around when he made, like, 6 mgs3 threads a day for a straight month?
No Not at all if you have half a brain you'd know I was puting MGS/SC vs Hitman, and that is the oldest ****ing comeback ever, MGS has all that thats why its better than watching cnn.Horrorfan said:Let me get this straight......a guy who likes metal gear, which involves a vampire and a guy using a cardboard box for a disguise, is slamming splinter cell for not being realistic?![]()
Liquid Snake said:No Not at all if you have half a brain you'd know I was puting MGS/SC vs Hitman, and that is the oldest ****ing comeback ever, MGS has all that thats why its better than watching cnn.
Everyone knows MGS is not as realistic blah blah blah, are you seriously that ******ed? I never said MGS is more realistic; realisitic doesnt nessecerily mean better so whateverHorrorfan said:Can you translate that into 'coherant' for me?
Liquid Snake said:First of all I am not bashing anyone for or not being realistic. The arguement started when lars said something like SC is teh real spy game and MGS3 is not, and I replied back saying non of them are teh real spy games, if anything Hitman uses more spy than either.
Liquid Snake said:Everyone knows MGS is not as realistic blah blah blah, are you seriously that ******ed? I never said MGS is more realistic; realisitic doesnt nessecerily mean better so whatever
Basic laundry list is all I was really going for, mostly to show that it could be dead boring. You could make a realistic (in terms of what's done) and engaging spy game. But it might not be comercially viable to do so. Remeber the game Republic that was supposed to be a political simulator of a formerly communist eastern european country? I never tried it but appearantly it was a piece of crap.Phaser said:That's just a basic laundry list of what spies have to deal with. You forgot all about things like:
-detective work such as gathering intel or researching information
-soliciting information from assets
-using others to do your dirty work
-engaging in surveillance utilizing more grounded and realistic techno-wizardry
-creative assassinations by means of unsuspecting ways (traps, rig the victim's place with drugs and make it look like suicide or a case of OD, bust his car's brakes etc)
-manipulating, blackmailing and backstabbing people
-shaking off those who risk blowing your cover using a variety of different methods
Granted, real-life spies see a lot less action than we are led to believe by these so called "spy movies", but the focus of such a game should never be on the action, but rather an open-ended and self-aware environment that gives players a chance to get resourceful and inventive enough to enact the cunning and trickery of a real-life spy as well as face the dangers associated with the profession. It could be a thrill unlike any other.
lars573 said:Basic laundry list is all I was really going for, mostly to show that it could be dead boring.
You could make a realistic (in terms of what's done) and engaging spy game. But it might not be comercially viable to do so.
Remeber the game Republic that was supposed to be a political simulator of a formerly communist eastern european country? I never tried it but appearantly it was a piece of crap.
Hitman has the "money shot" of killing someone in every mission. A spy game wouldn't have that kind of payoff most of the time. A realistic spy game could be great, but it would take one hell of a developer to do it right and make it fun. IMO Splinter Cell is a good hybrid of action and espionage. It's fun to play, if only for Micheal Ironsides vioce over. And gives a reasonable attempt at showing what being a covert operative is like.Phaser said:How so? It only seems like a more complex version of Hitman with very different objectives and a lot more freedom.
Republic got a lot of bad reviews and crappy sales. But like I said I never tried it. I only used it to give an example of how a very different type of game like a spy-sim could go very wrong.Phaser said:There's a big difference between living a virtual life as a spy and a political simulator, with the former being a much more exciting option. True, it might not have as much gunplay or direct stealth missions like people are used to, but rather a hybrid of RPG and adventure elements with a little of GTA and Deus Ex mixed in to boot.
Oh and Republic was a great game. I still play it from time to time. The only things that bogged down the game was a number of technical problems and a couple poorly defined game mechanics. Aside from that, it was an amazingly deep, complex and engrossing title. Very ambitious and very detailed. It is one of the most open-ended and underrated games I've ever played. It's a shame Elixir Studios won't be making a sequel that would have ironed out all the problems and showed everyone the true potential of the unique premise.
lars573 said:Hitman has the "money shot" of killing someone in every mission. A spy game wouldn't have that kind of payoff most of the time.
A realistic spy game could be great, but it would take one hell of a developer to do it right and make it fun.
IMO Splinter Cell is a good hybrid of action and espionage. It's fun to play, if only for Micheal Ironsides vioce over. And gives a reasonable attempt at showing what being a covert operative is like.
Republic got a lot of bad reviews and crappy sales. But like I said I never tried it. I only used it to give an example of how a very different type of game like a spy-sim could go very wrong.