After we played the first-person shooter at Nintendo's New York City event in September, we have to be honest: we were worried. At the time, Red Steel simply didn't control well. We questioned whether or not this was true because the game was mechanically unresponsive or because the experience was being lessened by controller interference; Nintendo's event was, after all, overflowing with kiosks, all of which were using wireless Wii remotes, and hence interference was bound to be an issue. As it turns out, the latest build of
Ubisoft's shooter plays much better than the game did in New York -- to the point, in fact, where many of our former concerns have been cast aside. And yet, the control is still not as sensitive or as responsive as we would like.