GL1
It's pronounced "glee"
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I agree with Ebert, completely.
Now that I've got your attention:
Now, he does miss the very simple caveat that videogames are CHOCKED FULL of art. But, as far as I know, all art in videogames is framed in the context of victory. IGN is citing games which are about losing, and I don't know of any such game. Flower is a great example, it is packed full of art from beginning to end, but the point of game is to win, to make it to the end, to solve the puzzles and collect all the flowers on your window sill. Videogames are an art-container, but they are not essentially art.
The other caveat he did not give is that most movies coming out today are also not art by that standard. They contain artistic scenes or themes to various degrees, but the movie is about the audience avatar winning in the end. The emotional payoff, similar to what gamers get when they win a videogame. They have experienced the art, of course, but the art therein is in servitude to the emotional gratification of an objective victory. There is no room for interpretation in Transformers 2, and there's no room for interpretation in Assassin's Creed 2, either.
Now, CAN videogames be art? I imagine they can, tomorrow if a programmer so decides, perhaps it's already been done and I'm not just not aware of it. I think LOVE comes close, but again, the goal is domination and control, nothing more nothing less. Art in servitude of a game, just like if you lined an NBA stadium with paintings. An artistic experience, but the game itself is not an art.
In short, I'm pretty solidly convinced that videogames USE art, but they are not art in themselves. Some would argue that the games use victory conditions to communicate their themes, that the rules are in service of the art, and not the other way around. I don't agree simply because we've seen the victory conditions without art, but we've never seen the art without the victory conditions.
EDIT:
The definition I'm working from is that of art being an experience which is open to interpretation. If your definition is "anything that looks pretty" or "anything that makes me emotional" then videogames are definitely art.
Now that I've got your attention:
Now, he does miss the very simple caveat that videogames are CHOCKED FULL of art. But, as far as I know, all art in videogames is framed in the context of victory. IGN is citing games which are about losing, and I don't know of any such game. Flower is a great example, it is packed full of art from beginning to end, but the point of game is to win, to make it to the end, to solve the puzzles and collect all the flowers on your window sill. Videogames are an art-container, but they are not essentially art.
The other caveat he did not give is that most movies coming out today are also not art by that standard. They contain artistic scenes or themes to various degrees, but the movie is about the audience avatar winning in the end. The emotional payoff, similar to what gamers get when they win a videogame. They have experienced the art, of course, but the art therein is in servitude to the emotional gratification of an objective victory. There is no room for interpretation in Transformers 2, and there's no room for interpretation in Assassin's Creed 2, either.
Now, CAN videogames be art? I imagine they can, tomorrow if a programmer so decides, perhaps it's already been done and I'm not just not aware of it. I think LOVE comes close, but again, the goal is domination and control, nothing more nothing less. Art in servitude of a game, just like if you lined an NBA stadium with paintings. An artistic experience, but the game itself is not an art.
In short, I'm pretty solidly convinced that videogames USE art, but they are not art in themselves. Some would argue that the games use victory conditions to communicate their themes, that the rules are in service of the art, and not the other way around. I don't agree simply because we've seen the victory conditions without art, but we've never seen the art without the victory conditions.
EDIT:
The definition I'm working from is that of art being an experience which is open to interpretation. If your definition is "anything that looks pretty" or "anything that makes me emotional" then videogames are definitely art.
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