Sega Announces Full Auto 2 Exclusively for Playstation 3

Zenien

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SEGA ANNOUNCES FULL AUTO 2: BATTLELINES EXCLUSIVELY FOR SONY'S PLAYSTATION 3 CONSOLE

Sequel to Award-winning Full Auto Features Strategically Destructible Street Environments to Deliver the Next Generation of Combat-Racing


SAN FRANCISCO & LONDON (May 2, 2006) - Get ready for the next generation of vehicular mayhem... SEGA® of America, Inc. and SEGA® Europe Ltd. today announced that Full Auto™2: Battlelines is being developed exclusively for the PLAYSTATION®3 computer entertainment system. Full Auto 2: Battlelines puts high-speed vehicles outfitted with weapons and armor into fully realized and fully destructible urban street environments. Fierce combat-racing will ensue as you strategically use destruction to win races as well as leave massive devastation in your wake. Players can destroy the environment to dynamically change track conditions to block competitors, open new paths, or crush opponents with falling debris caused by well-timed missiles. Full Auto 2: Battlelines, which is the sequel to the award-winning Full Auto, also introduces a new Arena Mode featuring team play and six different levels, each specifically designed for a unique type of multiplayer car combat.

"The destructible environments in Full Auto 2: Battlelines are both stunning and strategic, especially in multiplayer combat," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "The gameplay innovations of tactical destruction and team multiplayer vehicular mayhem combined with the tremendous power of Sony's PLAYSTATION 3 console makes this sequel truly the next generation of combat racing."

Full Auto 2: Battlelines, currently being developed by Pseudo Interactive, has been combat-enhanced and fully re-designed with an extensive list of features entirely new to the franchise. Players can get behind the wheel of 25 different vehicles ranging from classic muscle cars and low riders to monstrous SUVs and industrial vehicles, each of which can be customized with more than 20 explosive weapons as well as multiple paint schemes and wheel styles. Taking on more than 20 tracks in the game, players will immediately notice how Full Auto 2: Battlelines pushes next-generation technological boundaries with breathtaking displays of destruction, physics, and speed.

In the new multi-path single player campaign, players battle to take control of Staunton City by conquering the six different districts and taking control of opponent cars and weapons. The game's six different carnage-filled multiplayer modes, which incorporate team play and objectives ranging from classic deathmatches to unique base assaults and gladiator-style gameplay, deliver a diverse range of competitive options. The sequel implements the fan-favorite Unwreck™ feature, which allows players to turn back time and take another shot at a treacherous turn, avoid a deadly obstacle, or simply avoid enemy fire.

With strategic destruction, next generation technology, and innovative, diverse gameplay, Full Auto 2: Battlelines is poised to be one of the most exhilarating combat-racing experiences available for the PLAYSTATION 3 console.

http://www.sega.com/e3/2006/announcements_tp.php?item=pr_20060502a



Odd... How is Full Auto anyway?
 
"It's all yours Sony!" - Microsoft

So Sega is making an updated version of Full Auto with the hopes that the team can make a good game out of Full Auto 2, and hopefully the PS3 fanbase will be unfamiliar with the original Full Auto or the negative reception it recieved.

Throw in a dash of Sony generally turning down updated 360 ports of 'insubstancial entries' (alledgedly) and it makes sense why Sega would announce FA2 as a way of getting around the port discouragement from Sony, but still releasing Full Auto in a new coat of paint for the PS3.

Just look at Namco with Ridge Racer 7.
 
Full Auto was one of those games that was a lot of fun the first time you played it but it got old really fast and became bland.
 
I DL'ed the demo and erased it as soon as I got over the anger of wasting my precious bandwidth on that big turd :(
 
full auto was okay... at best.

i wish, with the awesome physics they had going on, they'd included something like in the game, flatout... you know, the high jumps and long jumps and target practice and all that.

that would have been fun.

oh, and it is weird that they're going exclusive to playstation... hm.
 
FLATOUT is awesome :up:

They need to make a next gen one and keep the high jump in.
 
Twisted metal as circuit racing basically.
 
Mentok said:
FLATOUT is awesome :up:

They need to make a next gen one and keep the high jump in.

yeah, the high jump was really the only thing i ever did on that game. i was going to buy it so i could do just that part. i only did maybe, 5 minutes worth of racing the whole time i rented it.

my high score on the high jump was close to 450 yards, too.
 
WhatsHisFace said:
Wow, major victory for Sony.

What's next, GUN? :(


LOL........NO, HOPEFULLY THEY'LL "STEAL AWAY" THE 'DYNASTY WARRIORS' FRANCHISE NEXT. :D
 
As long as they don't grab Quake 4 or Tony Hawk's American Wasteland I'll rest happy. :D
 
Zenien said:
"It's all yours Sony!" - Microsoft

So Sega is making an updated version of Full Auto with the hopes that the team can make a good game out of Full Auto 2, and hopefully the PS3 fanbase will be unfamiliar with the original Full Auto or the negative reception it recieved.

Throw in a dash of Sony generally turning down updated 360 ports of 'insubstancial entries' (alledgedly) and it makes sense why Sega would announce FA2 as a way of getting around the port discouragement from Sony, but still releasing Full Auto in a new coat of paint for the PS3.

Just look at Namco with Ridge Racer 7.


EXACTLY. FOR SOME STRANGE REASON, 'SONY' SEEMS TO LIKE 'MS' "SLOPPY SECONDS". :confused: :o
 
THWIP* said:
EXACTLY. FOR SOME STRANGE REASON, 'SONY' SEEMS TO LIKE 'MS' "SLOPPY SECONDS". :confused: :o

It's the norm for this type of situation, and with the Playstation being so popular the companies WILL try to make quick money where they can. Sony is discouraging "Sloppy Seconds" so the companies are resorting to rleasing definitive version + editions of their games. The reason you're seeing this with two racing titles is it's much easier to just upgrade things slightly in racing games and call it a sequel. Much harder for something like Condemed.
 
This game is going to suck just like the first one.

Nothing will ever beat Twisted Metal Black, ever :o
 
I played the demo, it was so buggy. Pure crap, take it sony...LOL
 
THWIP* said:
KEEP TELLING YOURSELF THAT. :O

Not all of us brought the obviously half assed 360 port :o

Hippy you got a 360? :eek:
 
Gammy v.2 said:
Nothing will ever beat Twisted Metal Black, ever :o

That game had hands down the darkest, most relentless cinematics and characters I've ever seen in a game. Freaky stuff and I loved it. :up:

Sweet Tooth for Joker dammit! :mad:
 
Phaser said:
That game had hands down the darkest, most relentless cinematics and characters I've ever seen in a game. Freaky stuff and I loved it. :up:

Sweet Tooth for Joker dammit! :mad:

I'm going to take the liberty of giving you 90,000 WHF points (which is our currency here) just for making such a good comment :up:

Gameplay is still awesome, to me anyways.
 

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